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Dependencies: mbed
Main/main.cpp@4:402c27b212c1, 2017-05-05 (annotated)
- Committer:
- weixitao
- Date:
- Fri May 05 12:53:09 2017 +0000
- Revision:
- 4:402c27b212c1
- Parent:
- 3:dd4678a85a1a
Project_Bomb
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| weixitao | 3:dd4678a85a1a | 1 | // pre-processor directives // |
| weixitao | 3:dd4678a85a1a | 2 | #include "mbed.h" |
| weixitao | 3:dd4678a85a1a | 3 | #include "N5110.h" |
| weixitao | 3:dd4678a85a1a | 4 | #include "Gamepad.h" |
| weixitao | 3:dd4678a85a1a | 5 | #include "hole.h" |
| weixitao | 3:dd4678a85a1a | 6 | #include "human.h" |
| weixitao | 3:dd4678a85a1a | 7 | #include "interface.h" |
| weixitao | 3:dd4678a85a1a | 8 | |
| weixitao | 3:dd4678a85a1a | 9 | |
| weixitao | 3:dd4678a85a1a | 10 | // objects // |
| weixitao | 3:dd4678a85a1a | 11 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| weixitao | 3:dd4678a85a1a | 12 | Gamepad pad; |
| weixitao | 3:dd4678a85a1a | 13 | hole Blackhole; |
| weixitao | 3:dd4678a85a1a | 14 | human person; |
| weixitao | 3:dd4678a85a1a | 15 | interface Interface; |
| weixitao | 3:dd4678a85a1a | 16 | |
| weixitao | 3:dd4678a85a1a | 17 | // prototypes // |
| weixitao | 3:dd4678a85a1a | 18 | void bool_check(); |
| weixitao | 3:dd4678a85a1a | 19 | void A_bomb(); |
| weixitao | 3:dd4678a85a1a | 20 | void B_bomb(); |
| weixitao | 3:dd4678a85a1a | 21 | void X_bomb(); |
| weixitao | 3:dd4678a85a1a | 22 | void Y_bomb(); |
| weixitao | 3:dd4678a85a1a | 23 | void end(); |
| weixitao | 3:dd4678a85a1a | 24 | void welcome(); |
| weixitao | 3:dd4678a85a1a | 25 | void succeed(); |
| weixitao | 3:dd4678a85a1a | 26 | |
| weixitao | 3:dd4678a85a1a | 27 | // functions // |
| weixitao | 3:dd4678a85a1a | 28 | void welcome() { |
| weixitao | 3:dd4678a85a1a | 29 | |
| weixitao | 3:dd4678a85a1a | 30 | lcd.printString(" Bomb! ",0,1); |
| weixitao | 3:dd4678a85a1a | 31 | lcd.printString(" Press Start ",0,4); |
| weixitao | 3:dd4678a85a1a | 32 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 33 | |
| weixitao | 3:dd4678a85a1a | 34 | // wait flashing LEDs until start button is pressed |
| weixitao | 3:dd4678a85a1a | 35 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
| weixitao | 3:dd4678a85a1a | 36 | pad.leds_on(); |
| weixitao | 3:dd4678a85a1a | 37 | wait(0.1); |
| weixitao | 3:dd4678a85a1a | 38 | pad.leds_off(); |
| weixitao | 3:dd4678a85a1a | 39 | wait(0.1); |
| weixitao | 3:dd4678a85a1a | 40 | } |
| weixitao | 3:dd4678a85a1a | 41 | |
| weixitao | 3:dd4678a85a1a | 42 | } |
| weixitao | 3:dd4678a85a1a | 43 | |
| weixitao | 3:dd4678a85a1a | 44 | int main() |
| weixitao | 3:dd4678a85a1a | 45 | { |
| weixitao | 3:dd4678a85a1a | 46 | double x; |
| weixitao | 3:dd4678a85a1a | 47 | double y; |
| weixitao | 3:dd4678a85a1a | 48 | |
| weixitao | 3:dd4678a85a1a | 49 | lcd.init(); |
| weixitao | 3:dd4678a85a1a | 50 | pad.init(); |
| weixitao | 3:dd4678a85a1a | 51 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 52 | lcd.normalMode(); // normal colour mode |
| weixitao | 3:dd4678a85a1a | 53 | lcd.setBrightness(0.5); // put LED backlight on 50% |
