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Dependencies: mbed
Fork of ll14zs by
Car/Car.cpp
- Committer:
- ll14zs
- Date:
- 2018-05-24
- Revision:
- 3:1231a3961984
- Parent:
- 2:5d3aac7fd3df
File content as of revision 3:1231a3961984:
#include "Car.h" Car::Car() { } Car::~Car() { } void Car::init(int x,int y,int width, int height) { _x = WIDTH/2; _width = 3; // initial start coordinate (x) _y = HEIGHT/3; _height = 5; // initial start coordinate (y) int direction = 0; if (direction == 0) { _velocity.y = (1);// car is moving in the y direction, hence, down the screen } } void Car::draw(N5110 &lcd) { // the pixels in the screen are filled in black to form a rectangle lcd.drawRect(_x,_y,_width,_height,FILL_BLACK); } void Car::update(Direction d) { _speed = 2; // update the x value depending on the direction of movement if (d == -i) { _x+=_speed; } if (d == +i) { _x-=_speed; } // ensure that the car does not go off screen if (_x < 1) { _x = 1; } if (_x > 82) { _x = 82; } if (_y < 1) { _y = 1; } if (_y > 42) { _y = 42; } _y += _velocity.y; } void Car::set_velocity(Vector2D v) { _velocity.x = v.x; _velocity.y = v.y; } Vector2D Car::get_velocity() { Vector2D v = {_velocity.x,_velocity.y}; return v; } Vector2D Car::get_pos() { Vector2D p = {_x,_y}; return p; } void Car::set_pos(Vector2D p) { _x = p.x; _y = p.y; } void Car::add_score() { _score++; } int Car::get_score() { return _score; }