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Dependencies: mbed
main.cpp
- Committer:
- davidwst421
- Date:
- 2019-05-09
- Revision:
- 7:193c0fd7afdd
- Parent:
- 6:a0f3dbbc8d33
- Child:
- 8:97576c8761a8
File content as of revision 7:193c0fd7afdd:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Siuting Wong Username: Siuting Wong Student ID Number: 201186503 Date: 06/05/2019 */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Engine.h" #define WALL_WIDTH 2 #define WALL_GAP 10 #define AVENGER_SIZE 2 #define STONE_SIZE 2 #define SPEED 2 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; Vector2D mapped_coord; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Engine eng; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); void endgame(); void introduction(); const int Avenger0[25][32] = { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0 }, { 0,0,0,1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, { 0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,1,1,1,0,0,0,1,0,0,0 }, { 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0 }, { 0,0,0,1,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0 }, { 0,0,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,0 }, { 0,0,1,1,1,0,1,1,0,0,0,1,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,1,0,0 }, { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,1,0,0,0 }, { 0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0 }, { 0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0 }, { 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0 }, { 0,0,0,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, { 0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; const int Avenger1[25][32] = { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, { 0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,1,1,1,0,0 }, { 0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,1,0,0 }, { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, { 0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0 }, { 0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0 }, { 0,0,0,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0 }, { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,0,1,0,0,0 }, { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,1,0,0,0 }, { 0,0,0,1,0,0,1,1,1,0,1,1,1,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,1,0,0,0 }, { 0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, { 0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0 }, { 0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0 }, { 0,0,0,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, { 0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; const int intro0[8][84] = { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, { 0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, { 0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, { 0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, { 0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, { 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; const int intro1[8][84] = { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; const int intro2[8][84] = { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; ///////////// functions //////////////// int main() { int fps = 8; init(); // initialise and then display welcome screen... welcome(); introduction(); render(); wait(1.0f/fps); // and wait for one frame period while (eng.get_score() >= 0) { eng.read_input(pad); eng.update(pad); render(); wait(1.0f/fps); } endgame(); } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game with correct ball and paddle sizes eng.init(WALL_WIDTH,WALL_GAP,STONE_SIZE,SPEED); } void welcome() { while (pad.check_event(Gamepad::START_PRESSED) == true) { lcd.clear(); lcd.printString("Eternity Stone",0,0); lcd.printString("Start: game",6,4); lcd.printString("Back: story",6,5); lcd.drawSprite(25,8,25,32,(int *)Avenger0); lcd.refresh(); wait(0.5); lcd.clear(); lcd.printString("Eternity Stone",0,0); lcd.printString("Start: game",6,4); lcd.printString("Back: story",6,5); lcd.drawSprite(25,8,25,32,(int *)Avenger1); lcd.refresh(); wait(0.5); } } void introduction() { lcd.clear(); lcd.printString("Five year ",12,0); lcd.refresh(); wait(1.0); lcd.printString("Since Thanos",6,2); lcd.printString("destroyed half",6,3); lcd.printString("of all life",9,4); lcd.printString("on Earth",18,5); lcd.refresh(); wait(3.0); lcd.printString("(Press start)",6,1); wait(1.0); while (pad.check_event(Gamepad::START_PRESSED) == false) { lcd.refresh(); wait(0.5); } lcd.clear(); lcd.printString("You are a",12,0); lcd.printString("member of",15,1); lcd.printString("Avengers and",6,2); lcd.printString("you need to",9,3); lcd.printString("time travel in",0,4); lcd.printString("Quantum realm",3,5); lcd.refresh(); wait(3.0); while ( pad.check_event(Gamepad::START_PRESSED) == false) { lcd.refresh(); wait(0.5); } while (pad.check_event(Gamepad::START_PRESSED) == false) { lcd.clear(); lcd.printString("Use your",12,0); lcd.printString("joystick to",15,1); lcd.printString("send yourself",3,2); lcd.printString("to the right",6,3); lcd.printString("Wormhole",6,4); lcd.drawSprite(0,40,8,84,(int *)intro0); lcd.refresh(); wait(0.5); lcd.clear(); lcd.printString("Use your",12,0); lcd.printString("joystick to",15,1); lcd.printString("send yourself",3,2); lcd.printString("to the right",6,3); lcd.printString("Wormhole",6,4); lcd.drawSprite(0,40,8,84,(int *)intro1); lcd.refresh(); wait(0.5); lcd.clear(); lcd.printString("Use your",12,0); lcd.printString("joystick to",15,1); lcd.printString("send yourself",3,2); lcd.printString("to the right",6,3); lcd.printString("Wormhole",6,4); lcd.drawSprite(0,40,8,84,(int *)intro2); lcd.refresh(); wait(0.5); } } void render() { // clear screen, re-draw and refresh lcd.clear(); eng.draw(lcd); lcd.refresh(); } void endgame() { lcd.clear(); lcd.printString("Endgame",12,1); lcd.refresh(); pad.tone(587.3,0.63); wait(0.63); pad.tone(0.0,0.06); wait(0.06); pad.tone(587.3,0.63); wait(0.63); pad.tone(0.0,0.06); wait(0.06); pad.tone(587.3,0.63); wait(0.63); pad.tone(0.0,0.06); wait(0.06); pad.tone(698.5,0.42); wait(0.42); pad.tone(659.3,0.21); wait(0.21); pad.tone(0.0,0.06); wait(0.06); pad.tone(659.3,0.42); wait(0.42); pad.tone(587.3,0.21); wait(0.21); pad.tone(0.0,0.06); wait(0.06); pad.tone(587.3,0.42); wait(0.42); pad.tone(554.4,0.21); wait(0.21); pad.tone(587.3,0.42); wait(0.42); }