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Dependencies: mbed
main.cpp@3:53f0365461c0, 2019-05-08 (annotated)
- Committer:
- davidwst421
- Date:
- Wed May 08 20:13:48 2019 +0000
- Revision:
- 3:53f0365461c0
- Parent:
- 2:00a3edbe39b0
- Child:
- 4:fcd80b40f257
add sad music at the end
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
davidwst421 | 0:fd8eda608206 | 1 | /* |
davidwst421 | 0:fd8eda608206 | 2 | ELEC2645 Embedded Systems Project |
davidwst421 | 0:fd8eda608206 | 3 | School of Electronic & Electrical Engineering |
davidwst421 | 0:fd8eda608206 | 4 | University of Leeds |
davidwst421 | 0:fd8eda608206 | 5 | Name: Siuting Wong |
davidwst421 | 0:fd8eda608206 | 6 | Username: Siuting Wong |
davidwst421 | 0:fd8eda608206 | 7 | Student ID Number: 201186503 |
davidwst421 | 0:fd8eda608206 | 8 | Date: 06/05/2019 |
davidwst421 | 0:fd8eda608206 | 9 | */ |
davidwst421 | 0:fd8eda608206 | 10 | ///////// pre-processor directives //////// |
davidwst421 | 0:fd8eda608206 | 11 | #include "mbed.h" |
davidwst421 | 0:fd8eda608206 | 12 | #include "Gamepad.h" |
davidwst421 | 0:fd8eda608206 | 13 | #include "N5110.h" |
davidwst421 | 0:fd8eda608206 | 14 | #include "Engine.h" |
davidwst421 | 0:fd8eda608206 | 15 | |
davidwst421 | 0:fd8eda608206 | 16 | #define WALL_WIDTH 2 |
davidwst421 | 0:fd8eda608206 | 17 | #define WALL_GAP 8 |
davidwst421 | 0:fd8eda608206 | 18 | #define AVENGER_SIZE 2 |
davidwst421 | 0:fd8eda608206 | 19 | #define STONE_SIZE 1 |
davidwst421 | 2:00a3edbe39b0 | 20 | #define SPEED 2 |
davidwst421 | 0:fd8eda608206 | 21 | |
davidwst421 | 0:fd8eda608206 | 22 | /////////////// structs ///////////////// |
davidwst421 | 0:fd8eda608206 | 23 | struct UserInput { |
davidwst421 | 0:fd8eda608206 | 24 | Direction d; |
davidwst421 | 0:fd8eda608206 | 25 | float mag; |
davidwst421 | 0:fd8eda608206 | 26 | }; |
davidwst421 | 0:fd8eda608206 | 27 | /////////////// objects /////////////// |
davidwst421 | 0:fd8eda608206 | 28 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
davidwst421 | 0:fd8eda608206 | 29 | Gamepad pad; |
davidwst421 | 0:fd8eda608206 | 30 | Engine eng; |
davidwst421 | 0:fd8eda608206 | 31 | |
davidwst421 | 0:fd8eda608206 | 32 | ///////////// prototypes /////////////// |
davidwst421 | 0:fd8eda608206 | 33 | void init(); |
davidwst421 | 0:fd8eda608206 | 34 | void update_game(UserInput input); |
davidwst421 | 0:fd8eda608206 | 35 | void render(); |
davidwst421 | 0:fd8eda608206 | 36 | void welcome(); |
davidwst421 | 0:fd8eda608206 | 37 | |
davidwst421 | 0:fd8eda608206 | 38 | |
davidwst421 | 0:fd8eda608206 | 39 | ///////////// functions //////////////// |
davidwst421 | 0:fd8eda608206 | 40 | int main() { |
davidwst421 | 2:00a3edbe39b0 | 41 | int fps = 10; |
davidwst421 | 2:00a3edbe39b0 | 42 | int avenger_score = _avenger.get_score(); |
davidwst421 | 0:fd8eda608206 | 43 | |
davidwst421 | 0:fd8eda608206 | 44 | init(); // initialise and then display welcome screen... |
davidwst421 | 0:fd8eda608206 | 45 | welcome(); |
davidwst421 | 0:fd8eda608206 | 46 | render(); |
davidwst421 | 0:fd8eda608206 | 47 | wait(1.0f/fps); // and wait for one frame period |
davidwst421 | 0:fd8eda608206 | 48 | |
davidwst421 | 2:00a3edbe39b0 | 49 | while (avenger_score >= 0) { |
