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Dependencies: mbed
rec/rect.cpp
- Committer:
- RickYu
- Date:
- 2018-04-16
- Revision:
- 5:0a116644cce2
- Parent:
- 3:1a134243e2f0
- Child:
- 6:46d0caedf217
File content as of revision 5:0a116644cce2:
#include "rect.h" rect::rect() { } rect::~rect() { } void rect::init(int x,int y) { //rect_x = x; // x value on screen is fixed //rect_y = y; rect_speed = 0.7; // default speed } void rect::draw(N5110 &lcd) { lcd.drawRect(rect_x,rect_y,10,1,FILL_BLACK); } void rect::update(Direction d,float mag) { rect_speed = int(mag*10.0f); // scale is arbitrary, could be changed in future if (d == N) { rect_y-=rect_speed; } else if (d == S) { rect_y+=rect_speed; } if (d == W) { rect_x-=rect_speed; } else if (d == E) { rect_x+=rect_speed; } // check the y origin to ensure that the paddle doesn't go off screen if (rect_y < 1) { rect_y = 1; } if (rect_y > 44) { rect_y = 44; } if (rect_x < 1) { rect_x = 1; } if (rect_x > 80) { rect_x = 80; } } Vector2D rect::get_pos() { Vector2D p = {rect_x,rect_y}; return p; } void rect::set_pos(Vector2D p) { rect_x = p.x; rect_y = p.y; }