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Dependencies: mbed
Engine/Engine.h@16:a5f5bc55d1bb, 2019-05-09 (annotated)
- Committer:
- davidwst421
- Date:
- Thu May 09 08:20:36 2019 +0000
- Revision:
- 16:a5f5bc55d1bb
- Parent:
- 15:749c595b19e2
Last version with Doxygen & comments
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
davidwst421 | 0:fd8eda608206 | 1 | #ifndef ENGINE_H |
davidwst421 | 0:fd8eda608206 | 2 | #define ENGINE_H |
davidwst421 | 0:fd8eda608206 | 3 | |
davidwst421 | 0:fd8eda608206 | 4 | #include "mbed.h" |
davidwst421 | 0:fd8eda608206 | 5 | #include "N5110.h" |
davidwst421 | 0:fd8eda608206 | 6 | #include "Gamepad.h" |
davidwst421 | 0:fd8eda608206 | 7 | #include "Stone.h" |
davidwst421 | 0:fd8eda608206 | 8 | #include "Avenger.h" |
davidwst421 | 0:fd8eda608206 | 9 | #include "Wall.h" |
davidwst421 | 0:fd8eda608206 | 10 | |
davidwst421 | 15:749c595b19e2 | 11 | /** Engine class |
davidwst421 | 16:a5f5bc55d1bb | 12 | * |
davidwst421 | 16:a5f5bc55d1bb | 13 | * @brief Class for running functions for main.cpp and retrieving data from other classes |
davidwst421 | 16:a5f5bc55d1bb | 14 | * |
davidwst421 | 16:a5f5bc55d1bb | 15 | * @version 0.56 |
davidwst421 | 16:a5f5bc55d1bb | 16 | * |
davidwst421 | 16:a5f5bc55d1bb | 17 | * @author Siuting Wong 201186503 |
davidwst421 | 16:a5f5bc55d1bb | 18 | * |
davidwst421 | 16:a5f5bc55d1bb | 19 | * @date 8th May 2019 |
davidwst421 | 16:a5f5bc55d1bb | 20 | * |
davidwst421 | 16:a5f5bc55d1bb | 21 | * @code |
davidwst421 | 16:a5f5bc55d1bb | 22 | * |
davidwst421 | 16:a5f5bc55d1bb | 23 | * /////////////// structs ///////////////// |
davidwst421 | 16:a5f5bc55d1bb | 24 | * struct UserInput { |
davidwst421 | 16:a5f5bc55d1bb | 25 | * Direction d; |
davidwst421 | 16:a5f5bc55d1bb | 26 | * float mag; |
davidwst421 | 16:a5f5bc55d1bb | 27 | * Vector2D mapped_coord; |
davidwst421 | 16:a5f5bc55d1bb | 28 | * }; |
davidwst421 | 16:a5f5bc55d1bb | 29 | * /////////////// objects /////////////// |
davidwst421 | 16:a5f5bc55d1bb | 30 | * N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
davidwst421 | 16:a5f5bc55d1bb | 31 | * Gamepad pad; |
davidwst421 | 16:a5f5bc55d1bb | 32 | * Engine eng; |
davidwst421 | 16:a5f5bc55d1bb | 33 | * |
davidwst421 | 16:a5f5bc55d1bb | 34 | * ///////////// prototypes /////////////// |
davidwst421 | 16:a5f5bc55d1bb | 35 | * void init(); |
davidwst421 | 16:a5f5bc55d1bb | 36 | * void update_game(UserInput input); |
davidwst421 | 16:a5f5bc55d1bb | 37 | * void render(); |
davidwst421 | 16:a5f5bc55d1bb | 38 | * void welcome(); |
davidwst421 | 16:a5f5bc55d1bb | 39 | * void endgame(); |
davidwst421 | 16:a5f5bc55d1bb | 40 | * void introduction(); |
davidwst421 | 16:a5f5bc55d1bb | 41 | * void fingersnap(); |
davidwst421 | 16:a5f5bc55d1bb | 42 | * |
davidwst421 | 16:a5f5bc55d1bb | 43 | * ///////////// Images /////////////// |
davidwst421 | 16:a5f5bc55d1bb | 44 | * const int Avenger0[25][32] = { |
davidwst421 | 16:a5f5bc55d1bb | 45 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 46 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 47 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 48 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 49 | * { 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 50 | * { 0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 51 | * { 0,0,0,1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 52 | * { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 53 | * { 0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,1,1,1,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 54 | * { 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 55 | * { 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 56 | * { 0,0,0,1,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 57 | * { 0,0,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 58 | * { 0,0,1,1,1,0,1,1,0,0,0,1,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 59 | * { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 60 | * { 0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 61 | * { 0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 62 | * { 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 63 | * { 0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 64 | * { 0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 65 | * { 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 66 | * { 0,0,0,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 67 | * { 0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 68 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 69 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 70 | * }; |
