ELEC2645 (2017/18) / Mbed 2 deprecated el16a2t

Dependencies:   mbed

Revision:
15:2b98d03e7ab6
Parent:
14:ce231137d2f2
Child:
16:b0fb01fc21f8
diff -r ce231137d2f2 -r 2b98d03e7ab6 main/main.cpp
--- a/main/main.cpp	Mon May 07 21:40:16 2018 +0000
+++ b/main/main.cpp	Tue May 08 13:42:20 2018 +0000
@@ -11,247 +11,27 @@
 #include "Gamepad.h"
 #include "N5110.h"
 #include "sprites.h"
-#include "main.h"
-
+#include "gameEngine.h"
+#include "player.h"
 
 N5110 lcd(PTC9, PTC0, PTC7, PTD2, PTD1, PTC11);
 Gamepad pad;
+gameEngine engine;
 
-void init();
-void startUp();
-void newGame();
-void gameOver();
 
 
 int main()
 {
 
-    init();
-    startUp();
+    engine.init();
+    engine.startUp();
     while (1) {
 
-        newGame();
-        gameOver();
+        engine.newGame();
+        engine.gameOver();
     }
 }
 
-void init()
-{
-
-// initialise the lcd and gamepad
-    lcd.init();
-    lcd.setContrast(0.3);
-    pad.init ();
-    //set initial number of lives to 1
-    lives = 1;
-    //set initial location conditions for the player and car(s) and score
-    x_player = 24;
-    y_player = 29;
-
-    x_car = 4;
-    y_car = 0;
-    x_car2 = 24;
-    y_car2 = -40;
-
-//(re)set score to 0
-    score = 0;
-
-    srand(time(NULL));
-}
-
-
-void startUp()
-{
-    //print start screen
-    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
-        lcd.drawSprite (1,1,20,70,(int*) titlescreen);
-        lcd.printString ("PRESS START", 3,5);
-        lcd.printString ("SPEED", 3,3);
-        pot_value = pad.read_pot();
-        sprintf (speed, "%.1f", (pot_value*10)); //convert an integer to pointer
-        lcd.printString(speed,55,3);
-
-        lcd.refresh();
-        wait(0.2);
-    }
-}
-
-
-void newGame()
-{
-    printf("newgamereached\n"); //checking if new game function reached
-
-    lcd.clear();
-
-    lcd.drawSprite(x_player,y_player,20,15,(int*) player); //print the player sprite
-
-    //if X pressed, move player left, if B pressed, move player right
-    if ( pad.check_event(Gamepad::X_PRESSED) == true) {
-
-        x_player = x_player-20;
-    }
-    //car cannot go further left than the left lane etc
-    if (x_player <4) {
-        x_player = 4;
-    }
-    if ( pad.check_event(Gamepad::B_PRESSED) == true) {
-
-        x_player = x_player+20;
-    }
-    if (x_player >44) {
-        x_player = 44;
-    }
-
-
-    //print road lines
-    lcd.drawLine(1,1,1,1500,2);
-
-    lcd.drawLine(21,1,21,1500,2);
-
-    lcd.drawLine(41,1,41,1500,2);
-
-    lcd.drawLine(61,1,61,1500,2);
-
 
 
 
-    //cars move down the road:
-
-    lcd.drawSprite(x_car,y_car,20,15,(int*) car);
-    y_car++;
-    lcd.drawSprite(x_car2,y_car2,20,15,(int*) car2);
-    y_car2++;
-
-    // re-generate cars continously:
-
-    int Index = rand() % 3; //picks a random number between 1 and 3
-    printf ("Index = %d\n", Index);
-    int arr[3] = {4, 24, 44}; //array corresponding to the x values of the 3 lanes of traffic
-    int random_number = arr[Index]; //pick number at Index value from array, assign to random_number
-    printf ("random_number = %d\n", random_number);
-
-    int Index2 = rand() % 3;
-    int arr2[3] = {4, 24, 44};
-    int random_number2 = arr2[Index2];
-
-
-    int YIndex = rand() % 5;
-    int array[5] = {-20, -24, -28, -32, -36};
-    int nextCar = array[YIndex];
-
-    if (y_car == 50) {
-        x_car = random_number;
-        y_car = nextCar;
-
-
-    }
-
-    int YIndex2 = rand() % 5;
-    int array2[5] = {-20, -24, -28, -32, -36};
-    int nextCar2 = array2[YIndex2];
-
-    if (y_car2 == 50) {
-        x_car2 = random_number2;
-        y_car2 = nextCar2;
-
-
-    }
-
-    //following if statement stops the car sprites overlapping
-    if (y_car2>y_car-20 && y_car2<y_car+20 && x_car == x_car2 && y_car2>49) {
-        x_car2 = random_number;
-    }
-    
-    // make it so that after the player reaches a certain score, occasionally
-    //(when both oncoming cars in the same lane) one car changes lane
-    //this makes it harder for the player:
-    if (score > 500 && y_car>5 && x_car == x_car2) {
-        x_car = random_number2;
-    }
-
-
-
-
-
-    score++;//increase score
-
-//        difficulty = read_pot();
-    sprintf (str, "%d", (score/10)); //convert an integer to pointer
-    lcd.printString(str,64,1);
-
-
-    //if there is a collision, display "game over" screen
-    if (x_car == x_player && y_car > 12 && y_car < 50) {
-        printf("collision1\n");// to tell with which sprite the collision was 
-        y_car = y_car;
-        y_car2 = y_car2;
-        score=score;
-        lives--;
-        printf("lives=%d\n", lives);
-
-    }
-    if (x_car2 == x_player && y_car2 > 12 && y_car2 < 50) {
-        printf("collision2\n");
-        y_car2 = y_car2;
-        y_car = y_car;
-        score=score;
-        lives--;
-        printf("lives=%d\n", lives);
-
-    }
-
-    if ( pad.check_event(Gamepad::X_PRESSED) == true) {
-
-        x_player = x_player-20;
-    }
-    //car cannot go further left than the left lane etc
-    if (x_player <4) {
-        x_player = 4;
-    }
-    if ( pad.check_event(Gamepad::B_PRESSED) == true) {
-
-        x_player = x_player+20;
-    }
-    if (x_player >44) {
-        x_player = 44;
-    }
-
-    pot_value = pad.read_pot();
-    printf("pot_value = %f\n", pot_value);
-    float wait_time = pot_value/10;
-
-    lcd.refresh();
-
-    wait(0.1-wait_time);
-
-
-
-
-
-
-
-
-
-
-}
-
-void gameOver()
-{
-    printf("reached gameover\n");
-    if (lives ==0) {
-
-
-        while ( pad.check_event(Gamepad::START_PRESSED) == false) {
-
-            printf("gameoverlives=%d\n", lives);
-            lcd.clear();
-
-            lcd.printString(str,64,1);
-            lcd.printString ("GAME OVER", 3,1);
-            lcd.printString ("PRESS START", 3,3);
-            lcd.refresh();
-            wait(0.2);
-        }
-        init ();
-    }
-}