ELEC2645 (2017/18) / Mbed 2 deprecated el16a2t

Dependencies:   mbed

Committer:
el16a2t
Date:
Mon May 07 18:28:51 2018 +0000
Revision:
13:61aeeb4e4e47
Parent:
11:4907e6e7e855
made it so that randomly spawned car sprites can't overlap, by forcing one to change lanes before appearing on screen if overlap conditions fulfilled. Also introduced cars occasionally changing lanes when player reaches certain score(makes it harder)

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el16a2t 1:a3c9025e0dad 1
el16a2t 1:a3c9025e0dad 2
el16a2t 1:a3c9025e0dad 3 int x_player;
el16a2t 1:a3c9025e0dad 4 int y_player;
el16a2t 1:a3c9025e0dad 5 int x_car;
el16a2t 1:a3c9025e0dad 6 int y_car;
el16a2t 4:a6ca44e29e97 7 int x_car2;
el16a2t 4:a6ca44e29e97 8 int y_car2;
el16a2t 1:a3c9025e0dad 9 int score;
el16a2t 11:4907e6e7e855 10 char speed[14];
el16a2t 2:a48df109588e 11 char str[14];
el16a2t 7:d1a1f7c5eb0d 12 int lives;
el16a2t 10:e81aacef805b 13 int Index;
el16a2t 11:4907e6e7e855 14 int YIndex;
el16a2t 11:4907e6e7e855 15 int YIndex2;
el16a2t 11:4907e6e7e855 16 float pot_value;
el16a2t 11:4907e6e7e855 17 float wait_time;