davidwst421 | 16:a5f5bc55d1bb | 71 | * |
davidwst421 | 16:a5f5bc55d1bb | 72 | * const int Avenger1[25][32] = { |
davidwst421 | 16:a5f5bc55d1bb | 73 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 74 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 75 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 76 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 77 | * { 0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 78 | * { 0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,1,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 79 | * { 0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 80 | * { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 81 | * { 0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 82 | * { 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 83 | * { 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 84 | * { 0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 85 | * { 0,0,0,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 86 | * { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 87 | * { 0,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 88 | * { 0,0,0,1,0,0,1,1,1,0,1,1,1,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 89 | * { 0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 90 | * { 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 91 | * { 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 92 | * { 0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 93 | * { 0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 94 | * { 0,0,0,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 95 | * { 0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 96 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 97 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 98 | * }; |
davidwst421 | 16:a5f5bc55d1bb | 99 | * |
davidwst421 | 16:a5f5bc55d1bb | 100 | * const int intro0[8][84] = { |
davidwst421 | 16:a5f5bc55d1bb | 101 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 102 | * { 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 103 | * { 0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 104 | * { 0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 105 | * { 0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 106 | * { 0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 107 | * { 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 108 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 109 | * }; |
davidwst421 | 16:a5f5bc55d1bb | 110 | * const int intro1[8][84] = { |
davidwst421 | 16:a5f5bc55d1bb | 111 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 112 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 113 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 114 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 115 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 116 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 117 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 118 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 119 | * }; |
davidwst421 | 16:a5f5bc55d1bb | 120 | * const int intro2[8][84] = { |
davidwst421 | 16:a5f5bc55d1bb | 121 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 122 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 123 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 124 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 125 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 126 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 127 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 128 | * { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 129 | * }; |
davidwst421 | 16:a5f5bc55d1bb | 130 | * |
davidwst421 | 16:a5f5bc55d1bb | 131 | * const int intro3[16][18] = { |
