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main.cpp@3:6253a2d374fa, 2018-04-29 (annotated)
- Committer:
- Andrew_M
- Date:
- Sun Apr 29 14:19:38 2018 +0000
- Revision:
- 3:6253a2d374fa
- Parent:
- 2:9ca5e1c221c3
- Child:
- 8:9d01fd4a63ad
Snake head now moves across screen, remembers the direction it moved in before so it continues moving without user input
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| Andrew_M | 0:66e5b37c127e | 1 | /* |
| Andrew_M | 0:66e5b37c127e | 2 | ELEC2645 Embedded Systems Project |
| Andrew_M | 0:66e5b37c127e | 3 | School of Electronic & Electrical Engineering |
| Andrew_M | 0:66e5b37c127e | 4 | University of Leeds |
| Andrew_M | 2:9ca5e1c221c3 | 5 | Name: Andrew Moore |
| Andrew_M | 2:9ca5e1c221c3 | 6 | Username: el16ajm |
| Andrew_M | 2:9ca5e1c221c3 | 7 | Student ID Number: 201042893 |
| Andrew_M | 2:9ca5e1c221c3 | 8 | Date: |
| Andrew_M | 0:66e5b37c127e | 9 | */ |
| Andrew_M | 0:66e5b37c127e | 10 | |
| Andrew_M | 0:66e5b37c127e | 11 | #include "mbed.h" |
| Andrew_M | 1:a14415de3ad5 | 12 | #include "Gamepad.h" |
| Andrew_M | 1:a14415de3ad5 | 13 | #include "N5110.h" |
| Andrew_M | 1:a14415de3ad5 | 14 | #include "Engine.h" |
| Andrew_M | 0:66e5b37c127e | 15 | |
| Andrew_M | 1:a14415de3ad5 | 16 | /////////////// structs ///////////////// |
| Andrew_M | 1:a14415de3ad5 | 17 | struct UserInput { |
| Andrew_M | 1:a14415de3ad5 | 18 | Direction d; |
| Andrew_M | 1:a14415de3ad5 | 19 | }; |
| Andrew_M | 1:a14415de3ad5 | 20 | |
| Andrew_M | 1:a14415de3ad5 | 21 | /////////////// objects /////////////// |
| Andrew_M | 1:a14415de3ad5 | 22 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| Andrew_M | 1:a14415de3ad5 | 23 | Gamepad pad; |
| Andrew_M | 1:a14415de3ad5 | 24 | Engine gameEngine; |
| Andrew_M | 0:66e5b37c127e | 25 | |
| Andrew_M | 1:a14415de3ad5 | 26 | ///////////// prototypes /////////////// |
| Andrew_M | 1:a14415de3ad5 | 27 | void init(); |
| Andrew_M | 1:a14415de3ad5 | 28 | void update_game(UserInput input); |
| Andrew_M | 1:a14415de3ad5 | 29 | void render(); |
| Andrew_M | 1:a14415de3ad5 | 30 | void welcome(); |
| Andrew_M | 1:a14415de3ad5 | 31 | |
| Andrew_M | 1:a14415de3ad5 | 32 | ///////////// functions //////////////// |
| Andrew_M | 1:a14415de3ad5 | 33 | int main() |
| Andrew_M | 1:a14415de3ad5 | 34 | { |
| Andrew_M | 2:9ca5e1c221c3 | 35 | int fps = 8; // frames per second |
| Andrew_M | 2:9ca5e1c221c3 | 36 | |
| Andrew_M | 1:a14415de3ad5 | 37 | init(); |
| Andrew_M | 1:a14415de3ad5 | 38 | welcome(); |
| Andrew_M | 2:9ca5e1c221c3 | 39 | |
| Andrew_M | 2:9ca5e1c221c3 | 40 | wait(1.0f/fps); // and wait for one frame period |
| Andrew_M | 2:9ca5e1c221c3 | 41 | |
| Andrew_M | 2:9ca5e1c221c3 | 42 | |
| Andrew_M | 2:9ca5e1c221c3 | 43 | // game loop - read input, update the game state and render the display |
| Andrew_M | 2:9ca5e1c221c3 | 44 | while (1) { |
| Andrew_M | 2:9ca5e1c221c3 | 45 | gameEngine.read_input(pad); |
| Andrew_M | 2:9ca5e1c221c3 | 46 | gameEngine.update(pad); |
| Andrew_M | 2:9ca5e1c221c3 | 47 | render(); |
| Andrew_M | 2:9ca5e1c221c3 | 48 | wait(1.0f/fps); |
| Andrew_M | 2:9ca5e1c221c3 | 49 | } |
| Andrew_M | 1:a14415de3ad5 | 50 | } |
| Andrew_M | 1:a14415de3ad5 | 51 | |
| Andrew_M | 1:a14415de3ad5 | 52 | void welcome() |
| Andrew_M | 1:a14415de3ad5 | 53 | { |
| Andrew_M | 1:a14415de3ad5 | 54 | lcd.printString(" Snake! ",0,1); |
| Andrew_M | 1:a14415de3ad5 | 55 | lcd.printString(" Press Start ",0,4); |
| Andrew_M | 1:a14415de3ad5 | 56 | lcd.refresh(); |
| Andrew_M | 1:a14415de3ad5 | 57 | |
| Andrew_M | 1:a14415de3ad5 | 58 | // wait flashing LEDs until start button is pressed |
| Andrew_M | 1:a14415de3ad5 | 59 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
| Andrew_M | 1:a14415de3ad5 | 60 | pad.leds_on(); |
| Andrew_M | 1:a14415de3ad5 | 61 | wait(0.1); |
| Andrew_M | 1:a14415de3ad5 | 62 | pad.leds_off(); |
| Andrew_M | 1:a14415de3ad5 | 63 | wait(0.1); |
| Andrew_M | 0:66e5b37c127e | 64 | } |
| Andrew_M | 0:66e5b37c127e | 65 | } |
| Andrew_M | 0:66e5b37c127e | 66 | |
| Andrew_M | 1:a14415de3ad5 | 67 | void init() |
| Andrew_M | 1:a14415de3ad5 | 68 | { |
| Andrew_M | 1:a14415de3ad5 | 69 | // need to initialise LCD and Gamepad |
| Andrew_M | 3:6253a2d374fa | 70 | gameEngine.init(); |
| Andrew_M | 1:a14415de3ad5 | 71 | lcd.init(); |
| Andrew_M | 1:a14415de3ad5 | 72 | pad.init(); |
| Andrew_M | 1:a14415de3ad5 | 73 | |
| Andrew_M | 1:a14415de3ad5 | 74 | } |
| Andrew_M | 2:9ca5e1c221c3 | 75 | |
| Andrew_M | 2:9ca5e1c221c3 | 76 | void render() |
| Andrew_M | 2:9ca5e1c221c3 | 77 | { |
| Andrew_M | 2:9ca5e1c221c3 | 78 | // clear screen, re-draw and refresh |
| Andrew_M | 2:9ca5e1c221c3 | 79 | lcd.clear(); |
| Andrew_M | 2:9ca5e1c221c3 | 80 | gameEngine.draw(lcd); |
| Andrew_M | 2:9ca5e1c221c3 | 81 | lcd.refresh(); |
| Andrew_M | 2:9ca5e1c221c3 | 82 | } |