Su 200943147

Dependencies:   Gamepad N5110 mbed

Shape/Shape.cpp

Committer:
GS00
Date:
2017-04-29
Revision:
4:1faa216ac5cd
Parent:
3:9dd35424cdfe

File content as of revision 4:1faa216ac5cd:

#include "Shape.h"


Shape::Shape()
{
}

void Shape::Init()
{
    srand(time(NULL));
    RandomNumber=rand()%7;

    if(RandomNumber==0) {
        T_Shape();
        RandomNumber=10;
    } else if(RandomNumber==1) {
        J_Shape();
        RandomNumber=10;
    } else if(RandomNumber==2) {
        L_Shape();
        RandomNumber=10;
    } else if(RandomNumber==3) {
        O_Shape();
        RandomNumber=10;
    } else if(RandomNumber==4) {
        I_Shape();
        RandomNumber=10;
    } else if(RandomNumber==5) {
        S_Shape();
        RandomNumber=10;
    } else if(RandomNumber==6) {
        Z_Shape();
        RandomNumber=10;
    }
}

void Shape::L_Shape()
{
    ShapeInit[l+1][k+1]=0;
    ShapeInit[l+2][k+1]=1;
    ShapeInit[l+3][k+1]=0;
    ShapeInit[l+4][k+1]=0;

    ShapeInit[l+1][k+2]=0;
    ShapeInit[l+2][k+2]=1;
    ShapeInit[l+3][k+2]=0;
    ShapeInit[l+4][k+2]=0;

    ShapeInit[l+1][k+3]=0;
    ShapeInit[l+2][k+3]=1;
    ShapeInit[l+3][k+3]=1;
    ShapeInit[l+4][k+3]=0;

    ShapeInit[l+1][k+4]=0;
    ShapeInit[l+2][k+4]=0;
    ShapeInit[l+3][k+4]=0;
    ShapeInit[l+4][k+4]=0;
}

void Shape::O_Shape()
{
    ShapeInit[l+1][k+2]=0;
    ShapeInit[l+2][k+2]=1;
    ShapeInit[l+3][k+2]=1;
    ShapeInit[l+4][k+2]=0;

    ShapeInit[l+1][k+3]=0;
    ShapeInit[l+2][k+3]=1;
    ShapeInit[l+3][k+3]=1;
    ShapeInit[l+4][k+3]=0;

    ShapeInit[l+1][k+4]=0;
    ShapeInit[l+2][k+4]=0;
    ShapeInit[l+3][k+4]=0;
    ShapeInit[l+4][k+4]=0;
}

void Shape::S_Shape()
{
    ShapeInit[l+1][k+1]=0;
    ShapeInit[l+2][k+1]=0;
    ShapeInit[l+3][k+1]=0;
    ShapeInit[l+4][k+1]=0;

    ShapeInit[l+1][k+2]=0;
    ShapeInit[l+2][k+2]=1;
    ShapeInit[l+3][k+2]=1;
    ShapeInit[l+4][k+2]=0;

    ShapeInit[l+1][k+3]=1;
    ShapeInit[l+2][k+3]=1;
    ShapeInit[l+3][k+3]=0;
    ShapeInit[l+4][k+3]=0;

    ShapeInit[l+1][k+4]=0;
    ShapeInit[l+2][k+4]=0;
    ShapeInit[l+3][k+4]=0;
    ShapeInit[l+4][k+4]=0;
}

void Shape::Z_Shape()
{
    ShapeInit[l+1][k+2]=1;
    ShapeInit[l+2][k+2]=1;
    ShapeInit[l+3][k+2]=0;
    ShapeInit[l+4][k+2]=0;

    ShapeInit[l+1][k+3]=0;
    ShapeInit[l+2][k+3]=1;
    ShapeInit[l+3][k+3]=1;
    ShapeInit[l+4][k+3]=0;

