Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
engine/main.cpp
- Committer:
- el16a2t
- Date:
- 2018-05-06
- Revision:
- 8:8d25574b14cd
- Parent:
- 7:d1a1f7c5eb0d
- Child:
- 9:514c6f98ca5a
File content as of revision 8:8d25574b14cd:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name: Adam Thompson
Username: el16a2t
Student ID Number: 201047832
Date: 17/4/18
*/
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "sprites.h"
#include "main.h"
N5110 lcd(PTC9, PTC0, PTC7, PTD2, PTD1, PTC11);
Gamepad pad;
void init();
void startUp();
void newGame();
void gameOver();
int main()
{
init();
startUp();
while (1) {
newGame();
gameOver();
}
}
void init()
{
// initialise the lcd and gamepad
lcd.init();
lcd.setContrast(0.3);
pad.init ();
//set initial number of lives to 1
lives = 1;
//set initial location conditions for the player and car(s) and score
x_player = 24;
y_player = 29;
x_car = 4;
y_car = 0;
x_car2 = 24;
y_car2 = -40;
//(re)set score to 0
score = 0;
}
void startUp()
{
//print start screen
lcd.drawSprite (1,1,8,20,(int*) titlescreen);
lcd.printString ("PRESS START", 3,3);
lcd.refresh();
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
}
}
void newGame()
{
printf("newgamereached\n"); //checking if new game function reached
int Index = rand() % 3; //picks a random number between 1 and 3
printf ("Index = %d\n", Index);
int arr[3] = {4, 24, 44}; //array corresponding to the x values of the 3 lanes of traffic
int random_number = arr[Index]; //pick number at Index value from array, assign to random_number
printf ("random_number = %d\n", random_number);
lcd.clear();
lcd.drawSprite(x_player,y_player,20,15,(int*) player); //print the player sprite
//if X pressed, move player left, if B pressed, move player right
if ( pad.check_event(Gamepad::X_PRESSED) == true) {
x_player = x_player-20;
}
//car cannot go further left than the left lane etc
if (x_player <4) {
x_player = 4;
}
if ( pad.check_event(Gamepad::B_PRESSED) == true) {
x_player = x_player+20;
}
if (x_player >44) {
x_player = 44;
}
//print road lines
lcd.drawLine(1,1,1,1500,2);
lcd.drawLine(21,1,21,1500,2);
lcd.drawLine(41,1,41,1500,2);
lcd.drawLine(61,1,61,1500,2);
//cars move down the road
lcd.drawSprite(x_car,y_car,20,15,(int*) car);
y_car++;
lcd.drawSprite(x_car2,y_car2,20,15,(int*) car2);
y_car2++;
// re-generate cars continously
if (y_car2 == 50) {
x_car2 = random_number;
y_car2 = -24;
}
if (y_car == 50) {
x_car = random_number;
y_car = -24;
}
score++;//increase score
// difficulty = read_pot();
sprintf (str, "%d", score); //convert an integer to pointer
lcd.printString(str,64,1);
//if there is a collision, display "game over" screen
if (x_car == x_player && y_car > 12 && y_car < 50) {
printf("collision1\n");// so i can tell which car sprite the collision was with
y_car = y_car;
y_car2 = y_car2;
score=score;
lives--;
printf("lives=%d\n", lives);
}
if (x_car2 == x_player && y_car2 > 12 && y_car2 < 50) {
printf("collision2\n");
y_car2 = y_car2;
y_car = y_car;
score=score;
lives--;
printf("lives=%d\n", lives);
}
if ( pad.check_event(Gamepad::X_PRESSED) == true) {
x_player = x_player-20;
}
//car cannot go further left than the left lane etc
if (x_player <4) {
x_player = 4;
}
if ( pad.check_event(Gamepad::B_PRESSED) == true) {
x_player = x_player+20;
}
if (x_player >44) {
x_player = 44;
}
lcd.refresh();
//control the wait time using the potentiometer value to control difficulty
//lower potentiometer = easier difficulty = longer wait time = cars and score move slower
//e.g - use wait(1-potentiometer value) where potentiometer value 0<x<1 is difficulty
wait(0.1);
}
void gameOver()
{
printf("reached gameover\n");
if (lives ==0){
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
printf("gameoverlives=%d\n", lives);
lcd.clear();
lcd.refresh();
lcd.printString(str,64,1);
lcd.printString ("GAME OVER", 3,1);
lcd.printString ("PRESS START", 3,3);
wait(0.2);
}
init ();
}}