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Dependencies: mbed
Diff: GameEngine/GameEngine.cpp
- Revision:
- 7:06c86ec1f19d
- Parent:
- 6:7b733b2a6cf6
- Child:
- 8:13cef7cb872e
--- a/GameEngine/GameEngine.cpp Fri Apr 20 21:03:05 2018 +0000
+++ b/GameEngine/GameEngine.cpp Tue Apr 24 10:17:39 2018 +0000
@@ -27,7 +27,8 @@
// draw the game elements in the LCD
_rocket.draw(lcd);
_asteroid.draw(lcd);
- print_scores(lcd);
+ //print_scores(lcd);
+ print_scores1(lcd);
}
@@ -45,19 +46,19 @@
Vector2D _asteroid_pos = _asteroid.get_pos() ;
Vector2D _rocket_pos = _rocket.get_pos();
-
- if (_rocket_pos.x+11 >=_asteroid_pos.x && _rocket_pos.x+9 <_asteroid_pos.x ) {//size //sprint width //float/////////////speed
- if( _asteroid_pos.y >= _rocket_pos.y && _asteroid_pos.y <= _rocket_pos.y+7 || _asteroid_pos.y+7 >= _rocket_pos.y && _asteroid_pos.y+7 <= _rocket_pos.y+7 ){
- _rocket.add_score();
- pad.tone(1500.0,0.5);
- pad.leds_on();
- wait(0.5);
- pad.leds_off();
+
+ if (_rocket_pos.x+11 >=_asteroid_pos.x && _rocket_pos.x+9 <_asteroid_pos.x ) {//size //sprint width //float/////////////speed
+ if( _asteroid_pos.y >= _rocket_pos.y && _asteroid_pos.y <= _rocket_pos.y+7 || _asteroid_pos.y+7 >= _rocket_pos.y && _asteroid_pos.y+7 <= _rocket_pos.y+7 ) {
+ _rocket.add_score();
+ pad.tone(1500.0,0.5);
+ pad.leds_on();
+ wait(0.5);
+ pad.leds_off();
}
- }
+ }
}
//////////////////////////////////////////////////////////////////
-void GameEngine::print_scores(N5110 &lcd)
+void GameEngine::print_scores(N5110 &lcd) //this function is not used now
{
// get the number of hits
int _rocket_score = _rocket.get_score();
@@ -66,4 +67,20 @@
char buffer1[11];
sprintf(buffer1,"hits:%2d",_rocket_score);
lcd.printString(buffer1,WIDTH/2 - 20, 1);
+}
+
+void GameEngine::print_scores1(N5110 &lcd)
+{
+ // get scores from Rocket
+ int _rocket_score = _rocket.get_score();
+ // get_score();
+ if (_rocket_score ==1) {
+ _rocket.drawTwoHearts(lcd);
+ } else if (_rocket_score==0) {
+ _rocket.drawFullHearts(lcd);
+ } else if (_rocket_score == 2) {
+ _rocket.drawOneHeart(lcd);
+ } else {
+ _rocket.drawOneHeart(lcd);
+ }
}
\ No newline at end of file