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Diff: Menu/Menu.cpp
- Revision:
- 17:2a909f7da973
- Parent:
- 15:130900e5c268
--- a/Menu/Menu.cpp Tue May 08 14:41:56 2018 +0000 +++ b/Menu/Menu.cpp Tue May 08 14:52:29 2018 +0000 @@ -14,7 +14,7 @@ void Menu::init() { // initialises the default values - + _start = false; _mainSelection = 1; @@ -30,6 +30,8 @@ _buttonPressed = false; _menuScreen = "main"; + + printf("Menu initialised\n"); } void Menu::update() @@ -46,11 +48,11 @@ void Menu::moveArrow() { //each part of the menu has different selection tracker, this means that it will remember what was selected before moving between menu screens - + if (_menuScreen == "main" ) { if (_d == N && _mainSelection > 1) { //checks the menu arrow location and direction wanting to be moved _mainSelection -= 1; //if there is still a postion to be moved to in that direction, the currently selected menu item changes - //all the menu navigation functions in the same way + //all the menu navigation functions in the same way } else if (_d == S && _mainSelection < 3) { _mainSelection += 1; } @@ -74,10 +76,13 @@ if (_menuScreen == "main" ) { //checks the menu screen if (_mainSelection == 1) { //checks what the current selection is _start = true; //applies the needed change depending on the selection + printf("Game Start\n"); } else if (_mainSelection == 2) { _menuScreen = "lvl"; + printf("Menu Screen Changed\n"); } else if (_mainSelection == 3) { _menuScreen = "dif"; + printf("Menu Screen Changed\n"); } } else { //an else is used as the other two menu screen MUST return to the main menu once a selection is made if (_menuScreen == "dif" ) { @@ -101,7 +106,7 @@ } _menuScreen = "main"; //returns to the main menu - + printf("Menu Screen Changed\n"); } } @@ -113,8 +118,12 @@ //checks if any button on the top of the gamepad has been pressed, there is no need to limit the user to one type of button if ( pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::A_PRESSED) || pad.check_event(Gamepad::B_PRESSED) || pad.check_event(Gamepad::X_PRESSED) || pad.check_event(Gamepad::Y_PRESSED) ||pad.check_event(Gamepad::BACK_PRESSED)) { _buttonPressed = true; + + printf("Button Pressed\n"); + pad.tone(750.0,0.1); //plays a noise to show the user that the item has been selected - wait(0.1); //waits to reduce 'ghosting' of inputs + wait(0.1); //waits to reduce 'ghosting' of inputs + } _d = pad.get_direction(); //gets the current direction of the joystick for later use @@ -124,7 +133,7 @@ { lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); //draws an outline if (_menuScreen == "main" ) { //checks the currently selected screen - + lcd.printString(" Start",2,1); //draws the related elements lcd.printString(" Level Select",2,2); lcd.printString(" Difficulty",2,3); @@ -178,3 +187,5 @@ { return _level; } + +