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Dependencies: mbed
Diff: Engine/Engine.h
- Revision:
- 15:749c595b19e2
- Parent:
- 14:13e82f720bea
- Child:
- 16:a5f5bc55d1bb
--- a/Engine/Engine.h Thu May 09 06:19:58 2019 +0000 +++ b/Engine/Engine.h Thu May 09 07:53:59 2019 +0000 @@ -8,21 +8,492 @@ #include "Avenger.h" #include "Wall.h" +/** Engine class + +@brief Class for running functions for main.cpp and retrieving data from other classes + +@version 0.56 + +@author Siuting Wong 201186503 + +@date 8th May 2019 + +@code + +/////////////// structs ///////////////// +struct UserInput { + Direction d; + float mag; + Vector2D mapped_coord; +}; +/////////////// objects /////////////// +N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); +Gamepad pad; +Engine eng; + +///////////// prototypes /////////////// +void init(); +void update_game(UserInput input); +void render(); +void welcome(); +void endgame(); +void introduction(); +void fingersnap(); + +///////////// Images /////////////// +const int Avenger0[25][32] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,1,1,1,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0 }, + { 0,0,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,0 }, + { 0,0,1,1,1,0,1,1,0,0,0,1,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,1,0,0 }, + { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +}; + +const int Avenger1[25][32] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,1,1,1,0,0 }, + { 0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,1,0,0 }, + { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,1,1,1,0,1,1,1,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, + { 0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0 }, + { 0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0 }, + { 0,0,0,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +}; + +const int intro0[8][84] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, + { 0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, + { 0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, + { 0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, + { 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +}; +const int intro1[8][84] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +}; +const int intro2[8][84] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +}; + +const int intro3[16][18] = { + { 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 }, +}; + +///////////// functions //////////////// +int main() { + while (1) { + int fps = 6; + + init(); // initialise and then display welcome screen... + welcome(); + introduction(); // The intro of the story + render(); + wait(1.0f/fps); // and wait for one frame period + + while (1) { + eng.read_input(pad); + eng.update(pad); + render(); + wait(1.0f/fps); + if (eng.get_score() < 3) { // setting diffculty regarding the current stone number + fps = 6; + } + if (eng.get_score() == 3) { + fps = 9; + } + if (eng.get_score() == 4) { + fps = 12; + } + if (eng.get_score() == 5) { + fps = 15; + } + if (eng.get_score() == 6) { // you win!! + fingersnap(); + break; + } else if (eng.get_score() < 0) { // you lose :( + endgame(); + break; + } + } + } +} + +void init() { + // need to initialise LCD and Gamepad + lcd.init(); + pad.init(); + + // initialise the game with correct ball and paddle sizes + eng.init(WALL_WIDTH,WALL_GAP,STONE_SIZE,SPEED); +} + +void welcome() { + lcd.clear(); + lcd.printString("Eternity Stone",0,0); //play messages + lcd.printString("Start story",9,4); + lcd.drawSprite(25,8,25,32,(int *)Avenger0); + lcd.refresh(); + pad.tone(440.00,0.21); // adding avenger music + wait(0.21); + pad.tone(587.3,0.63); + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.63); + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.63); + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.42); + wait(0.42); + pad.tone(880.0,0.21); + wait(0.21); + pad.tone(784.0,1.40); + wait(1.40); + pad.tone(698.5,0.70); + wait(0.70); + pad.tone(659.3,0.70); + wait(0.70); + pad.tone(587.3,0.63); + wait(0.70); + while (pad.check_event(Gamepad::START_PRESSED) == false) { // animation loop until start button is pressed + lcd.clear(); + lcd.printString("Eternity Stone",0,0); + lcd.printString("Start story",9,4); + lcd.drawSprite(25,8,25,32,(int *)Avenger0); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.printString("Eternity Stone",0,0); + lcd.printString("Start story",9,4); + lcd.drawSprite(25,8,25,32,(int *)Avenger1); + lcd.refresh(); + wait(0.5); + } +} + +void introduction() { // background story + lcd.clear(); + lcd.printString("Five years",12,0); + lcd.refresh(); + wait(1.0); + lcd.printString("Since Thanos",6,2); + lcd.printString("destroyed half",0,3); + lcd.printString("of all life",9,4); + lcd.printString("on Earth",18,5); + lcd.refresh(); + wait(1.0); + lcd.printString("(Press start)",3,1); + wait(1.0); + while (pad.check_event(Gamepad::START_PRESSED) == false) { // while-looping until the button is on + lcd.refresh(); + wait(0.5); + } + + lcd.clear(); // background story + lcd.printString("You are a",12,0); + lcd.printString("member of",15,1); + lcd.printString("Avengers and",6,2); + lcd.printString("you need to",9,3); + lcd.printString("time travel in",0,4); + lcd.printString("Quantum realm",3,5); + lcd.refresh(); + wait(1.0); + while ( pad.check_event(Gamepad::START_PRESSED) == false) { // while-looping until the button is on + lcd.refresh(); + wait(0.5); + } + + while (pad.check_event(Gamepad::START_PRESSED) == false) { // tutorial with animation + lcd.clear(); + lcd.printString("Use your",18,0); + lcd.printString("joystick