| weixitao | 3:dd4678a85a1a | 54 | |
| weixitao | 3:dd4678a85a1a | 55 | Blackhole.hole_place(); |
| weixitao | 3:dd4678a85a1a | 56 | |
| weixitao | 3:dd4678a85a1a | 57 | //printf("First stage\n"); |
| weixitao | 3:dd4678a85a1a | 58 | |
| weixitao | 3:dd4678a85a1a | 59 | welcome(); |
| weixitao | 3:dd4678a85a1a | 60 | |
| weixitao | 3:dd4678a85a1a | 61 | |
| weixitao | 3:dd4678a85a1a | 62 | while (1) { |
| weixitao | 3:dd4678a85a1a | 63 | |
| weixitao | 3:dd4678a85a1a | 64 | int four = ((rand())%4)+1; //produce a number between 1 to 4 |
| weixitao | 3:dd4678a85a1a | 65 | printf("%i\n", four); |
| weixitao | 4:402c27b212c1 | 66 | /*@param x - the width of human |
| weixitao | 4:402c27b212c1 | 67 | *@param y - the length of human*/ |
| weixitao | 3:dd4678a85a1a | 68 | x = person.humanX(); |
| weixitao | 3:dd4678a85a1a | 69 | //printf("Pass one "); |
| weixitao | 3:dd4678a85a1a | 70 | y = person.humanY(); |
| weixitao | 3:dd4678a85a1a | 71 | //printf("Pass two"); |
| weixitao | 3:dd4678a85a1a | 72 | person.print_human(); |
| weixitao | 3:dd4678a85a1a | 73 | |
| weixitao | 3:dd4678a85a1a | 74 | Blackhole.hole_show(); |
| weixitao | 3:dd4678a85a1a | 75 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 76 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 77 | |
| weixitao | 3:dd4678a85a1a | 78 | |
| weixitao | 3:dd4678a85a1a | 79 | printf("check 1\n"); |
| weixitao | 3:dd4678a85a1a | 80 | bool check = Blackhole.test(x,y); |
| weixitao | 3:dd4678a85a1a | 81 | printf("%i\n",four); |
| weixitao | 3:dd4678a85a1a | 82 | pad.check_event(Gamepad::A_PRESSED) == false; |
| weixitao | 3:dd4678a85a1a | 83 | pad.check_event(Gamepad::B_PRESSED) == false; |
| weixitao | 3:dd4678a85a1a | 84 | pad.check_event(Gamepad::X_PRESSED) == false; |
| weixitao | 3:dd4678a85a1a | 85 | pad.check_event(Gamepad::Y_PRESSED) == false; |
| weixitao | 3:dd4678a85a1a | 86 | if( pad.check_event(Gamepad::R_PRESSED) == true && check ) |
| weixitao | 3:dd4678a85a1a | 87 | { |
| weixitao | 3:dd4678a85a1a | 88 | //four cases about which button is bomb |
| weixitao | 3:dd4678a85a1a | 89 | switch (four){ |
| weixitao | 3:dd4678a85a1a | 90 | |
| weixitao | 3:dd4678a85a1a | 91 | case 1 : printf ("bomb_A\n"); |
| weixitao | 3:dd4678a85a1a | 92 | A_bomb(); |
| weixitao | 3:dd4678a85a1a | 93 | break; |
| weixitao | 3:dd4678a85a1a | 94 | |
| weixitao | 3:dd4678a85a1a | 95 | case 2 : printf ("bomb_B"); |
| weixitao | 3:dd4678a85a1a | 96 | B_bomb(); |
| weixitao | 3:dd4678a85a1a | 97 | break; |
| weixitao | 3:dd4678a85a1a | 98 | |
| weixitao | 3:dd4678a85a1a | 99 | case 3 : printf ("bomb_X"); |
| weixitao | 3:dd4678a85a1a | 100 | X_bomb(); |
| weixitao | 3:dd4678a85a1a | 101 | break; |
| weixitao | 3:dd4678a85a1a | 102 | |
| weixitao | 3:dd4678a85a1a | 103 | case 4 : printf ("bomb_Y"); |
| weixitao | 3:dd4678a85a1a | 104 | Y_bomb(); |
| weixitao | 3:dd4678a85a1a | 105 | break; |
| weixitao | 3:dd4678a85a1a | 106 | } |
| weixitao | 3:dd4678a85a1a | 107 | |
| weixitao | 3:dd4678a85a1a | 108 | |
| weixitao | 3:dd4678a85a1a | 109 | } |
| weixitao | 3:dd4678a85a1a | 110 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 111 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 112 | } |
