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main.cpp
- Committer:
- Andrew_M
- Date:
- 2018-05-06
- Revision:
- 8:9d01fd4a63ad
- Parent:
- 3:6253a2d374fa
- Child:
- 9:fe86ddbf7799
File content as of revision 8:9d01fd4a63ad:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name: Andrew Moore
Username: el16ajm
Student ID Number: 201042893
Date:
*/
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Engine.h"
/////////////// structs /////////////////
struct UserInput {
Direction d;
};
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Engine gameEngine;
///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();
void menu();
///////////// functions ////////////////
int main()
{
int fps = 8; // frames per second
init();
welcome();
wait(1.0f/fps); // and wait for one frame period
// game loop - read input, update the game state and render the display
while (1) {
gameEngine.read_input(pad);
gameEngine.update(pad);
render();
wait(1.0f/fps);
}
}
void welcome()
{
lcd.printString(" Snake! ",0,1);
lcd.printString(" Press Start ",0,4);
lcd.refresh();
// wait flashing LEDs until start button is pressed
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
}
menu();
}
void init()
{
// need to initialise LCD and Gamepad
gameEngine.init();
lcd.init();
pad.init();
}
void render()
{
// clear screen, re-draw and refresh
lcd.clear();
gameEngine.draw(lcd);
lcd.refresh();
}