davidwst421 | 2:00a3edbe39b0 | 50 | |
davidwst421 | 0:fd8eda608206 | 51 | eng.read_input(pad); |
davidwst421 | 0:fd8eda608206 | 52 | eng.update(pad); |
davidwst421 | 2:00a3edbe39b0 | 53 | |
davidwst421 | 0:fd8eda608206 | 54 | render(); |
davidwst421 | 0:fd8eda608206 | 55 | wait(1.0f/fps); |
davidwst421 | 0:fd8eda608206 | 56 | } |
davidwst421 | 2:00a3edbe39b0 | 57 | endgame(); |
davidwst421 | 0:fd8eda608206 | 58 | } |
davidwst421 | 0:fd8eda608206 | 59 | |
davidwst421 | 0:fd8eda608206 | 60 | void init() { |
davidwst421 | 0:fd8eda608206 | 61 | |
davidwst421 | 0:fd8eda608206 | 62 | // need to initialise LCD and Gamepad |
davidwst421 | 0:fd8eda608206 | 63 | lcd.init(); |
davidwst421 | 0:fd8eda608206 | 64 | pad.init(); |
davidwst421 | 0:fd8eda608206 | 65 | |
davidwst421 | 0:fd8eda608206 | 66 | // initialise the game with correct ball and paddle sizes |
davidwst421 | 1:f09ff0ed98fd | 67 | eng.init(WALL_WIDTH,WALL_GAP,AVENGER_SIZE,STONE_SIZE,SPEED); |
davidwst421 | 0:fd8eda608206 | 68 | } |
davidwst421 | 0:fd8eda608206 | 69 | |
davidwst421 | 0:fd8eda608206 | 70 | void welcome() { |
davidwst421 | 0:fd8eda608206 | 71 | |
davidwst421 | 0:fd8eda608206 | 72 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
davidwst421 | 0:fd8eda608206 | 73 | lcd.clear(); |
davidwst421 | 0:fd8eda608206 | 74 | lcd.printString("Eternity Stone",0,1); |
davidwst421 | 0:fd8eda608206 | 75 | lcd.refresh(); |
davidwst421 | 0:fd8eda608206 | 76 | wait(0.1); |
davidwst421 | 0:fd8eda608206 | 77 | } |
davidwst421 | 0:fd8eda608206 | 78 | } |
davidwst421 | 0:fd8eda608206 | 79 | |
davidwst421 | 0:fd8eda608206 | 80 | void render() { |
davidwst421 | 0:fd8eda608206 | 81 | |
davidwst421 | 0:fd8eda608206 | 82 | // clear screen, re-draw and refresh |
davidwst421 | 0:fd8eda608206 | 83 | lcd.clear(); |
davidwst421 | 0:fd8eda608206 | 84 | eng.draw(lcd); |
davidwst421 | 0:fd8eda608206 | 85 | lcd.refresh(); |
davidwst421 | 2:00a3edbe39b0 | 86 | } |
davidwst421 | 2:00a3edbe39b0 | 87 | |
davidwst421 | 2:00a3edbe39b0 | 88 | void endgame() { |
davidwst421 | 3:53f0365461c0 | 89 | lcd.clear(); |
davidwst421 | 3:53f0365461c0 | 90 | lcd.printString("Endgame",12,1); |
davidwst421 | 2:00a3edbe39b0 | 91 | lcd.refresh(); |
davidwst421 | 3:53f0365461c0 | 92 | pad.tone(587.3,0.9); |
davidwst421 | 3:53f0365461c0 | 93 | pad.tone(0.0,0.1); |
davidwst421 | 3:53f0365461c0 | 94 | pad.tone(587.3,0.9); |
davidwst421 | 3:53f0365461c0 | 95 | pad.tone(0.0,0.1); |
davidwst421 | 3:53f0365461c0 | 96 | pad.tone(587.3,0.9); |
davidwst421 | 3:53f0365461c0 | 97 | pad.tone(0.0,0.1); |
davidwst421 | 3:53f0365461c0 | 98 | pad.tone(698.5,0.6); |
davidwst421 | 3:53f0365461c0 | 99 | pad.tone(659.3,0.3); |
davidwst421 | 3:53f0365461c0 | 100 | pad.tone(0.0,0.1); |
davidwst421 | 3:53f0365461c0 | 101 | pad.tone(659.3,0.6); |
davidwst421 | 3:53f0365461c0 | 102 | pad.tone(587.3,0.3); |
davidwst421 | 3:53f0365461c0 | 103 | pad.tone(0.0,0.1); |
davidwst421 | 3:53f0365461c0 | 104 | pad.tone(554.4,0.6); |
davidwst421 | 3:53f0365461c0 | 105 | pad.tone(587.3,0.3); |
davidwst421 | 3:53f0365461c0 | 106 | wait(0.1); |
davidwst421 | 2:00a3edbe39b0 | 107 | } |
davidwst421 | 0:fd8eda608206 | 108 | } |