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Dependencies: mbed
TanksEngine/TanksEngine.cpp
- Committer:
- el17mcd
- Date:
- 2019-04-19
- Revision:
- 15:fa5282fcd134
- Parent:
- 14:fe2e16cdf219
- Child:
- 16:a2c945279b79
File content as of revision 15:fa5282fcd134:
/* TanksEngine.cpp
Game Engine
9.4.19
*/
#include "TanksEngine.h"
TanksEngine::TanksEngine()
{
_tankl.set_movement_limits(0, 21);
_tankr.set_movement_limits(0, 21);
_grav = 0.035;
}
TanksEngine::~TanksEngine()
{
}
void TanksEngine::initgame(Menus &menus)
{
_initial_health = menus.get_lives();
_mute = menus.get_mute();
_tankl.set_position(0, 0);
_tankr.set_position(84-10, 0);
_tankl.set_health(_initial_health);
_tankr.set_health(_initial_health);
_turn = 1;
_wind = 0.00005 * (-100 + rand() % 201);
_fire = false;
_move = 0;
_score = 0;
_cooldown_l = -1;
_cooldown_r = -1;
}
void TanksEngine::game_loop(Graphics &graphics, N5110 &lcd, Gamepad &pad)
{
while (_turn != 0) {
_score++;
lcd.clear();
_read_input(pad);
graphics.draw_parkinson_map(31, 17, lcd);
if (_turn == 1) {
_left_tank_turn(graphics, pad);
} else if (_turn == 2 || _turn == 4) {
_projectile_phase(lcd, pad);
} else if (_turn == 3) {
_right_tank_turn(graphics, pad);
} else if (_turn == 5) {
_end(graphics, lcd, pad);
}
_render(graphics, lcd);
lcd.refresh();
wait_ms(1000/60);
}
}
void TanksEngine::_left_tank_turn(Graphics &graphics, Gamepad &pad)
{
_tankl.move_position(_move);
if (_angle >= 355 && _angle <= 360 || _angle >= 0 && _angle <= 90) {// turret must be at acceptable angle
_tank_shoots(_tankl.get_position_x(), _tankl.get_position_y(), 2, pad);
}
graphics.show_health(_tankl.get_health(), 6, pad);
}
void TanksEngine::_right_tank_turn(Graphics &graphics, Gamepad &pad)
{
_tankr.move_position(_move);
if (_angle >= 270 && _angle <= 360 || _angle >= 0 && _angle <= 5) {// turret must be at acceptable angle
_tank_shoots(_tankr.get_position_x(), _tankr.get_position_y(), 4, pad);
}
graphics.show_health(_tankr.get_health(), 6, pad);
}
void TanksEngine::_render(Graphics graphics, N5110 &lcd) // Draw graphics for all objects, turrets rotate
{ // depending on current turn
graphics.draw_tank_l(_tankl.get_position_x(), _tankl.get_position_y(), lcd);
if (_turn == 1) {
graphics.draw_turret_l(_tankl.get_position_x(), _tankl.get_position_y(), _angle, lcd);
graphics.draw_wind_bar(_wind, lcd);
if (_mag >= 0.5) {
graphics.draw_reticle(_tankl.get_position_x(), _tankl.get_position_y(), _angle, lcd);
}
}
if (_turn == 2 || _turn == 4) {
graphics.draw_projectile(_proj.get_position_x(), _proj.get_position_y(), lcd);
}
graphics.draw_tank_r(_tankr.get_position_x(), _tankr.get_position_y(), lcd);
if (_turn == 3) {
graphics.draw_turret_r(_tankr.get_position_x(), _tankr.get_position_y(), _angle, lcd);
graphics.draw_wind_bar(_wind, lcd);
if (_mag >= 0.5) {
graphics.draw_reticle(_tankr.get_position_x(), _tankr.get_position_y(), _angle, lcd);
}
}
}
void TanksEngine::_tank_shoots(int x, int y, int turn, Gamepad &pad)
{
if (_fire == true) { // _fire determined by A button; pressed= true
int angle = _angle; // change to an int
angle = (-angle + 90) % 360; // gamepad's convention is N = 0 clockwise changed into E = 0 anticlockwise
x = x + 5;
y = y + 5;
_proj.set_launch_parameters(x, y, angle, _vel, _grav, _wind); // set launch parameters for projectile based on tank/game parameters
_tankl.generate_hitbox(); // generate hitboxes ready to determine collision during projectile phase
_tankr.generate_hitbox();
_turn = turn; // change to projectile phase
