Stick_Runner
Dependencies: FXOS8700CQ Gamepad N5110 SDFileSystem mbed
Fork of Stick_Runner by
Diff: Character/Character.cpp
- Revision:
- 5:1bf7c83f86cc
- Parent:
- 4:2fdafb53eac2
- Child:
- 6:bf601a65cb27
diff -r 2fdafb53eac2 -r 1bf7c83f86cc Character/Character.cpp --- a/Character/Character.cpp Wed May 03 18:00:37 2017 +0000 +++ b/Character/Character.cpp Thu May 04 09:50:18 2017 +0000 @@ -1,5 +1,3 @@ - - #include "Character.h" @@ -20,7 +18,7 @@ { - //Drawing the character + //Drawing the character lcd.setPixel(charPosX,charPosY); lcd.setPixel(charPosX-1,charPosY); lcd.setPixel(charPosX+1,charPosY); @@ -48,7 +46,7 @@ } - +//Function to move the character using the joystick void Character::updateCharacter(Direction d,float mag) { _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future @@ -139,7 +137,7 @@ //Using the dimensions of the character we check if there any pixels near it if(((charPosX-5<p.x)&&(charPosX+5>p.x))&&((charPosY-5<p.y)&&(charPosY+5>p.y))) { - //Updateing the status + //Updating the status charStatus = false; } } @@ -147,7 +145,7 @@ //Function to return the status of the character bool Character::getCharacterStatus() { - //Used to determine whether the character has been and hit and the game is over + //Used to determine whether the character has been and hit and charstatus returns false the game is over return charStatus; }