    ShapeInit[l+1][k+4]=0;
    ShapeInit[l+2][k+4]=0;
    ShapeInit[l+3][k+4]=0;
    ShapeInit[l+4][k+4]=0;
}
void Shape::I_Shape()
{
    ShapeInit[l+1][k+1]=0;
    ShapeInit[l+2][k+1]=1;
    ShapeInit[l+3][k+1]=0;
    ShapeInit[l+4][k+1]=0;

    ShapeInit[l+1][k+2]=0;
    ShapeInit[l+2][k+2]=1;
    ShapeInit[l+3][k+2]=0;
    ShapeInit[l+4][k+2]=0;

    ShapeInit[l+1][k+3]=0;
    ShapeInit[l+2][k+3]=1;
    ShapeInit[l+3][k+3]=0;
    ShapeInit[l+4][k+3]=0;

    ShapeInit[l+1][k+4]=0;
    ShapeInit[l+2][k+4]=1;
    ShapeInit[l+3][k+4]=0;
    ShapeInit[l+4][k+4]=0;
}
void Shape::J_Shape()
{
    ShapeInit[l+1][k+1]=0;
    ShapeInit[l+2][k+1]=0;
    ShapeInit[l+3][k+1]=1;
    ShapeInit[l+4][k+1]=0;

    ShapeInit[l+1][k+2]=0;
    ShapeInit[l+2][k+2]=0;
    ShapeInit[l+3][k+2]=1;
    ShapeInit[l+4][k+2]=0;

    ShapeInit[l+1][k+3]=0;
    ShapeInit[l+2][k+3]=1;
    ShapeInit[l+3][k+3]=1;
    ShapeInit[l+4][k+3]=0;

    ShapeInit[l+1][k+4]=0;
    ShapeInit[l+2][k+4]=0;
    ShapeInit[l+3][k+4]=0;
    ShapeInit[l+4][k+4]=0;
}
void Shape::T_Shape()
{
    ShapeInit[l+1][k+2]=1;
    ShapeInit[l+2][k+2]=1;
    ShapeInit[l+3][k+2]=1;
    ShapeInit[l+4][k+2]=0;

    ShapeInit[l+1][k+3]=0;
    ShapeInit[l+2][k+3]=1;
    ShapeInit[l+3][k+3]=0;
    ShapeInit[l+4][k+3]=0;

    ShapeInit[l+1][k+4]=0;
    ShapeInit[l+2][k+4]=0;
    ShapeInit[l+3][k+4]=0;
    ShapeInit[l+4][k+4]=0;
}

void Shape::Update()
{
    int n=14;
   
    ShapeArray[x+1+n][y+1]=ShapeInit[l+1][k+1];
    ShapeArray[x+2+n][y+1]=ShapeInit[l+2][k+1];
    ShapeArray[x+3+n][y+1]=ShapeInit[l+3][k+1];
 
    ShapeArray[x+1+n][y+2]=ShapeInit[l+1][k+2];
    ShapeArray[x+2+n][y+2]=ShapeInit[l+2][k+2];
    ShapeArray[x+3+n][y+2]=ShapeInit[l+3][k+2];
    ShapeArray[x+4+n][y+2]=ShapeInit[l+4][k+2];

    ShapeArray[x+1+n][y+3]=ShapeInit[l+1][k+3];
    ShapeArray[x+2+n][y+3]=ShapeInit[l+2][k+3];
    ShapeArray[x+3+n][y+3]=ShapeInit[l+3][k+3];
    ShapeArray[x+4+n][y+3]=ShapeInit[l+4][k+3];

    ShapeArray[x+1+n][y+4]=ShapeInit[l+1][k+4];
    ShapeArray[x+2+n][y+4]=ShapeInit[l+2][k+4];
    ShapeArray[x+3+n][y+4]=ShapeInit[l+3][k+4];
    ShapeArray[x+4+n][y+4]=ShapeInit[l+4][k+4];

}