ELEC2645 (2017/18) / Mbed OS el16ajm

Engine/Engine.cpp

Committer:
Andrew_M
Date:
2018-04-29
Revision:
4:6353f829c56c
Parent:
3:6253a2d374fa
Child:
5:a3a9e0417e04

File content as of revision 4:6353f829c56c:

#include "Engine.h"

Engine::Engine()
{

}

Engine::~Engine()
{

}

void Engine::init()     // initialise the game parameters
{
    memset(_grid, 0, sizeof(_grid));

    _solid.init(3,5);
}

void Engine::read_input(Gamepad &pad)
{
    _d = pad.get_direction();
}

void Engine::draw(N5110 &lcd)
{
    lcd.drawRect(0,0,48,48,FILL_TRANSPARENT);
    for (int j = 0; j < 22; j++) {
        for (int i = 0; i < 22; i++) {
            if (_grid[i][j] != 0) {
                lcd.drawRect((2 * i) + 2,(2 * j) + 2,2,2,FILL_BLACK);
            }
        }
    }
}

void Engine::update(Gamepad &pad)
{
    memset(_grid, 0, sizeof(_grid));

    _solid.update(_d);

    int _l =_solid.getLength();

    for (int i = _l; i >= 1; i--) {
        _grid[_solid.getX(i)][_solid.getY(i)] = 1;
    }
}