| weixitao | 3:dd4678a85a1a | 113 | |
| weixitao | 3:dd4678a85a1a | 114 | } |
| weixitao | 3:dd4678a85a1a | 115 | |
| weixitao | 3:dd4678a85a1a | 116 | void bool_check() |
| weixitao | 3:dd4678a85a1a | 117 | { |
| weixitao | 3:dd4678a85a1a | 118 | |
| weixitao | 3:dd4678a85a1a | 119 | } |
| weixitao | 3:dd4678a85a1a | 120 | |
| weixitao | 3:dd4678a85a1a | 121 | void A_bomb() //when button A is bomb, press A game is over |
| weixitao | 3:dd4678a85a1a | 122 | { |
| weixitao | 3:dd4678a85a1a | 123 | bool first = true; |
| weixitao | 3:dd4678a85a1a | 124 | bool second = true; |
| weixitao | 3:dd4678a85a1a | 125 | bool third = true; |
| weixitao | 3:dd4678a85a1a | 126 | bool fourth = true; |
| weixitao | 3:dd4678a85a1a | 127 | |
| weixitao | 3:dd4678a85a1a | 128 | bool check1 = false; |
| weixitao | 3:dd4678a85a1a | 129 | bool check2 = false; |
| weixitao | 3:dd4678a85a1a | 130 | bool check3 = false; |
| weixitao | 3:dd4678a85a1a | 131 | |
| weixitao | 3:dd4678a85a1a | 132 | bool_check(); |
| weixitao | 3:dd4678a85a1a | 133 | while(1) |
| weixitao | 3:dd4678a85a1a | 134 | { |
| weixitao | 3:dd4678a85a1a | 135 | if(pad.check_event(Gamepad::B_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 136 | { |
| weixitao | 3:dd4678a85a1a | 137 | second = false; |
| weixitao | 3:dd4678a85a1a | 138 | check1 = true; |
| weixitao | 3:dd4678a85a1a | 139 | } |
| weixitao | 3:dd4678a85a1a | 140 | else if(pad.check_event(Gamepad::X_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 141 | { |
| weixitao | 3:dd4678a85a1a | 142 | third = false; |
| weixitao | 3:dd4678a85a1a | 143 | check2 = true; |
| weixitao | 3:dd4678a85a1a | 144 | printf("X is pressed"); |
| weixitao | 3:dd4678a85a1a | 145 | } |
| weixitao | 3:dd4678a85a1a | 146 | else if(pad.check_event(Gamepad::Y_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 147 | { |
| weixitao | 3:dd4678a85a1a | 148 | fourth = false; |
| weixitao | 3:dd4678a85a1a | 149 | check3 = true; |
| weixitao | 3:dd4678a85a1a | 150 | } |
| weixitao | 3:dd4678a85a1a | 151 | else if(pad.check_event(Gamepad::A_PRESSED) == true) // bomb A |
| weixitao | 3:dd4678a85a1a | 152 | { |
| weixitao | 3:dd4678a85a1a | 153 | end(); |
| weixitao | 3:dd4678a85a1a | 154 | } |
| weixitao | 3:dd4678a85a1a | 155 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 156 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 157 | if(first) |
| weixitao | 3:dd4678a85a1a | 158 | { |
| weixitao | 3:dd4678a85a1a | 159 | Interface.A(); |
| weixitao | 3:dd4678a85a1a | 160 | } |
| weixitao | 3:dd4678a85a1a | 161 | if(second) |
| weixitao | 3:dd4678a85a1a | 162 | { |
| weixitao | 3:dd4678a85a1a | 163 | Interface.B(); |
| weixitao | 3:dd4678a85a1a | 164 | } |
| weixitao | 3:dd4678a85a1a | 165 | if(third) |
| weixitao | 3:dd4678a85a1a | 166 | { |
| weixitao | 3:dd4678a85a1a | 167 | Interface.X(); |
| weixitao | 3:dd4678a85a1a | 168 | } |
| weixitao | 3:dd4678a85a1a | 169 | if(fourth) |
| weixitao | 3:dd4678a85a1a | 170 | { |
| weixitao | 3:dd4678a85a1a | 171 | Interface.Y(); |
| weixitao | 3:dd4678a85a1a | 172 | } |
