ELEC2645 (2016/17) / Mbed 2 deprecated Bomb_WeixiTao_el16wt

Dependencies:   mbed

Revision:
3:dd4678a85a1a
Parent:
2:23b20cbd3330
Child:
4:402c27b212c1
--- a/main.cpp	Mon May 01 16:37:53 2017 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,396 +0,0 @@
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "Treasure.h"
-#include "hole.h"
-#include "human.h"
-#include "interface.h"
-
-
-
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
-Gamepad pad;
-Treasure treasure;
-hole Blackhole;
-human person;
-interface Interface;
-
-
-void bool_check();
-void A_bomb();
-void B_bomb();
-void X_bomb();
-void Y_bomb();
-void end();
-void welcome();
-void render();
-
-
-void welcome() {
-    
-    lcd.printString("     Bomb!    ",0,1);  
-    lcd.printString("  Press Start ",0,4);
-    lcd.refresh();
-     
-    // wait flashing LEDs until start button is pressed 
-    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
-        pad.leds_on();
-        wait(0.1);
-        pad.leds_off();
-        wait(0.1);
-    }
- 
-}
-
-void render()
-{
-    // clear screen, re-draw and refresh
-    lcd.clear();  
-    
-    lcd.refresh();
-}
-
-int main()
-{
-    double x;
-    double y;
-    
-    lcd.init();
-    pad.init();
-    lcd.clear();
-    lcd.normalMode();      // normal colour mode
-    lcd.setBrightness(0.5); // put LED backlight on 50%
-    
-    
-    treasure.treasure_place();
-    Blackhole.hole_place();
-    
-    //printf("First stage\n");
-        
-    welcome();
-
-
-    while (1) {
-//        
-
-        int four = ((rand())%4)+1;
-        printf("%i\n", four);
-        x = person.humanX();
-        //printf("Pass one ");
-        y = person.humanY();
-        //printf("Pass two");
-        person.print_human();
-        
-        Blackhole.hole_show();
-        lcd.refresh();
-        lcd.clear();
-
-        
-        printf("check 1\n");
-        bool check = Blackhole.test(x,y);
-        printf("%i\n",four);
-        if( pad.check_event(Gamepad::R_PRESSED) == true && check )
-        {
-                  
-            switch (four){
-                 
-                case 1 : 
-                        printf ("bomb_A\n");
-                        A_bomb();
-                        
-                        break;
-                case 2 : B_bomb();
-                        printf ("bomb_B");
-                        
-                        break;
-                case 3 : X_bomb();
-                        printf ("bomb_X");
-                        
-                        break;
-                case 4 : Y_bomb();
-                        printf ("bomb_Y");
-                        
-                        break;
-                }
-            
-  
-            
-        }
-        lcd.refresh();
-        lcd.clear(); 
-    }
-
-}
-
-void bool_check()
-{
-
-}
-
-void A_bomb()
-{
-    bool first = true;
-    bool second = true;
-    bool third = true;
-    bool fourth = true;
-    
-    bool check1 = false;
-    bool check2 = false;
-    bool check3 = false;
-
-    bool_check();
-    while(1)
-        {
-            if(pad.check_event(Gamepad::B_PRESSED) == true)
-            {
-                second = false;
-                check1 = true;
-            }
-            else if(pad.check_event(Gamepad::X_PRESSED) == true)
-            {
-                third = false;
-                check2 = true;
-            }
-            else if(pad.check_event(Gamepad::Y_PRESSED) == true)
-            {
-                fourth = false;
-                check3 = true;
-            }
-            else if(pad.check_event(Gamepad::A_PRESSED) == true) // bomb  A
-            {
-                end();
-            }   
-            lcd.refresh();
-            lcd.clear();                       
-            if(first)
-            {                
-                Interface.A();
-            }
-            if(second)
-            {
-                Interface.B();
-
-            }
-            if(third)
-            {
-                Interface.X();
-                
-            }
-            if(fourth)
-            {
-                Interface.Y();
-            }
-            if(check1 && check2 && check3)
-            {
-                main();   
-            }
-            Interface.border();
-            lcd.refresh();
-            lcd.clear(); 
-        } // end of A press
-}
-
-
-void B_bomb()
-{
-    bool first = true;
-    bool second = true;
-    bool third = true;
-    bool fourth = true;
-    
-    bool check1 = false;
-    bool check2 = false;
-    bool check3 = false;
-
-    bool_check();
