project 2645
Dependencies: Gamepad N5110 mbed
Fork of gravitygame_abdulrahmanalhinai by
main.cpp
- Committer:
- aia
- Date:
- 2017-05-05
- Revision:
- 5:8d882354e387
- Parent:
- 4:d349e5d847cf
File content as of revision 5:8d882354e387:
/* @author abdul rahman alhinai 200904758 @brief main folder of the game (gravity) @date may 2017 */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "FXOS8700CQ.h" #include "N5110.h" #include "PongEngine.h" #define PADDLE_RADIUS 4 #define BALL_SIZE 3 #define BALL_SPEED 2 #define BALL_LVL 0 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// FXOS8700CQ device(I2C_SDA,I2C_SCL); N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; PongEngine pong; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second device.init(); init(); welcome(); Data values = device.get_values(); render(); // draw initial frame wait(1.0f/fps); // game loop - read input, update the game state and render the display while (1) { pong.read_input(pad,device); pong.update(BALL_SPEED,pad,lcd,device); render(); wait(1.0f/fps); } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); device.init(); // initialise the game pong.init(PADDLE_RADIUS,BALL_SIZE,BALL_SPEED,device); } void render() { // clear screen, re-draw and refresh lcd.clear(); pong.draw(lcd); lcd.refresh(); } void welcome() { lcd.printString(" gravity ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }