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Dependencies: mbed
main.cpp@0:fd8eda608206, 2019-05-08 (annotated)
- Committer:
- davidwst421
- Date:
- Wed May 08 18:50:21 2019 +0000
- Revision:
- 0:fd8eda608206
- Child:
- 1:f09ff0ed98fd
12
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
davidwst421 | 0:fd8eda608206 | 1 | /* |
davidwst421 | 0:fd8eda608206 | 2 | ELEC2645 Embedded Systems Project |
davidwst421 | 0:fd8eda608206 | 3 | School of Electronic & Electrical Engineering |
davidwst421 | 0:fd8eda608206 | 4 | University of Leeds |
davidwst421 | 0:fd8eda608206 | 5 | Name: Siuting Wong |
davidwst421 | 0:fd8eda608206 | 6 | Username: Siuting Wong |
davidwst421 | 0:fd8eda608206 | 7 | Student ID Number: 201186503 |
davidwst421 | 0:fd8eda608206 | 8 | Date: 06/05/2019 |
davidwst421 | 0:fd8eda608206 | 9 | */ |
davidwst421 | 0:fd8eda608206 | 10 | ///////// pre-processor directives //////// |
davidwst421 | 0:fd8eda608206 | 11 | #include "mbed.h" |
davidwst421 | 0:fd8eda608206 | 12 | #include "Gamepad.h" |
davidwst421 | 0:fd8eda608206 | 13 | #include "N5110.h" |
davidwst421 | 0:fd8eda608206 | 14 | #include "Engine.h" |
davidwst421 | 0:fd8eda608206 | 15 | |
davidwst421 | 0:fd8eda608206 | 16 | #define WALL_WIDTH 2 |
davidwst421 | 0:fd8eda608206 | 17 | #define WALL_GAP 8 |
davidwst421 | 0:fd8eda608206 | 18 | #define AVENGER_SIZE 2 |
davidwst421 | 0:fd8eda608206 | 19 | #define STONE_SIZE 1 |
davidwst421 | 0:fd8eda608206 | 20 | #define SPEED 3 |
davidwst421 | 0:fd8eda608206 | 21 | |
davidwst421 | 0:fd8eda608206 | 22 | /////////////// structs ///////////////// |
davidwst421 | 0:fd8eda608206 | 23 | struct UserInput { |
davidwst421 | 0:fd8eda608206 | 24 | Direction d; |
davidwst421 | 0:fd8eda608206 | 25 | float mag; |
davidwst421 | 0:fd8eda608206 | 26 | }; |
davidwst421 | 0:fd8eda608206 | 27 | /////////////// objects /////////////// |
davidwst421 | 0:fd8eda608206 | 28 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
davidwst421 | 0:fd8eda608206 | 29 | Gamepad pad; |
davidwst421 | 0:fd8eda608206 | 30 | Engine eng; |
davidwst421 | 0:fd8eda608206 | 31 | |
davidwst421 | 0:fd8eda608206 | 32 | ///////////// prototypes /////////////// |
davidwst421 | 0:fd8eda608206 | 33 | void init(); |
davidwst421 | 0:fd8eda608206 | 34 | void update_game(UserInput input); |
davidwst421 | 0:fd8eda608206 | 35 | void render(); |
davidwst421 | 0:fd8eda608206 | 36 | void welcome(); |
davidwst421 | 0:fd8eda608206 | 37 | |
davidwst421 | 0:fd8eda608206 | 38 | |
davidwst421 | 0:fd8eda608206 | 39 | ///////////// functions //////////////// |
davidwst421 | 0:fd8eda608206 | 40 | int main() { |
davidwst421 | 0:fd8eda608206 | 41 | int fps = 8; |
davidwst421 | 0:fd8eda608206 | 42 | |
davidwst421 | 0:fd8eda608206 | 43 | init(); // initialise and then display welcome screen... |
davidwst421 | 0:fd8eda608206 | 44 | welcome(); |
davidwst421 | 0:fd8eda608206 | 45 | render(); |
davidwst421 | 0:fd8eda608206 | 46 | wait(1.0f/fps); // and wait for one frame period |
davidwst421 | 0:fd8eda608206 | 47 | |
davidwst421 | 0:fd8eda608206 | 48 | while (1) { |
davidwst421 | 0:fd8eda608206 | 49 | eng.read_input(pad); |
davidwst421 | 0:fd8eda608206 | 50 | eng.update(pad); |
davidwst421 | 0:fd8eda608206 | 51 | render(); |
davidwst421 | 0:fd8eda608206 | 52 | wait(1.0f/fps); |
davidwst421 | 0:fd8eda608206 | 53 | } |
davidwst421 | 0:fd8eda608206 | 54 | } |
davidwst421 | 0:fd8eda608206 | 55 | |
davidwst421 | 0:fd8eda608206 | 56 | void init() { |
davidwst421 | 0:fd8eda608206 | 57 | |
davidwst421 | 0:fd8eda608206 | 58 | // need to initialise LCD and Gamepad |
davidwst421 | 0:fd8eda608206 | 59 | lcd.init(); |
davidwst421 | 0:fd8eda608206 | 60 | pad.init(); |
davidwst421 | 0:fd8eda608206 | 61 | |
davidwst421 | 0:fd8eda608206 | 62 | // initialise the game with correct ball and paddle sizes |
davidwst421 | 0:fd8eda608206 | 63 | eng.init(WALL_WIDTH,WALL_HEIGHT,AVENGER_SIZE,STONE_SIZE,SPEED); |
davidwst421 | 0:fd8eda608206 | 64 | } |
davidwst421 | 0:fd8eda608206 | 65 | |
davidwst421 | 0:fd8eda608206 | 66 | void welcome() { |
davidwst421 | 0:fd8eda608206 | 67 | |
davidwst421 | 0:fd8eda608206 | 68 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
davidwst421 | 0:fd8eda608206 | 69 | lcd.clear(); |
davidwst421 | 0:fd8eda608206 | 70 | lcd.printString("Eternity Stone",0,1); |
davidwst421 | 0:fd8eda608206 | 71 | lcd.refresh(); |
davidwst421 | 0:fd8eda608206 | 72 | wait(0.1); |
davidwst421 | 0:fd8eda608206 | 73 | } |
davidwst421 | 0:fd8eda608206 | 74 | } |
davidwst421 | 0:fd8eda608206 | 75 | |
davidwst421 | 0:fd8eda608206 | 76 | void render() { |
davidwst421 | 0:fd8eda608206 | 77 | |
davidwst421 | 0:fd8eda608206 | 78 | // clear screen, re-draw and refresh |
davidwst421 | 0:fd8eda608206 | 79 | lcd.clear(); |
davidwst421 | 0:fd8eda608206 | 80 | eng.draw(lcd); |
davidwst421 | 0:fd8eda608206 | 81 | lcd.refresh(); |
davidwst421 | 0:fd8eda608206 | 82 | } |