davidwst421 | 16:a5f5bc55d1bb | 132 | * { 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 133 | * { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 134 | * { 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 135 | * { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 136 | * { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 137 | * { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 138 | * { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 139 | * { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
davidwst421 | 16:a5f5bc55d1bb | 140 | * { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
davidwst421 | 16:a5f5bc55d1bb | 141 | * { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 142 | * { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 143 | * { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 144 | * { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 145 | * { 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 146 | * { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 147 | * { 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 }, |
davidwst421 | 16:a5f5bc55d1bb | 148 | * }; |
davidwst421 | 16:a5f5bc55d1bb | 149 | * |
davidwst421 | 16:a5f5bc55d1bb | 150 | * ///////////// functions //////////////// |
davidwst421 | 16:a5f5bc55d1bb | 151 | * int main() { |
davidwst421 | 16:a5f5bc55d1bb | 152 | * while (1) { |
davidwst421 | 16:a5f5bc55d1bb | 153 | * int fps = 6; |
davidwst421 | 16:a5f5bc55d1bb | 154 | * |
davidwst421 | 16:a5f5bc55d1bb | 155 | * init(); // initialise and then display welcome screen... |
davidwst421 | 16:a5f5bc55d1bb | 156 | * welcome(); |
davidwst421 | 16:a5f5bc55d1bb | 157 | * introduction(); // The intro of the story |
davidwst421 | 16:a5f5bc55d1bb | 158 | * render(); |
davidwst421 | 16:a5f5bc55d1bb | 159 | * wait(1.0f/fps); // and wait for one frame period |
davidwst421 | 16:a5f5bc55d1bb | 160 | * |
davidwst421 | 16:a5f5bc55d1bb | 161 | * while (1) { |
davidwst421 | 16:a5f5bc55d1bb | 162 | * eng.read_input(pad); |
davidwst421 | 16:a5f5bc55d1bb | 163 | * eng.update(pad); |
davidwst421 | 16:a5f5bc55d1bb | 164 | * render(); |
davidwst421 | 16:a5f5bc55d1bb | 165 | * wait(1.0f/fps); |
davidwst421 | 16:a5f5bc55d1bb | 166 | * if (eng.get_score() < 3) { // setting diffculty regarding the current stone number |
davidwst421 | 16:a5f5bc55d1bb | 167 | * fps = 6; |
davidwst421 | 16:a5f5bc55d1bb | 168 | * } |
davidwst421 | 16:a5f5bc55d1bb | 169 | * if (eng.get_score() == 3) { |
davidwst421 | 16:a5f5bc55d1bb | 170 | * fps = 9; |
davidwst421 | 16:a5f5bc55d1bb | 171 | * } |
davidwst421 | 16:a5f5bc55d1bb | 172 | * if (eng.get_score() == 4) { |
davidwst421 | 16:a5f5bc55d1bb | 173 | * fps = 12; |
davidwst421 | 16:a5f5bc55d1bb | 174 | * } |
davidwst421 | 16:a5f5bc55d1bb | 175 | * if (eng.get_score() == 5) { |
davidwst421 | 16:a5f5bc55d1bb | 176 | * fps = 15; |
davidwst421 | 16:a5f5bc55d1bb | 177 | * } |
davidwst421 | 16:a5f5bc55d1bb | 178 | * if (eng.get_score() == 6) { // you win!! |
davidwst421 | 16:a5f5bc55d1bb | 179 | * fingersnap(); |
davidwst421 | 16:a5f5bc55d1bb | 180 | * break; |
davidwst421 | 16:a5f5bc55d1bb | 181 | * } else if (eng.get_score() < 0) { // you lose :( |
davidwst421 | 16:a5f5bc55d1bb | 182 | * endgame(); |
davidwst421 | 16:a5f5bc55d1bb | 183 | * break; |
davidwst421 | 16:a5f5bc55d1bb | 184 | * } |
davidwst421 | 16:a5f5bc55d1bb | 185 | * } |
davidwst421 | 16:a5f5bc55d1bb | 186 | * } |
davidwst421 | 16:a5f5bc55d1bb | 187 | * } |
davidwst421 | 16:a5f5bc55d1bb | 188 | * |
davidwst421 | 16:a5f5bc55d1bb | 189 | * void init() { |
davidwst421 | 16:a5f5bc55d1bb | 190 | * // need to initialise LCD and Gamepad |
davidwst421 | 16:a5f5bc55d1bb | 191 | * lcd.init(); |
davidwst421 | 16:a5f5bc55d1bb | 192 | * pad.init(); |
davidwst421 | 16:a5f5bc55d1bb | 193 | * |
davidwst421 | 16:a5f5bc55d1bb | 194 | * // initialise the game with correct ball and paddle sizes |
davidwst421 | 16:a5f5bc55d1bb | 195 | * eng.init(WALL_WIDTH,WALL_GAP,STONE_SIZE,SPEED); |
davidwst421 | 16:a5f5bc55d1bb | 196 | * } |
davidwst421 | 16:a5f5bc55d1bb | 197 | * |
davidwst421 | 16:a5f5bc55d1bb | 198 | * void welcome() { |
davidwst421 | 16:a5f5bc55d1bb | 199 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 200 | * lcd.printString("Eternity Stone",0,0); //play messages |
davidwst421 | 16:a5f5bc55d1bb | 201 | * lcd.printString("Start story",9,4); |