to",9,1); + lcd.printString("send yourself",3,2); + lcd.printString("to the right",6,3); + lcd.printString("Wormhole",18,4); + lcd.drawSprite(0,40,8,84,(int *)intro0); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.printString("Use your",18,0); + lcd.printString("joystick to",9,1); + lcd.printString("send yourself",3,2); + lcd.printString("to the right",6,3); + lcd.printString("Wormhole",18,4); + lcd.drawSprite(0,40,8,84,(int *)intro1); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.printString("Use your",18,0); + lcd.printString("joystick to",9,1); + lcd.printString("send yourself",3,2); + lcd.printString("to the right",6,3); + lcd.printString("Wormhole",18,4); + lcd.drawSprite(0,40,8,84,(int *)intro2); + lcd.refresh(); + wait(0.5); + } + + while (pad.check_event(Gamepad::START_PRESSED) == false) { // tutorial with animation + lcd.clear(); + lcd.printString("try not to",12,0); + lcd.printString("interrupt",15,1); + lcd.printString("the time",0,2); + lcd.printString("line but",0,3); + lcd.printString("pass thro.",12,4); + lcd.printString("the gap",21,5); + lcd.drawSprite(54,16,16,18,(int *)intro3); + lcd.drawRect(77,0,2,18,FILL_BLACK); + lcd.drawRect(77,30,2,18,FILL_BLACK); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.printString("try not to",12,0); + lcd.printString("interrupt",15,1); + lcd.printString("the time",0,2); + lcd.printString("line but",0,3); + lcd.printString("pass thro.",12,4); + lcd.printString("the gap",21,5); + lcd.drawSprite(60,16,16,18,(int *)intro3); + lcd.drawRect(77,0,2,18,FILL_BLACK); + lcd.drawRect(77,30,2,18,FILL_BLACK); + lcd.refresh(); + wait(0.5); + } + + lcd.clear(); // last message before the game begins + lcd.printString("retrieve 6",12,0); + lcd.printString("stones and",12,1); + lcd.printString("win the game",6,2); + lcd.printString("God speed",15,3); + lcd.printString("Avengers!",15,4); + lcd.refresh(); + wait(0.5); + + while (pad.check_event(Gamepad::START_PRESSED) == false) { //sparking leds + pad.leds_on(); + wait(0.25); + pad.leds_off(); + wait(0.25); + } +} + +void render() { + // clear screen, re-draw and refresh + lcd.clear(); + eng.draw(lcd); + lcd.refresh(); +} + +void fingersnap() { + lcd.clear(); // at this point the game has broken the while loop, clear screen to display congrat message + lcd.printString("Congrat!!",15,0); + lcd.printString("Credit: STWong",0,1); + lcd.printString("201186503",15,2); + lcd.refresh(); + + pad.tone(440.00,0.21); // avenger theme again + wait(0.21); + pad.tone(587.3,0.63); + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.63); + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.63); + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.42); + wait(0.42); + pad.tone(880.0,0.21); + wait(0.21); + pad.tone(784.0,1.40); + wait(1.40); + pad.tone(698.5,0.70); + wait(0.70); + pad.tone(659.3,0.70); + wait(0.70); + pad.tone(587.3,0.63); + wait(0.70); + while (pad.check_event(Gamepad::START_PRESSED) == false) { // enter loop waiting to restart the game + lcd.printString("press start",9,4); + lcd.printString("to return",15,5); + lcd.refresh(); + pad.leds_on(); + wait(0.5); + pad.leds_off(); + wait(0.5); + } +} + +void endgame() { + lcd.clear(); //break the while loop and enter gameover + lcd.printString("Mr.Stark",18,1); + lcd.printString("I don't feel",6,2); + lcd.printString("so good ...",9,3); + lcd.refresh(); + + pad.tone(587.3,0.63); // play sad music when lose + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.63); + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.63); + wait(0.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(698.5,0.42); + wait(0.42); + pad.tone(659.3,0.21); + wait(0.21); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(659.3,0.42); + wait(0.42); + pad.tone(587.3,0.21); + wait(0.21); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(587.3,0.42); + wait(0.42); + pad.tone(554.4,0.21); + wait(0.21); + pad.tone(587.3,0.42); + wait(0.42); + while (pad.check_event(Gamepad::START_PRESSED) == false) { // enter loop waiting to restart the game + lcd.printString("press start",9,4); + lcd.printString("to return",15,5); + lcd.refresh(); + wait(0.5); + } +} + +@endcode +*/ + class Engine { public: Engine(); ~Engine(); + // constructors + /** + * @brief Initiates the parameters for every objects + * @param wall_width @details Width of Wall + * @param wall_gap @details Gap of Wall + * @param stone_size @details Radius of Stone + * @param speed @details Speed of the moving objects + */ void init(int wall_width,int wall_gap,int stone_size,int speed); + /** + * @brief Reads the data input from the joystick + * @param Gamepad @details Gamepad that holds the parameters of the joystick + */ void read_input(Gamepad &pad); + /** + * @brief Draws every objects on the screen using initiate data/update data + * @param N5110 @details LCD which diaplay the game + */ void draw(N5110 &lcd); + /** + * @brief Renews positions for all the objects + * @param Gamepad @details Gamepad that holds the parameters of the joystick + */ void update(Gamepad &pad); + /** + * @brief Gets the score + * @returns The number of score + */ int get_score(); // get score for the incoming events private: - + /** + * @brief Checks whether an collision occurs between Wall and Avenger + * @param Gamepad @details Gamepad that holds the parameters of the joystick + */ void check_wall_collision(Gamepad &pad); + /** + * @brief Checks whether an collision occurs between Stone and Avenger, and lights the leds on + * @param Gamepad @details Gamepad that holds the parameters of the joystick + */ void check_score(Gamepad &pad); Wall _w0;