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Dependencies: mbed
Diff: TanksEngine/TanksEngine.cpp
- Revision:
- 12:9e6d5d0a0c82
- Parent:
- 11:4e2eb64031a0
- Child:
- 13:feadff02d3f7
--- a/TanksEngine/TanksEngine.cpp Sat Apr 13 16:31:43 2019 +0000
+++ b/TanksEngine/TanksEngine.cpp Sun Apr 14 15:58:12 2019 +0000
@@ -4,7 +4,7 @@
*/
#include "TanksEngine.h"
#include "Projectile.h"
-#include "TankL.h"
+#include "Tank.h"
TanksEngine::TanksEngine()
@@ -20,74 +20,115 @@
{
_tankl.set_position(0, 0);
_tankl.set_speed(1);
- _turn = 1;
+ _tankr.set_position(84-10, 0);
+ _tankr.set_speed(1);
+ _tankl.set_health(1);
+ _tankr.set_health(1);
+ _turn = 1; // change to 1
_fire = false;
- _turn_alternater = 0;
+ _move = 0;
_turn_timer = 10;
+ cooldownl = -1;
+ cooldownr = -1;
+}
+
+void TanksEngine::left_tank_turn(Gamepad &pad)
+{
+ _tankl.move_position(_move);
+ _left_tank_shoots();
}
-void TanksEngine::left_tank_turn(Gamepad &pad, N5110 &lcd)
+void TanksEngine::right_tank_turn(Gamepad &pad)
{
- _read_input(pad);
- _tankl.set_angle(100 - _angle );
- _tankl.move_position(_move);
- _left_tank_shoots();
- _tankl.draw(lcd);
+ _tankr.move_position(_move);
+ _right_tank_shoots();
}
-void TanksEngine::right_tank_turn(Gamepad &pad, N5110 &lcd)
-{
- _read_input(pad);
- _tankl.draw(lcd);
+void TanksEngine::render(Graphics graphics, N5110 &lcd) // Draw graphics for all objects, turrets rotate
+{ // depending on current turn
+ graphics.draw_tank_l(_tankl.get_position_x(), _tankl.get_position_y(), lcd);
+ if (_turn == 1) {
+ graphics.draw_turret_l(_tankl.get_position_x(), _tankl.get_position_y(), _angle, lcd);
+ }
+ if (_turn == 2 || _turn == 4) {
+ graphics.draw_projectile(_proj.get_position_x(), _proj.get_position_y(), lcd);
+ }
+ graphics.draw_tank_r(_tankr.get_position_x(), _tankr.get_position_y(), lcd);
+ if (_turn == 3) {
+ graphics.draw_turret_r(_tankr.get_position_x(), _tankr.get_position_y(), _angle, lcd);
+ }
}
-
void TanksEngine::_left_tank_shoots()
{
if (_fire == true) {
int angle = _angle; // change to an int
- angle = (-angle + 90) % 360; // gamepad's convention is N = 0 clockwise changed into E = 0 anticlockwise
+ angle = (-angle + 90) % 360; // gamepad's convention is N = 0 clockwise, changed into E = 0 anticlockwise
int x = _tankl.get_position_x() + 5;
- int y = _tankl.get_position_y() + 4;
- _proj.set_launch_parameters(x, y,angle, 1.3, 0.02, 0.00); // set launch parameters for projectile based on tank/game parameters
+ int y = _tankl.get_position_y() + 5;
+ _proj.set_launch_parameters(x, y, angle, 1.3, 0.02, 0.00); // set launch parameters for projectile based on tank/game parameters
+
+ _tankl.generate_hitbox(); // generate hitboxes ready to determine collision during projectile phase
+ _tankr.generate_hitbox();
_turn = 2; // change to projectile phase
}
}
-void TanksEngine::projectile_phase(N5110 &lcd)
+void TanksEngine::_right_tank_shoots()
{
+ if (_fire == true) {
+ int angle = _angle; // change to an int
+ angle = (-angle + 90) % 360; // gamepad's convention is N = 0 clockwise changed into E = 0 anticlockwise
+ int x = _tankr.get_position_x() + 5;
+ int y = _tankr.get_position_y() + 5;
+ _proj.set_launch_parameters(x, y, angle, 1.3, 0.02, 0.00); // set launch parameters for projectile
+ // based on tank/game parameters
+ _tankl.generate_hitbox(); // generate hitboxes ready to determine collision during projectile phase
+ _tankr.generate_hitbox();
+ _turn = 4; // change to projectile phase
+ }
+}
+
+void TanksEngine::projectile_phase()
+{
+ _proj.update_flight();
if (_proj.check_boundaries() == true) { _change_turn(); }
- _proj.update_flight();
- _tankl.draw(lcd);
- _proj.draw(lcd);
+ /* if (_collision_pl(_tankl, _proj) == true) {
+ _tankl.lose_health();
+ _change_turn();
+ } */
}
void TanksEngine::_change_turn()
{
- _turn_alternater = !_turn_alternater;
- if (_turn_alternater == 1) { _turn = 3; }
- else { _turn = 1; }
+ if (_turn == 2) { _turn = 3; }
+ if (_turn == 4) { _turn = 1; }
}
-void TanksEngine::_read_input(Gamepad &pad)
-{
-
+void TanksEngine::read_input(Gamepad &pad)
+{
_angle = pad.get_angle();
- if (pad.check_event(Gamepad::L_PRESSED) == true) {
+ if (pad.check_event(Gamepad::L_PRESSED) == true && cooldownl < 0) {
_move = -1 * !_move; // toggle movement to the left
+ cooldownl = 10;
}
- else if (pad.check_event(Gamepad::R_PRESSED) == true) {
+ else if (pad.check_event(Gamepad::R_PRESSED) == true && cooldownr < 0) {
_move = 1 * !_move; // toggle movement to the right
- }
- if (pad.check_event(Gamepad::A_PRESSED) == true) { _fire = true; }
- else { _fire = false; }
+ cooldownr = 10;
+ }
+ else if (_turn == 2 || _turn == 4) { _move = 0; }
+
+ if (pad.check_event(Gamepad::A_PRESSED) == true) { _fire = true; }
+ else { _fire = false; }
+
+ _decrement_cooldowns();
}
-bool TanksEngine::_collision_pl(TankL _tankl, Projectile _proj)
+bool TanksEngine::_collision_pl(Tank _tankl, Projectile _proj) // detects projectile hitting LEFT tank
{
for (int i0 = 0; i0 < 4; i0++) {
for (int i1 = 0; i1 < 40; i1++) {
- if (_proj.get_hitbox(i0) == _tankl.get_hitbox(i1)) {return true;}
+ if (_proj.get_hitbox(i0) == _tankl.get_hitbox(i1)) { return true; }
}
}
return false;
@@ -98,3 +139,25 @@
return _turn;
}
+void TanksEngine::_decrement_cooldowns() // Prevents buttons being pressed multiple times in quick succession
+{
+ cooldownl--;
+ cooldownr--;
+ if (cooldownl < -100) { cooldownl = -1; }
+ if (cooldownr < -100) { cooldownr = -1; }
+}
+
+void TanksEngine::end()
+{
+ if (_tankl.get_health() == 0) {
+ _tankr.set_position(84/2 - 5, 20);
+ _tankl.set_position(-20, 0);
+ _turn = 5;
+ }
+ else if (_tankr.get_health() == 0) {
+ _tankl.set_position(84/2 - 5, 20);
+ _tankr.set_position(-20, 0);
+ _turn = 5;
+ }
+}
+