
Final Commit
Dependencies: mbed
main.cpp
- Committer:
- JRM1986
- Date:
- 2018-04-30
- Revision:
- 20:277e88a8185f
- Parent:
- 19:b437806e579b
- Child:
- 21:63c5590cb2c2
File content as of revision 20:277e88a8185f:
#include "mbed.h" #include "FXOS8700CQ.h" #include "Gamepad.h" #include "N5110.h" #include "Testing.h" #include "SnakeEngine.h" #define FOOD_X 20 #define FOOD_Y 20 #define SNAKE_P_X 42 #define SNAKE_P_Y 24 #define IN E #define CUR E struct UserInput { Direction d; }; /* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Joshua Robert Marshall Username: ll13jrm Student ID Number: 200764543 Date: 28/02/2018 */ // ----- Objects ----- SnakeEngine snake_engine; Gamepad pad; Snake snake; N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Testing test1; // ----- Prototypes ----- void init(); void update_game(UserInput input); void render(); void start_menu(); int main() { init(); render(); wait(0.3); while(1) { snake_engine.get_input(pad); snake_engine.update(pad); render(); wait(0.3); } } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game with food, snake... snake_engine.init(IN, CUR, SNAKE_P_X, SNAKE_P_Y); } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); snake_engine.draw(lcd); lcd.refresh(); } void start_menu() { }