ELEC2645 (2017/18) / Mbed OS el16ajm

main.cpp

Committer:
Andrew_M
Date:
2018-04-16
Revision:
1:a14415de3ad5
Parent:
0:66e5b37c127e
Child:
2:9ca5e1c221c3

File content as of revision 1:a14415de3ad5:

/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name:
Username:
Student ID Number:
Date:
*/

#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Engine.h"

/////////////// structs /////////////////
struct UserInput {
    Direction d;
    float mag;
};

/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Engine gameEngine;

///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();

///////////// functions ////////////////
int main()
{
    init();
    welcome();
}

void welcome()
{
    lcd.printString("     Snake!    ",0,1);  
    lcd.printString("  Press Start ",0,4);
    lcd.refresh();
     
    // wait flashing LEDs until start button is pressed 
    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
        pad.leds_on();
        wait(0.1);
        pad.leds_off();
        wait(0.1);
    }
}

void init()
{
    // need to initialise LCD and Gamepad 
    lcd.init();
    pad.init();     

}