| weixitao | 3:dd4678a85a1a | 173 | if(check1 && check2 && check3) |
| weixitao | 3:dd4678a85a1a | 174 | { |
| weixitao | 3:dd4678a85a1a | 175 | succeed(); |
| weixitao | 3:dd4678a85a1a | 176 | } |
| weixitao | 3:dd4678a85a1a | 177 | Interface.border(); |
| weixitao | 3:dd4678a85a1a | 178 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 179 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 180 | } // end of A press |
| weixitao | 3:dd4678a85a1a | 181 | } |
| weixitao | 3:dd4678a85a1a | 182 | |
| weixitao | 3:dd4678a85a1a | 183 | |
| weixitao | 3:dd4678a85a1a | 184 | void B_bomb() // when botton B is bomb, press B game is over |
| weixitao | 3:dd4678a85a1a | 185 | { |
| weixitao | 3:dd4678a85a1a | 186 | bool first = true; |
| weixitao | 3:dd4678a85a1a | 187 | bool second = true; |
| weixitao | 3:dd4678a85a1a | 188 | bool third = true; |
| weixitao | 3:dd4678a85a1a | 189 | bool fourth = true; |
| weixitao | 3:dd4678a85a1a | 190 | |
| weixitao | 3:dd4678a85a1a | 191 | bool check1 = false; |
| weixitao | 3:dd4678a85a1a | 192 | bool check2 = false; |
| weixitao | 3:dd4678a85a1a | 193 | bool check3 = false; |
| weixitao | 3:dd4678a85a1a | 194 | |
| weixitao | 3:dd4678a85a1a | 195 | bool_check(); |
| weixitao | 3:dd4678a85a1a | 196 | while(1) |
| weixitao | 3:dd4678a85a1a | 197 | { |
| weixitao | 3:dd4678a85a1a | 198 | if(pad.check_event(Gamepad::A_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 199 | { |
| weixitao | 3:dd4678a85a1a | 200 | second = false; |
| weixitao | 3:dd4678a85a1a | 201 | check1 = true; |
| weixitao | 3:dd4678a85a1a | 202 | } |
| weixitao | 3:dd4678a85a1a | 203 | else if(pad.check_event(Gamepad::X_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 204 | { |
| weixitao | 3:dd4678a85a1a | 205 | third = false; |
| weixitao | 3:dd4678a85a1a | 206 | check2 = true; |
| weixitao | 3:dd4678a85a1a | 207 | printf("X is pressed"); |
| weixitao | 3:dd4678a85a1a | 208 | } |
| weixitao | 3:dd4678a85a1a | 209 | else if(pad.check_event(Gamepad::Y_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 210 | { |
| weixitao | 3:dd4678a85a1a | 211 | fourth = false; |
| weixitao | 3:dd4678a85a1a | 212 | check3 = true; |
| weixitao | 3:dd4678a85a1a | 213 | } |
| weixitao | 3:dd4678a85a1a | 214 | else if(pad.check_event(Gamepad::B_PRESSED) == true) // bomb B |
| weixitao | 3:dd4678a85a1a | 215 | { |
| weixitao | 3:dd4678a85a1a | 216 | end(); |
| weixitao | 3:dd4678a85a1a | 217 | } |
| weixitao | 3:dd4678a85a1a | 218 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 219 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 220 | if(first) |
| weixitao | 3:dd4678a85a1a | 221 | { |
| weixitao | 3:dd4678a85a1a | 222 | Interface.B(); |
| weixitao | 3:dd4678a85a1a | 223 | } |
| weixitao | 3:dd4678a85a1a | 224 | if(second) |
| weixitao | 3:dd4678a85a1a | 225 | { |
| weixitao | 3:dd4678a85a1a | 226 | Interface.A(); |
| weixitao | 3:dd4678a85a1a | 227 | } |
| weixitao | 3:dd4678a85a1a | 228 | if(third) |
| weixitao | 3:dd4678a85a1a | 229 | { |
| weixitao | 3:dd4678a85a1a | 230 | Interface.X(); |
| weixitao | 3:dd4678a85a1a | 231 | } |
| weixitao | 3:dd4678a85a1a | 232 | if(fourth) |
