Stick_Runner

Dependencies:   FXOS8700CQ Gamepad N5110 SDFileSystem mbed

Fork of Stick_Runner by Samrudh Sharma

Revision:
2:98a41609c827
Parent:
1:db9ff66f67c8
Child:
3:0c690f1c04d8
--- a/Character/Character.cpp	Fri Apr 28 16:30:47 2017 +0000
+++ b/Character/Character.cpp	Tue May 02 18:42:45 2017 +0000
@@ -1,26 +1,18 @@
 #include "Character.h"
 
-Character::Character()
-{
 
-}
-
-Character::~Character()
-{
-
-}
 
 void Character::init()
 {
     charPosX = 42;
     charPosY = 75;
     charStatus = true;
-   // counter = 0;
+  
 }
 
 void Character::draw(N5110 &lcd)
 {
-    // draw Character in screen buffer. 
+     
    
    
      lcd.setPixel(charPosX,charPosY);
@@ -49,14 +41,6 @@
    
 }
 
-void Character::characterStatus(Vector2D p)
-{
-    if(((charPosX-5<p.x)&&(charPosX+5>p.x))&&((charPosY-5<p.y)&&(charPosY+5>p.y)))
-    {
-        
-        charStatus = false;
-    }
-}
 
 
 void Character::updateCharacter(Direction d,float mag)
@@ -140,9 +124,21 @@
     Vector2D p = {charPosX,charPosY};
     return p;    
 }
-bool Character::getCharacterStatus(){
+
+void Character::characterStatus(Vector2D p)
+{
+    if(((charPosX-5<p.x)&&(charPosX+5>p.x))&&((charPosY-5<p.y)&&(charPosY+5>p.y)))
+    {
+        
+        charStatus = false;
+    }
+}
+
+
+bool Character::getCharacterStatus()
+{
     return charStatus;
     
-    }
+}
     
     
\ No newline at end of file