Dependencies: mbed
Diff: SnakeEngine/SnakeEngine.h
- Revision:
- 25:f03439ee32c6
- Parent:
- 24:4b180348826e
- Child:
- 26:23301f48c1ed
--- a/SnakeEngine/SnakeEngine.h Tue May 01 12:20:42 2018 +0000 +++ b/SnakeEngine/SnakeEngine.h Tue May 08 10:52:12 2018 +0000 @@ -18,21 +18,31 @@ int g_tail_length(); Vector2D g_tail_position(); +void g_frame_time(int frame_time); + int g_get_even_array(); int g_get_odd_array(); int g_get_engine_frame_count(); static Vector2D g_tp; -static int g_tl; -static int g_tc; -static int g_engine_fc; -static int g_odd_array_x[100]; -static int g_odd_array_y[100]; -static int g_even_array_x[100]; -static int g_even_array_y[100]; -static int g_array_x[100]; -static int g_array_y[100]; +static int g_tl; // tail length +//static int g_tc; // +static int g_engine_fc; // frame counter for draw tail functions +static int g_ft; // frame counter for decreasing time between food spawning +static int g_n; // ensures spawning of food occurs periodically +static bool g_wall; // wall collision detected + +/** Returns the speed +*/ +static double g_speed; + +static int g_odd_array_x[100]; // array to store odd values for x component of tail segments +static int g_odd_array_y[100]; // array to store odd values for y component of tail segments +static int g_even_array_x[100]; // array to store even values for x component of tail segments +static int g_even_array_y[100]; // array to store even values for y component of tail segments +//static int g_array_x[100]; +//static int g_array_y[100]; Vector2D g_holder_pos(); @@ -52,10 +62,11 @@ * @param Input direction from pad * @param Current direction of snake * @param pos_x x position - * @param pos_y y position + * @param pos_y y position + * @param sets initial number of frames between food spawning */ - void init(Direction in, Direction cur, int pos_x, int pos_y); + void init(Direction in, Direction cur, int pos_x, int pos_y, int n_frames); /** Updates the Food and Snake classes from the Gamepad */ @@ -125,6 +136,21 @@ */ void set_even_array(Gamepad &pad); + + /** Decreses the amount of frames between spawning of food + * @param determines the interval and amount of tail segments are reached + before the time between spawning reduces + */ + + int food_spawning_time(int frame_decrementer); + + /** Changes the frame rate increasing speed + * @param determines much food is eaten before increasing the speed + * @param defines the increase in speed + */ + + void increase_speed(int resetter, float speed_decrementer); + private: @@ -141,19 +167,15 @@ Direction _cur; bool _collision; - - static int _odd_array_x[100]; - static int _odd_array_y[100]; - static int _even_array_x[100]; - static int _even_array_y[100]; - int _array_x[100]; - int _array_y[100]; + int _n_frames; int _tail_x; int _tail_y; int _number_food_frames; + void _wall_col_isr(); + }; #endif \ No newline at end of file