| weixitao | 3:dd4678a85a1a | 233 | { |
| weixitao | 3:dd4678a85a1a | 234 | Interface.Y(); |
| weixitao | 3:dd4678a85a1a | 235 | } |
| weixitao | 3:dd4678a85a1a | 236 | if(check1 && check2 && check3) |
| weixitao | 3:dd4678a85a1a | 237 | { |
| weixitao | 3:dd4678a85a1a | 238 | succeed(); |
| weixitao | 3:dd4678a85a1a | 239 | } |
| weixitao | 3:dd4678a85a1a | 240 | Interface.border(); |
| weixitao | 3:dd4678a85a1a | 241 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 242 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 243 | } // end of B press |
| weixitao | 3:dd4678a85a1a | 244 | } |
| weixitao | 3:dd4678a85a1a | 245 | |
| weixitao | 3:dd4678a85a1a | 246 | void X_bomb() //when botton X is bomb, press X game is over |
| weixitao | 3:dd4678a85a1a | 247 | { |
| weixitao | 3:dd4678a85a1a | 248 | bool first = true; |
| weixitao | 3:dd4678a85a1a | 249 | bool second = true; |
| weixitao | 3:dd4678a85a1a | 250 | bool third = true; |
| weixitao | 3:dd4678a85a1a | 251 | bool fourth = true; |
| weixitao | 3:dd4678a85a1a | 252 | |
| weixitao | 3:dd4678a85a1a | 253 | bool check1 = false; |
| weixitao | 3:dd4678a85a1a | 254 | bool check2 = false; |
| weixitao | 3:dd4678a85a1a | 255 | bool check3 = false; |
| weixitao | 3:dd4678a85a1a | 256 | |
| weixitao | 3:dd4678a85a1a | 257 | bool_check(); |
| weixitao | 3:dd4678a85a1a | 258 | while(1) |
| weixitao | 3:dd4678a85a1a | 259 | { |
| weixitao | 3:dd4678a85a1a | 260 | if(pad.check_event(Gamepad::A_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 261 | { |
| weixitao | 3:dd4678a85a1a | 262 | second = false; |
| weixitao | 3:dd4678a85a1a | 263 | check1 = true; |
| weixitao | 3:dd4678a85a1a | 264 | } |
| weixitao | 3:dd4678a85a1a | 265 | else if(pad.check_event(Gamepad::B_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 266 | { |
| weixitao | 3:dd4678a85a1a | 267 | third = false; |
| weixitao | 3:dd4678a85a1a | 268 | check2 = true; |
| weixitao | 3:dd4678a85a1a | 269 | printf("B is pressed"); |
| weixitao | 3:dd4678a85a1a | 270 | } |
| weixitao | 3:dd4678a85a1a | 271 | else if(pad.check_event(Gamepad::Y_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 272 | { |
| weixitao | 3:dd4678a85a1a | 273 | fourth = false; |
| weixitao | 3:dd4678a85a1a | 274 | check3 = true; |
| weixitao | 3:dd4678a85a1a | 275 | } |
| weixitao | 3:dd4678a85a1a | 276 | else if(pad.check_event(Gamepad::X_PRESSED) == true) // bomb X |
| weixitao | 3:dd4678a85a1a | 277 | { |
| weixitao | 3:dd4678a85a1a | 278 | end(); |
| weixitao | 3:dd4678a85a1a | 279 | } |
| weixitao | 3:dd4678a85a1a | 280 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 281 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 282 | if(first) |
| weixitao | 3:dd4678a85a1a | 283 | { |
| weixitao | 3:dd4678a85a1a | 284 | Interface.X(); |
| weixitao | 3:dd4678a85a1a | 285 | } |
| weixitao | 3:dd4678a85a1a | 286 | if(second) |
| weixitao | 3:dd4678a85a1a | 287 | { |
| weixitao | 3:dd4678a85a1a | 288 | Interface.A(); |
| weixitao | 3:dd4678a85a1a | 289 | } |
| weixitao | 3:dd4678a85a1a | 290 | if(third) |
| weixitao | 3:dd4678a85a1a | 291 | { |
| weixitao | 3:dd4678a85a1a | 292 | Interface.B(); |
| weixitao | 3:dd4678a85a1a | 293 | } |
| weixitao | 3:dd4678a85a1a | 294 | if(fourth) |
| weixitao | 3:dd4678a85a1a | 295 | { |
| weixitao | 3:dd4678a85a1a | 296 | Interface.Y(); |
| weixitao | 3:dd4678a85a1a | 297 | } |
| weixitao | 3:dd4678a85a1a | 298 | if(check1 && check2 && check3) |
| weixitao | 3:dd4678a85a1a | 299 | { |
| weixitao | 3:dd4678a85a1a | 300 | succeed(); |
| weixitao | 3:dd4678a85a1a | 301 | } |
| weixitao | 3:dd4678a85a1a | 302 | Interface.border(); |
| weixitao | 3:dd4678a85a1a | 303 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 304 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 305 | } // end of X press |
| weixitao | 3:dd4678a85a1a | 306 | } |
| weixitao | 3:dd4678a85a1a | 307 | |
| weixitao | 3:dd4678a85a1a | 308 | void Y_bomb() // when botton Y is bomb, press Y game is over |
| weixitao | 3:dd4678a85a1a | 309 | { |
| weixitao | 3:dd4678a85a1a | 310 | bool first = true; |
| weixitao | 3:dd4678a85a1a | 311 | bool second = true; |
| weixitao | 3:dd4678a85a1a | 312 | bool third = true; |
| weixitao | 3:dd4678a85a1a | 313 | bool fourth = true; |
| weixitao | 3:dd4678a85a1a | 314 | |
| weixitao | 3:dd4678a85a1a | 315 | bool check1 = false; |
| weixitao | 3:dd4678a85a1a | 316 | bool check2 = false; |
| weixitao | 3:dd4678a85a1a | 317 | bool check3 = false; |
| weixitao | 3:dd4678a85a1a | 318 | |
| weixitao | 3:dd4678a85a1a | 319 | bool_check(); |
| weixitao | 3:dd4678a85a1a | 320 | while(1) |
| weixitao | 3:dd4678a85a1a | 321 | { |
| weixitao | 3:dd4678a85a1a | 322 | if(pad.check_event(Gamepad::A_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 323 | { |
| weixitao | 3:dd4678a85a1a | 324 | second = false; |
| weixitao | 3:dd4678a85a1a | 325 | check1 = true; |
| weixitao | 3:dd4678a85a1a | 326 | printf("A is pressed"); |
| weixitao | 3:dd4678a85a1a | 327 | } |
| weixitao | 3:dd4678a85a1a | 328 | else if(pad.check_event(Gamepad::B_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 329 | { |
| weixitao | 3:dd4678a85a1a | 330 | third = false; |
| weixitao | 3:dd4678a85a1a | 331 | check2 = true; |
| weixitao | 3:dd4678a85a1a | 332 | } |
| weixitao | 3:dd4678a85a1a | 333 | else if(pad.check_event(Gamepad::X_PRESSED) == true) |
| weixitao | 3:dd4678a85a1a | 334 | { |
| weixitao | 3:dd4678a85a1a | 335 | fourth = false; |
| weixitao | 3:dd4678a85a1a | 336 | check3 = true; |
| weixitao | 3:dd4678a85a1a | 337 | } |
| weixitao | 3:dd4678a85a1a | 338 | else if(pad.check_event(Gamepad::Y_PRESSED) == true) // bomb Y |
| weixitao | 3:dd4678a85a1a | 339 | { |
| weixitao | 3:dd4678a85a1a | 340 | end(); |
| weixitao | 3:dd4678a85a1a | 341 | } |
| weixitao | 3:dd4678a85a1a | 342 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 343 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 344 | if(first) |
| weixitao | 3:dd4678a85a1a | 345 | { |
| weixitao | 3:dd4678a85a1a | 346 | Interface.Y(); |
| weixitao | 3:dd4678a85a1a | 347 | } |
| weixitao | 3:dd4678a85a1a | 348 | if(second) |
| weixitao | 3:dd4678a85a1a | 349 | { |
| weixitao | 3:dd4678a85a1a | 350 | Interface.A(); |
| weixitao | 3:dd4678a85a1a | 351 | } |
| weixitao | 3:dd4678a85a1a | 352 | if(third) |
