Su 200943147
Dependencies: Gamepad N5110 mbed
main.cpp
- Committer:
- GS00
- Date:
- 2017-05-04
- Revision:
- 8:3899d883d329
- Parent:
- 7:31dd8865cc44
- Child:
- 9:6ee4c806f3e9
File content as of revision 8:3899d883d329:
#include "mbed.h" #include "N5110.h" #include "Engine.h" #include "Gamepad.h" struct UserInput { Direction d; }; //////////////////Object//////////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Engine Engine; ///////////////Function//////////////////// void Init(); void WelcometoStart(); ///////////////MainLoop///////////////////// int main() { Init(); WelcometoStart(); int fps = 4; //4 frames per second wait(1.0f/fps); // game loop - read input, update the game state and screen display while (1) { Engine.ReadInput(pad); Engine.Update(lcd,pad); Engine.Pixel(lcd); wait(1.0f/fps); } } void Init() { // initialise the LCD and Gamepad lcd.init(); pad.init(); lcd.normalMode(); // normal colour mode lcd.setBrightness(0.5); // put LED backlight on 50% // initialise the game Engine.Init(lcd); } void WelcometoStart() { lcd.printString(" Welcome ",0,2); lcd.printString(" Tetris ",0,3); lcd.printString(" Press Start ",0,5); lcd.refresh(); // flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { for(int a=0; a<7; a++) { pad.led(a,1); //led on from left to right wait(0.1); //time delay } for(int a=6; a>0; a--) { pad.led(a,0); //led off from right to left wait(0.1); //time delay } } }