davidwst421 | 16:a5f5bc55d1bb | 202 | * lcd.drawSprite(25,8,25,32,(int *)Avenger0); |
davidwst421 | 16:a5f5bc55d1bb | 203 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 204 | * pad.tone(440.00,0.21); // adding avenger music |
davidwst421 | 16:a5f5bc55d1bb | 205 | * wait(0.21); |
davidwst421 | 16:a5f5bc55d1bb | 206 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 207 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 208 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 209 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 210 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 211 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 212 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 213 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 214 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 215 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 216 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 217 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 218 | * pad.tone(587.3,0.42); |
davidwst421 | 16:a5f5bc55d1bb | 219 | * wait(0.42); |
davidwst421 | 16:a5f5bc55d1bb | 220 | * pad.tone(880.0,0.21); |
davidwst421 | 16:a5f5bc55d1bb | 221 | * wait(0.21); |
davidwst421 | 16:a5f5bc55d1bb | 222 | * pad.tone(784.0,1.40); |
davidwst421 | 16:a5f5bc55d1bb | 223 | * wait(1.40); |
davidwst421 | 16:a5f5bc55d1bb | 224 | * pad.tone(698.5,0.70); |
davidwst421 | 16:a5f5bc55d1bb | 225 | * wait(0.70); |
davidwst421 | 16:a5f5bc55d1bb | 226 | * pad.tone(659.3,0.70); |
davidwst421 | 16:a5f5bc55d1bb | 227 | * wait(0.70); |
davidwst421 | 16:a5f5bc55d1bb | 228 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 229 | * wait(0.70); |
davidwst421 | 16:a5f5bc55d1bb | 230 | * while (pad.check_event(Gamepad::START_PRESSED) == false) { // animation loop until start button is pressed |
davidwst421 | 16:a5f5bc55d1bb | 231 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 232 | * lcd.printString("Eternity Stone",0,0); |
davidwst421 | 16:a5f5bc55d1bb | 233 | * lcd.printString("Start story",9,4); |
davidwst421 | 16:a5f5bc55d1bb | 234 | * lcd.drawSprite(25,8,25,32,(int *)Avenger0); |
davidwst421 | 16:a5f5bc55d1bb | 235 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 236 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 237 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 238 | * lcd.printString("Eternity Stone",0,0); |
davidwst421 | 16:a5f5bc55d1bb | 239 | * lcd.printString("Start story",9,4); |
davidwst421 | 16:a5f5bc55d1bb | 240 | * lcd.drawSprite(25,8,25,32,(int *)Avenger1); |
davidwst421 | 16:a5f5bc55d1bb | 241 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 242 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 243 | * } |
davidwst421 | 16:a5f5bc55d1bb | 244 | * } |
davidwst421 | 16:a5f5bc55d1bb | 245 | * |
davidwst421 | 16:a5f5bc55d1bb | 246 | * void introduction() { // background story |
davidwst421 | 16:a5f5bc55d1bb | 247 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 248 | * lcd.printString("Five years",12,0); |
davidwst421 | 16:a5f5bc55d1bb | 249 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 250 | * wait(1.0); |
davidwst421 | 16:a5f5bc55d1bb | 251 | * lcd.printString("Since Thanos",6,2); |
davidwst421 | 16:a5f5bc55d1bb | 252 | * lcd.printString("destroyed half",0,3); |
davidwst421 | 16:a5f5bc55d1bb | 253 | * lcd.printString("of all life",9,4); |
davidwst421 | 16:a5f5bc55d1bb | 254 | * lcd.printString("on Earth",18,5); |
davidwst421 | 16:a5f5bc55d1bb | 255 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 256 | * wait(1.0); |
davidwst421 | 16:a5f5bc55d1bb | 257 | * lcd.printString("(Press start)",3,1); |
davidwst421 | 16:a5f5bc55d1bb | 258 | * wait(1.0); |
davidwst421 | 16:a5f5bc55d1bb | 259 | * while (pad.check_event(Gamepad::START_PRESSED) == false) { // while-looping until the button is on |
davidwst421 | 16:a5f5bc55d1bb | 260 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 261 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 262 | * } |
davidwst421 | 16:a5f5bc55d1bb | 263 | * |
davidwst421 | 16:a5f5bc55d1bb | 264 | * lcd.clear(); // background story |
davidwst421 | 16:a5f5bc55d1bb | 265 | * lcd.printString("You are a",12,0); |
davidwst421 | 16:a5f5bc55d1bb | 266 | * lcd.printString("member of",15,1); |
davidwst421 | 16:a5f5bc55d1bb | 267 | * lcd.printString("Avengers and",6,2); |
davidwst421 | 16:a5f5bc55d1bb | 268 | * lcd.printString("you need to",9,3); |
davidwst421 | 16:a5f5bc55d1bb | 269 | * lcd.printString("time travel in",0,4); |
davidwst421 | 16:a5f5bc55d1bb | 270 | * lcd.printString("Quantum realm",3,5); |
davidwst421 | 16:a5f5bc55d1bb | 271 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 272 | * wait(1.0); |
davidwst421 | 16:a5f5bc55d1bb | 273 | * while ( pad.check_event(Gamepad::START_PRESSED) == false) { // while-looping until the button is on |
davidwst421 | 16:a5f5bc55d1bb | 274 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 275 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 276 | * } |
davidwst421 | 16:a5f5bc55d1bb | 277 | * |
davidwst421 | 16:a5f5bc55d1bb | 278 | * while (pad.check_event(Gamepad::START_PRESSED) == false) { // tutorial with animation |
davidwst421 | 16:a5f5bc55d1bb | 279 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 280 | * lcd.printString("Use your",18,0); |
davidwst421 | 16:a5f5bc55d1bb | 281 | * lcd.printString("joystick to",9,1); |
davidwst421 | 16:a5f5bc55d1bb | 282 | * lcd.printString("send yourself",3,2); |
davidwst421 | 16:a5f5bc55d1bb | 283 | * lcd.printString("to the right",6,3); |
davidwst421 | 16:a5f5bc55d1bb | 284 | * lcd.printString("Wormhole",18,4); |
davidwst421 | 16:a5f5bc55d1bb | 285 | * lcd.drawSprite(0,40,8,84,(int *)intro0); |
davidwst421 | 16:a5f5bc55d1bb | 286 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 287 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 288 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 289 | * lcd.printString("Use your",18,0); |
davidwst421 | 16:a5f5bc55d1bb | 290 | * lcd.printString("joystick to",9,1); |
davidwst421 | 16:a5f5bc55d1bb | 291 | * lcd.printString("send yourself",3,2); |
davidwst421 | 16:a5f5bc55d1bb | 292 | * lcd.printString("to the right",6,3); |
davidwst421 | 16:a5f5bc55d1bb | 293 | * lcd.printString("Wormhole",18,4); |
davidwst421 | 16:a5f5bc55d1bb | 294 | * lcd.drawSprite(0,40,8,84,(int *)intro1); |
davidwst421 | 16:a5f5bc55d1bb | 295 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 296 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 297 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 298 | * lcd.printString("Use your",18,0); |
davidwst421 | 16:a5f5bc55d1bb | 299 | * lcd.printString("joystick to",9,1); |
davidwst421 | 16:a5f5bc55d1bb | 300 | * lcd.printString("send yourself",3,2); |
davidwst421 | 16:a5f5bc55d1bb | 301 | * lcd.printString("to the right",6,3); |
davidwst421 | 16:a5f5bc55d1bb | 302 | * lcd.printString("Wormhole",18,4); |
davidwst421 | 16:a5f5bc55d1bb | 303 | * lcd.drawSprite(0,40,8,84,(int *)intro2); |
davidwst421 | 16:a5f5bc55d1bb | 304 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 305 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 306 | * } |
davidwst421 | 16:a5f5bc55d1bb | 307 | * |
davidwst421 | 16:a5f5bc55d1bb | 308 | * while (pad.check_event(Gamepad::START_PRESSED) == false) { // tutorial with animation |
davidwst421 | 16:a5f5bc55d1bb | 309 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 310 | * lcd.printString("try not to",12,0); |
davidwst421 | 16:a5f5bc55d1bb | 311 | * lcd.printString("interrupt",15,1); |
davidwst421 | 16:a5f5bc55d1bb | 312 | * lcd.printString("the time",0,2); |
davidwst421 | 16:a5f5bc55d1bb | 313 | * lcd.printString("line but",0,3); |
davidwst421 | 16:a5f5bc55d1bb | 314 | * lcd.printString("pass thro.",12,4); |
davidwst421 | 16:a5f5bc55d1bb | 315 | * lcd.printString("the gap",21,5); |
davidwst421 | 16:a5f5bc55d1bb | 316 | * lcd.drawSprite(54,16,16,18,(int *)intro3); |
davidwst421 | 16:a5f5bc55d1bb | 317 | * lcd.drawRect(77,0,2,18,FILL_BLACK); |
davidwst421 | 16:a5f5bc55d1bb | 318 | * lcd.drawRect(77,30,2,18,FILL_BLACK); |
davidwst421 | 16:a5f5bc55d1bb | 319 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 320 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 321 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 322 | * lcd.printString("try not to",12,0); |
davidwst421 | 16:a5f5bc55d1bb | 323 | * lcd.printString("interrupt",15,1); |
davidwst421 | 16:a5f5bc55d1bb | 324 | * lcd.printString("the time",0,2); |