-    while(1)
-        {
-            if(pad.check_event(Gamepad::A_PRESSED) == true)
-            {
-                second = false;
-                check1 = true;
-            }
-            else if(pad.check_event(Gamepad::X_PRESSED) == true)
-            {
-                third = false;
-                check2 = true;
-            }
-            else if(pad.check_event(Gamepad::Y_PRESSED) == true)
-            {
-                fourth = false;
-                check3 = true;
-            }
-            else if(pad.check_event(Gamepad::B_PRESSED) == true) // bomb  B
-            {
-                end();
-            }   
-            lcd.refresh();
-            lcd.clear();                       
-            if(first)
-            {                
-                Interface.B();
-            }
-            if(second)
-            {
-                Interface.A();
-
-            }
-            if(third)
-            {
-                Interface.X();
-                
-            }
-            if(fourth)
-            {
-                Interface.Y();
-            }
-            if(check1 && check2 && check3)
-            {
-                main();   
-            }
-            Interface.border();
-            lcd.refresh();
-            lcd.clear(); 
-        } // end of B press 
-}
-
-void X_bomb()
-{
-    bool first = true;
-    bool second = true;
-    bool third = true;
-    bool fourth = true;
-    
-    bool check1 = false;
-    bool check2 = false;
-    bool check3 = false;
-
-    bool_check();
-    while(1)
-        {
-            if(pad.check_event(Gamepad::A_PRESSED) == true)
-            {
-                second = false;
-                check1 = true;
-            }
-            else if(pad.check_event(Gamepad::B_PRESSED) == true)
-            {
-                third = false;
-                check2 = true;
-            }
-            else if(pad.check_event(Gamepad::Y_PRESSED) == true)
-            {
-                fourth = false;
-                check3 = true;
-            }
-            else if(pad.check_event(Gamepad::X_PRESSED) == true) // bomb  X
-            {
-                end();
-            }   
-            lcd.refresh();
-            lcd.clear();                       
-            if(first)
-            {                
-                Interface.X();
-            }
-            if(second)
-            {
-                Interface.A();
-
-            }
-            if(third)
-            {
-                Interface.B();
-                
-            }
-            if(fourth)
-            {
-                Interface.Y();
-            }
-            if(check1 && check2 && check3)
-            {
-                main();   
-            }
-            Interface.border();
-            lcd.refresh();
-            lcd.clear(); 
-        } // end of X press
-}
-
-void Y_bomb()
-{
-    bool first = true;
-    bool second = true;
-    bool third = true;
-    bool fourth = true;
-    
-    bool check1 = false;
-    bool check2 = false;
-    bool check3 = false;
-
-    bool_check();
-    while(1)
-        {
-            if(pad.check_event(Gamepad::A_PRESSED) == true)
-            {
-                second = false;
-                check1 = true;
-            }
-            else if(pad.check_event(Gamepad::B_PRESSED) == true)
-            {
-                third = false;
-                check2 = true;
-            }
-            else if(pad.check_event(Gamepad::X_PRESSED) == true)
-            {
-                fourth = false;
-                check3 = true;
-            }
-            else if(pad.check_event(Gamepad::Y_PRESSED) == true) // bomb  Y
-            {
-                end();
-            }   
-            lcd.refresh();
-            lcd.clear();                       
-            if(first)
-            {                
-                Interface.Y();
-            }
-            if(second)
-            {
-                Interface.A();
-
-            }
-            if(third)
-            {
-                Interface.B();
-                
-            }
-            if(fourth)
-            {
-                Interface.X();
-            }
-            if(check1 && check2 && check3)
-            {
-                main();   
-            }
-            Interface.border();
-            lcd.refresh();
-            lcd.clear(); 
-        } // end of Y press
-}
-
- void end()
-{
-     while (1){
-     
-     lcd.printString("   Game Over    ",0,2);
-     lcd.refresh();
-     lcd.clear();
-     }
-}
-
-
-
-
-            
\ No newline at end of file