| weixitao | 3:dd4678a85a1a | 353 | { |
| weixitao | 3:dd4678a85a1a | 354 | Interface.B(); |
| weixitao | 3:dd4678a85a1a | 355 | } |
| weixitao | 3:dd4678a85a1a | 356 | if(fourth) |
| weixitao | 3:dd4678a85a1a | 357 | { |
| weixitao | 3:dd4678a85a1a | 358 | Interface.X(); |
| weixitao | 3:dd4678a85a1a | 359 | } |
| weixitao | 3:dd4678a85a1a | 360 | if(check1 && check2 && check3) |
| weixitao | 3:dd4678a85a1a | 361 | { |
| weixitao | 3:dd4678a85a1a | 362 | succeed(); |
| weixitao | 3:dd4678a85a1a | 363 | } |
| weixitao | 3:dd4678a85a1a | 364 | Interface.border(); |
| weixitao | 3:dd4678a85a1a | 365 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 366 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 367 | } // end of Y press |
| weixitao | 3:dd4678a85a1a | 368 | } |
| weixitao | 3:dd4678a85a1a | 369 | |
| weixitao | 3:dd4678a85a1a | 370 | void end()//press the wrong button |
| weixitao | 3:dd4678a85a1a | 371 | { |
| weixitao | 3:dd4678a85a1a | 372 | pad.tone(800.0, 1); |
| weixitao | 3:dd4678a85a1a | 373 | // wait flashing LEDs until back button is pressed |
| weixitao | 3:dd4678a85a1a | 374 | pad.check_event(Gamepad::BACK_PRESSED) == false; |
| weixitao | 3:dd4678a85a1a | 375 | while ( pad.check_event(Gamepad::BACK_PRESSED) == false) { |
| weixitao | 3:dd4678a85a1a | 376 | pad.leds_on(); |
| weixitao | 3:dd4678a85a1a | 377 | wait(0.1); |
| weixitao | 3:dd4678a85a1a | 378 | pad.leds_off(); |
| weixitao | 3:dd4678a85a1a | 379 | wait(0.1); |
| weixitao | 3:dd4678a85a1a | 380 | |
| weixitao | 3:dd4678a85a1a | 381 | lcd.printString(" Game Over ",0,2); |
| weixitao | 3:dd4678a85a1a | 382 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 383 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 384 | } |
| weixitao | 3:dd4678a85a1a | 385 | main(); |
| weixitao | 3:dd4678a85a1a | 386 | } |
| weixitao | 3:dd4678a85a1a | 387 | |
| weixitao | 3:dd4678a85a1a | 388 | void succeed() //press three right button |
| weixitao | 3:dd4678a85a1a | 389 | { |
| weixitao | 3:dd4678a85a1a | 390 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 391 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 392 | // wait flashing LEDs until back button is pressed |
| weixitao | 3:dd4678a85a1a | 393 | pad.check_event(Gamepad::BACK_PRESSED) == false; |
| weixitao | 3:dd4678a85a1a | 394 | while ( pad.check_event(Gamepad::BACK_PRESSED) == false) { |
| weixitao | 3:dd4678a85a1a | 395 | pad.leds_on(); |
| weixitao | 3:dd4678a85a1a | 396 | wait(0.1); |
| weixitao | 3:dd4678a85a1a | 397 | pad.leds_off(); |
| weixitao | 3:dd4678a85a1a | 398 | wait(0.1); |
| weixitao | 3:dd4678a85a1a | 399 | |
| weixitao | 3:dd4678a85a1a | 400 | lcd.printString("Congratulation",0,2); |
| weixitao | 3:dd4678a85a1a | 401 | lcd.refresh(); |
| weixitao | 3:dd4678a85a1a | 402 | lcd.clear(); |
| weixitao | 3:dd4678a85a1a | 403 | } |
| weixitao | 3:dd4678a85a1a | 404 | main(); |
| weixitao | 3:dd4678a85a1a | 405 | |
| weixitao | 3:dd4678a85a1a | 406 | } |
| weixitao | 3:dd4678a85a1a | 407 | |
| weixitao | 3:dd4678a85a1a | 408 | |
| weixitao | 3:dd4678a85a1a | 409 | |
| weixitao | 3:dd4678a85a1a | 410 |