davidwst421 | 16:a5f5bc55d1bb | 325 | * lcd.printString("line but",0,3); |
davidwst421 | 16:a5f5bc55d1bb | 326 | * lcd.printString("pass thro.",12,4); |
davidwst421 | 16:a5f5bc55d1bb | 327 | * lcd.printString("the gap",21,5); |
davidwst421 | 16:a5f5bc55d1bb | 328 | * lcd.drawSprite(60,16,16,18,(int *)intro3); |
davidwst421 | 16:a5f5bc55d1bb | 329 | * lcd.drawRect(77,0,2,18,FILL_BLACK); |
davidwst421 | 16:a5f5bc55d1bb | 330 | * lcd.drawRect(77,30,2,18,FILL_BLACK); |
davidwst421 | 16:a5f5bc55d1bb | 331 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 332 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 333 | * } |
davidwst421 | 16:a5f5bc55d1bb | 334 | * |
davidwst421 | 16:a5f5bc55d1bb | 335 | * lcd.clear(); // last message before the game begins |
davidwst421 | 16:a5f5bc55d1bb | 336 | * lcd.printString("retrieve 6",12,0); |
davidwst421 | 16:a5f5bc55d1bb | 337 | * lcd.printString("stones and",12,1); |
davidwst421 | 16:a5f5bc55d1bb | 338 | * lcd.printString("win the game",6,2); |
davidwst421 | 16:a5f5bc55d1bb | 339 | * lcd.printString("God speed",15,3); |
davidwst421 | 16:a5f5bc55d1bb | 340 | * lcd.printString("Avengers!",15,4); |
davidwst421 | 16:a5f5bc55d1bb | 341 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 342 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 343 | * |
davidwst421 | 16:a5f5bc55d1bb | 344 | * while (pad.check_event(Gamepad::START_PRESSED) == false) { //sparking leds |
davidwst421 | 16:a5f5bc55d1bb | 345 | * pad.leds_on(); |
davidwst421 | 16:a5f5bc55d1bb | 346 | * wait(0.25); |
davidwst421 | 16:a5f5bc55d1bb | 347 | * pad.leds_off(); |
davidwst421 | 16:a5f5bc55d1bb | 348 | * wait(0.25); |
davidwst421 | 16:a5f5bc55d1bb | 349 | * } |
davidwst421 | 16:a5f5bc55d1bb | 350 | * } |
davidwst421 | 16:a5f5bc55d1bb | 351 | * |
davidwst421 | 16:a5f5bc55d1bb | 352 | * void render() { |
davidwst421 | 16:a5f5bc55d1bb | 353 | * // clear screen, re-draw and refresh |
davidwst421 | 16:a5f5bc55d1bb | 354 | * lcd.clear(); |
davidwst421 | 16:a5f5bc55d1bb | 355 | * eng.draw(lcd); |
davidwst421 | 16:a5f5bc55d1bb | 356 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 357 | * } |
davidwst421 | 16:a5f5bc55d1bb | 358 | * |
davidwst421 | 16:a5f5bc55d1bb | 359 | * void fingersnap() { |
davidwst421 | 16:a5f5bc55d1bb | 360 | * lcd.clear(); // at this point the game has broken the while loop, clear screen to display congrat message |
davidwst421 | 16:a5f5bc55d1bb | 361 | * lcd.printString("Congrat!!",15,0); |
davidwst421 | 16:a5f5bc55d1bb | 362 | * lcd.printString("Credit: STWong",0,1); |
davidwst421 | 16:a5f5bc55d1bb | 363 | * lcd.printString("201186503",15,2); |
davidwst421 | 16:a5f5bc55d1bb | 364 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 365 | * |
davidwst421 | 16:a5f5bc55d1bb | 366 | * pad.tone(440.00,0.21); // avenger theme again |
davidwst421 | 16:a5f5bc55d1bb | 367 | * wait(0.21); |
davidwst421 | 16:a5f5bc55d1bb | 368 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 369 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 370 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 371 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 372 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 373 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 374 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 375 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 376 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 377 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 378 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 379 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 380 | * pad.tone(587.3,0.42); |
davidwst421 | 16:a5f5bc55d1bb | 381 | * wait(0.42); |
davidwst421 | 16:a5f5bc55d1bb | 382 | * pad.tone(880.0,0.21); |
davidwst421 | 16:a5f5bc55d1bb | 383 | * wait(0.21); |
davidwst421 | 16:a5f5bc55d1bb | 384 | * pad.tone(784.0,1.40); |
davidwst421 | 16:a5f5bc55d1bb | 385 | * wait(1.40); |
davidwst421 | 16:a5f5bc55d1bb | 386 | * pad.tone(698.5,0.70); |
davidwst421 | 16:a5f5bc55d1bb | 387 | * wait(0.70); |
davidwst421 | 16:a5f5bc55d1bb | 388 | * pad.tone(659.3,0.70); |
davidwst421 | 16:a5f5bc55d1bb | 389 | * wait(0.70); |
davidwst421 | 16:a5f5bc55d1bb | 390 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 391 | * wait(0.70); |
