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Dependencies: mbed
Diff: main.cpp
- Revision:
- 13:feadff02d3f7
- Parent:
- 12:9e6d5d0a0c82
- Child:
- 14:fe2e16cdf219
--- a/main.cpp Sun Apr 14 15:58:12 2019 +0000
+++ b/main.cpp Wed Apr 17 14:03:14 2019 +0000
@@ -50,27 +50,31 @@
engine.initgame();
int fps = 60;
float frame_period_ms = 1000/fps;
+ pad.led(3,1) ;
+ pad.led(4,0.5) ;
+ pad.led(5,0.25) ;
// welcome(); // display welcome message
while(1) { // infinite loop
lcd.clear();
- engine.read_input(pad);
+ engine.read_input(pad);
+ graphics.draw_parkinson_map(lcd);
if (engine.get_turn() == 1) {
- engine.left_tank_turn(pad);
+ engine.left_tank_turn(graphics, pad);
} else if (engine.get_turn() == 2 || engine.get_turn() == 4) {
- engine.projectile_phase();
+ engine.projectile_phase(lcd);
} else if (engine.get_turn() == 3) {
- engine.right_tank_turn(pad); }
- /* engine.end();
+ engine.right_tank_turn(graphics, pad); }
+ engine.end();
if (engine.get_turn() == 5) {
while (1) {
lcd.clear();
engine.render(graphics, lcd);
lcd.refresh();
}
- }*/
+ }
engine.render(graphics, lcd);
lcd.refresh();
wait_ms(frame_period_ms);