ELEC2645 (2017/18) / Mbed 2 deprecated ll14zs

Dependencies:   mbed

Fork of ll14zs by Zeshaan Saeed

main.cpp

Committer:
ll14zs
Date:
2018-04-26
Revision:
1:4f9586b828c9
Parent:
0:2211174dee1c
Child:
2:5d3aac7fd3df

File content as of revision 1:4f9586b828c9:

/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering University of Leeds
Name: ZESHAAN SAEED 
Username: LL14ZS    
Student ID Number: 200967328
Date: 01/04/2018
*/

///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "PongEngine.h"

#define PADDLE_WIDTH 2
#define PADDLE_HEIGHT 8
#define BALL_SIZE 2
#define BALL_SPEED 3

/////////////// structs /////////////////
struct UserInput {
    Direction d;
    float mag;
};
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
PongEngine pong;
///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();
///////////// functions ////////////////
int main()
{
    int fps = 8;  // frames per second

    init();
    welcome();
    
    render();  // draw initial frame 
    wait(1.0f/fps);  

    // game loop - read input, update the game state and render the display
    while (1) {
        pong.read_input(pad);
        pong.update(pad);
        render();
        wait(1.0f/fps);
    }
}

void init()
{
    // need to initialise LCD and Gamepad 
    lcd.init();
    pad.init();
     
    // initialise the game
    pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);

}

void render()
{
    // clear screen, re-draw and refresh
    lcd.clear();  
    pong.draw(lcd);
    lcd.refresh();
}

void welcome() {
    
    lcd.printString("     Pong!    ",0,1);  
    lcd.printString("  Press Start ",0,4);
    lcd.refresh();
     
    // wait flashing LEDs until start button is pressed 
    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
        pad.leds_on();
        wait(0.1);
        pad.leds_off();
        wait(0.1);
    }
 
}