davidwst421 | 16:a5f5bc55d1bb | 392 | * while (pad.check_event(Gamepad::START_PRESSED) == false) { // enter loop waiting to restart the game |
davidwst421 | 16:a5f5bc55d1bb | 393 | * lcd.printString("press start",9,4); |
davidwst421 | 16:a5f5bc55d1bb | 394 | * lcd.printString("to return",15,5); |
davidwst421 | 16:a5f5bc55d1bb | 395 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 396 | * pad.leds_on(); |
davidwst421 | 16:a5f5bc55d1bb | 397 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 398 | * pad.leds_off(); |
davidwst421 | 16:a5f5bc55d1bb | 399 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 400 | * } |
davidwst421 | 16:a5f5bc55d1bb | 401 | * } |
davidwst421 | 16:a5f5bc55d1bb | 402 | * |
davidwst421 | 16:a5f5bc55d1bb | 403 | * void endgame() { |
davidwst421 | 16:a5f5bc55d1bb | 404 | * lcd.clear(); //break the while loop and enter gameover |
davidwst421 | 16:a5f5bc55d1bb | 405 | * lcd.printString("Mr.Stark",18,1); |
davidwst421 | 16:a5f5bc55d1bb | 406 | * lcd.printString("I don't feel",6,2); |
davidwst421 | 16:a5f5bc55d1bb | 407 | * lcd.printString("so good ...",9,3); |
davidwst421 | 16:a5f5bc55d1bb | 408 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 409 | * |
davidwst421 | 16:a5f5bc55d1bb | 410 | * pad.tone(587.3,0.63); // play sad music when lose |
davidwst421 | 16:a5f5bc55d1bb | 411 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 412 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 413 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 414 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 415 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 416 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 417 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 418 | * pad.tone(587.3,0.63); |
davidwst421 | 16:a5f5bc55d1bb | 419 | * wait(0.63); |
davidwst421 | 16:a5f5bc55d1bb | 420 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 421 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 422 | * pad.tone(698.5,0.42); |
davidwst421 | 16:a5f5bc55d1bb | 423 | * wait(0.42); |
davidwst421 | 16:a5f5bc55d1bb | 424 | * pad.tone(659.3,0.21); |
davidwst421 | 16:a5f5bc55d1bb | 425 | * wait(0.21); |
davidwst421 | 16:a5f5bc55d1bb | 426 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 427 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 428 | * pad.tone(659.3,0.42); |
davidwst421 | 16:a5f5bc55d1bb | 429 | * wait(0.42); |
davidwst421 | 16:a5f5bc55d1bb | 430 | * pad.tone(587.3,0.21); |
davidwst421 | 16:a5f5bc55d1bb | 431 | * wait(0.21); |
davidwst421 | 16:a5f5bc55d1bb | 432 | * pad.tone(0.0,0.06); |
davidwst421 | 16:a5f5bc55d1bb | 433 | * wait(0.06); |
davidwst421 | 16:a5f5bc55d1bb | 434 | * pad.tone(587.3,0.42); |
davidwst421 | 16:a5f5bc55d1bb | 435 | * wait(0.42); |
davidwst421 | 16:a5f5bc55d1bb | 436 | * pad.tone(554.4,0.21); |
davidwst421 | 16:a5f5bc55d1bb | 437 | * wait(0.21); |
davidwst421 | 16:a5f5bc55d1bb | 438 | * pad.tone(587.3,0.42); |
davidwst421 | 16:a5f5bc55d1bb | 439 | * wait(0.42); |
davidwst421 | 16:a5f5bc55d1bb | 440 | * while (pad.check_event(Gamepad::START_PRESSED) == false) { // enter loop waiting to restart the game |
davidwst421 | 16:a5f5bc55d1bb | 441 | * lcd.printString("press start",9,4); |
davidwst421 | 16:a5f5bc55d1bb | 442 | * lcd.printString("to return",15,5); |
davidwst421 | 16:a5f5bc55d1bb | 443 | * lcd.refresh(); |
davidwst421 | 16:a5f5bc55d1bb | 444 | * wait(0.5); |
davidwst421 | 16:a5f5bc55d1bb | 445 | * } |
davidwst421 | 16:a5f5bc55d1bb | 446 | * } |
davidwst421 | 16:a5f5bc55d1bb | 447 | * |
davidwst421 | 16:a5f5bc55d1bb | 448 | * @endcode |
davidwst421 | 16:a5f5bc55d1bb | 449 | */ |
davidwst421 | 15:749c595b19e2 | 450 | |
davidwst421 | 0:fd8eda608206 | 451 | class Engine |
davidwst421 | 0:fd8eda608206 | 452 | { |
davidwst421 | 0:fd8eda608206 | 453 | |
davidwst421 | 0:fd8eda608206 | 454 | public: |
davidwst421 | 0:fd8eda608206 | 455 | Engine(); |
davidwst421 | 0:fd8eda608206 | 456 | ~Engine(); |
davidwst421 | 15:749c595b19e2 | 457 | // constructors |
davidwst421 | 15:749c595b19e2 | 458 | /** |
davidwst421 | 15:749c595b19e2 | 459 | * @brief Initiates the parameters for every objects |
davidwst421 | 15:749c595b19e2 | 460 | * @param wall_width @details Width of Wall |