_sounds(3, pad);
}
}
void TanksEngine::_projectile_phase(N5110 &lcd, Gamepad &pad)
{
_proj.update_flight();
_proj.generate_hitbox();
if (_proj.check_boundaries() == true) { _change_turn(); } // change turn if projectile falls off left,
_object_hit(lcd, pad);
}
void TanksEngine::_change_turn()
{
if (_tankl.get_health() == 0 || _tankr.get_health() == 0) { _turn = 5; }
else if (_turn == 2) { _turn = 3; }
else if (_turn == 4) { _turn = 1; }
srand(time(0));
_wind = 0.00005 * (-100 + rand() % 201);
}
void TanksEngine::_read_input(Gamepad &pad)
{
_vel = 1.15 + pad.read_pot();
_angle = pad.get_angle();
_mag = pad.get_mag();
if (pad.check_event(Gamepad::L_PRESSED) == true && _cooldown_l < 0) {
_move = -1 * !_move; // toggle movement to the left
_cooldown_l = 10;
}
else if (pad.check_event(Gamepad::R_PRESSED) == true && _cooldown_r < 0) {
_move = 1 * !_move; // toggle movement to the right
_cooldown_r = 10;
}
else if (_turn == 2 || _turn == 4) { _move = 0; } // movement cannot be triggered during projectile phase
if (pad.check_event(Gamepad::A_PRESSED) == true) { _fire = true; }
else { _fire = false; }
_decrement_cooldowns();
}
bool TanksEngine::_collision_pl(Tank _tankl, Projectile _proj) // detects projectile hitting LEFT tank
{
for (int i0 = 0; i0 < 4; i0++) {
for (int i1 = 0; i1 < 40; i1++) {
if (_proj.get_hitbox(i0) == _tankl.get_hitbox(i1)) { return true; }
}
}
return false;
}
bool TanksEngine::_collision_pr(Tank _tankr, Projectile _proj) // detects projectile hitting RIGHT tank
{
for (int i0 = 0; i0 < 4; i0++) {
for (int i1 = 0; i1 < 40; i1++) {
if (_proj.get_hitbox(i0) == _tankr.get_hitbox(i1)) { return true; }
}
}
return false;
}
bool TanksEngine::_collision_pm(N5110 &lcd, Projectile _proj) // detects projectile hitting the MAP
{
int x = _proj.get_position_x();
int y = _proj.get_position_y();
if (x >= 31 && x <= 54) {
if (lcd.getPixel(x, 48 - y) == 1) {
return true;
} else if (lcd.getPixel(x + 1,48 - y) == 1) {
return true;
} else { return false ;}
}
else {return false ; }
}
void TanksEngine::_object_hit(N5110 &lcd, Gamepad &pad)
{
if (_collision_pl(_tankl, _proj) == true) {
_tankl.lose_health();
_change_turn();
_sounds(1, pad);
}
else if (_collision_pr(_tankr, _proj) == true) {
_tankr.lose_health();
_change_turn();
_sounds(1, pad);
}
else if (_collision_pm(lcd, _proj) == true) {
_change_turn();
_sounds(2, pad);
}
}
void TanksEngine::_sounds(int n, Gamepad &pad)
{
if (_mute == false) {
if (n == 1) { // tank's hit
pad.tone(300, 0.125);
pad.tone(400, 0.125);
pad.tone(500, 0.125);
}
else if (n == 2) { // building hit
pad.tone(500, 0.125);
pad.tone(400, 0.125);
pad.tone(300, 0.125);
}
else if (n == 3) { // tank shoots
pad.tone(200, 0.125);
}
}
}
int TanksEngine::get_turn()
{
return _turn;
}
void TanksEngine::_decrement_cooldowns() // Prevents buttons being pressed multiple times in quick succession
{
_cooldown_l--;
_cooldown_r--;
if (_cooldown_l < -100) { _cooldown_l = -1; }
if (_cooldown_r < -100) { _cooldown_r = -1; }
}
void TanksEngine::_end(Graphics &graphics, N5110 &lcd, Gamepad &pad)
{
_turn = 0;
while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
lcd.clear();
_score = _score * 100 / _initial_health;
if (_tankl.get_health() == 0) {
graphics.draw_tank_r(37, 20, lcd);
graphics.draw_turret_r(37, 20, 180, lcd);
}
else if (_tankr.get_health() == 0) {
graphics.draw_tank_l(37, 20, lcd);
graphics.draw_turret_l(37, 20, 180, lcd);
}
char buffer[14];
sprintf(buffer,"%d",_score);
lcd.printString(buffer, 48, 5);
lcd.refresh();
}
}