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main.cpp
- Committer:
- Andrew_M
- Date:
- 2018-05-06
- Revision:
- 10:279d3775d52c
- Parent:
- 9:fe86ddbf7799
- Child:
- 11:b25874e7efe4
File content as of revision 10:279d3775d52c:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name: Andrew Moore
Username: el16ajm
Student ID Number: 201042893
Date:
*/
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Engine.h"
#include "Menu.h"
/////////////// structs /////////////////
struct UserInput {
Direction d;
};
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Engine gameEngine;
Menu mainMenu;
///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void renderGame();
void renderMenu();
void welcome();
void transition();
///////////// functions ////////////////
int main()
{
init();
welcome();
transition();
// game loop - read input, update the game state and render the display
while (1) {
if (!mainMenu.started()) { //menu logic and rendering
mainMenu.read_input(pad);
mainMenu.update();
renderMenu();
} else { //game logic and rendering
gameEngine.read_input(pad);
gameEngine.update(pad);
renderGame();
}
}
}
void welcome()
{
lcd.printString(" Snake! ",0,1);
lcd.printString(" Press Start ",0,4);
lcd.refresh();
// wait flashing LEDs until start button is pressed
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
}
}
void init()
{
// need to initialise LCD and Gamepad
gameEngine.init();
lcd.init();
pad.init();
mainMenu.init();
}
void renderGame()
{
int fps = 8; // frames per second
// clear screen, re-draw and refresh
lcd.clear();
gameEngine.draw(lcd);
lcd.refresh();
wait(1.0f/fps);
}
void renderMenu()
{
// clear screen, re-draw and refresh
lcd.clear();
mainMenu.draw(lcd);
lcd.refresh();
wait(1.0f/8);
}
void transition()
{ //transition animation between modes to stop 'ghosting' of inputs
for (int i = 0; i <= 11; i++) {
for (int j = 0; j <= 21; j++) {
lcd.drawRect(j*4,i*4,4,4,FILL_BLACK);
wait(0.005);
lcd.refresh();
}
}
}