davidwst421 | 15:749c595b19e2 | 461 | * @param wall_gap @details Gap of Wall |
davidwst421 | 15:749c595b19e2 | 462 | * @param stone_size @details Radius of Stone |
davidwst421 | 15:749c595b19e2 | 463 | * @param speed @details Speed of the moving objects |
davidwst421 | 15:749c595b19e2 | 464 | */ |
davidwst421 | 7:193c0fd7afdd | 465 | void init(int wall_width,int wall_gap,int stone_size,int speed); |
davidwst421 | 15:749c595b19e2 | 466 | /** |
davidwst421 | 15:749c595b19e2 | 467 | * @brief Reads the data input from the joystick |
davidwst421 | 15:749c595b19e2 | 468 | * @param Gamepad @details Gamepad that holds the parameters of the joystick |
davidwst421 | 15:749c595b19e2 | 469 | */ |
davidwst421 | 0:fd8eda608206 | 470 | void read_input(Gamepad &pad); |
davidwst421 | 15:749c595b19e2 | 471 | /** |
davidwst421 | 15:749c595b19e2 | 472 | * @brief Draws every objects on the screen using initiate data/update data |
davidwst421 | 15:749c595b19e2 | 473 | * @param N5110 @details LCD which diaplay the game |
davidwst421 | 15:749c595b19e2 | 474 | */ |
davidwst421 | 0:fd8eda608206 | 475 | void draw(N5110 &lcd); |
davidwst421 | 15:749c595b19e2 | 476 | /** |
davidwst421 | 15:749c595b19e2 | 477 | * @brief Renews positions for all the objects |
davidwst421 | 15:749c595b19e2 | 478 | * @param Gamepad @details Gamepad that holds the parameters of the joystick |
davidwst421 | 15:749c595b19e2 | 479 | */ |
davidwst421 | 0:fd8eda608206 | 480 | void update(Gamepad &pad); |
davidwst421 | 15:749c595b19e2 | 481 | /** |
davidwst421 | 15:749c595b19e2 | 482 | * @brief Gets the score |
davidwst421 | 15:749c595b19e2 | 483 | * @returns The number of score |
davidwst421 | 15:749c595b19e2 | 484 | */ |
davidwst421 | 14:13e82f720bea | 485 | int get_score(); // get score for the incoming events |
davidwst421 | 0:fd8eda608206 | 486 | |
davidwst421 | 0:fd8eda608206 | 487 | private: |
davidwst421 | 15:749c595b19e2 | 488 | /** |
davidwst421 | 15:749c595b19e2 | 489 | * @brief Checks whether an collision occurs between Wall and Avenger |
davidwst421 | 15:749c595b19e2 | 490 | * @param Gamepad @details Gamepad that holds the parameters of the joystick |
davidwst421 | 15:749c595b19e2 | 491 | */ |
davidwst421 | 0:fd8eda608206 | 492 | void check_wall_collision(Gamepad &pad); |
davidwst421 | 15:749c595b19e2 | 493 | /** |
davidwst421 | 15:749c595b19e2 | 494 | * @brief Checks whether an collision occurs between Stone and Avenger, and lights the leds on |
davidwst421 | 15:749c595b19e2 | 495 | * @param Gamepad @details Gamepad that holds the parameters of the joystick |
davidwst421 | 15:749c595b19e2 | 496 | */ |
davidwst421 | 0:fd8eda608206 | 497 | void check_score(Gamepad &pad); |
davidwst421 | 0:fd8eda608206 | 498 | |
davidwst421 | 0:fd8eda608206 | 499 | Wall _w0; |
davidwst421 | 0:fd8eda608206 | 500 | Wall _w1; |
davidwst421 | 0:fd8eda608206 | 501 | Wall _w2; |
davidwst421 | 0:fd8eda608206 | 502 | Wall _w3; |
davidwst421 | 0:fd8eda608206 | 503 | Wall _w4; |
davidwst421 | 0:fd8eda608206 | 504 | |
davidwst421 | 0:fd8eda608206 | 505 | int _wall_width; |
davidwst421 | 0:fd8eda608206 | 506 | int _wall_gap; |
davidwst421 | 0:fd8eda608206 | 507 | int _stone_size; |
davidwst421 | 0:fd8eda608206 | 508 | int _speed; |
davidwst421 | 0:fd8eda608206 | 509 | |
davidwst421 | 14:13e82f720bea | 510 | // x positions of the walls |
davidwst421 | 0:fd8eda608206 | 511 | int _w0x; |
davidwst421 | 0:fd8eda608206 | 512 | int _w1x; |
davidwst421 | 0:fd8eda608206 | 513 | int _w2x; |
davidwst421 | 0:fd8eda608206 | 514 | int _w3x; |
davidwst421 | 0:fd8eda608206 | 515 | int _w4x; |
davidwst421 | 0:fd8eda608206 | 516 | int _avengerx; |
davidwst421 | 0:fd8eda608206 | 517 | int _stonex; |
davidwst421 | 0:fd8eda608206 | 518 | |
davidwst421 | 0:fd8eda608206 | 519 | Avenger _avenger; |
davidwst421 | 0:fd8eda608206 | 520 | Stone _stone; |
davidwst421 | 0:fd8eda608206 | 521 | |
davidwst421 | 0:fd8eda608206 | 522 | Direction _d; |
davidwst421 | 0:fd8eda608206 | 523 | float _mag; |
davidwst421 | 6:a0f3dbbc8d33 | 524 | Vector2D _mapped_coord; |
davidwst421 | 6:a0f3dbbc8d33 | 525 | |
davidwst421 | 0:fd8eda608206 | 526 | |
davidwst421 | 0:fd8eda608206 | 527 | }; |
davidwst421 | 0:fd8eda608206 | 528 | |
davidwst421 | 0:fd8eda608206 | 529 | #endif |