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Dependencies: mbed
main.cpp@1:83459533ff72, 2017-05-01 (annotated)
- Committer:
- weixitao
- Date:
- Mon May 01 15:20:26 2017 +0000
- Revision:
- 1:83459533ff72
- Parent:
- 0:1465fd20e75b
- Child:
- 2:23b20cbd3330
until welcome
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| weixitao | 0:1465fd20e75b | 1 | #include "mbed.h" |
| weixitao | 0:1465fd20e75b | 2 | #include "N5110.h" |
| weixitao | 0:1465fd20e75b | 3 | #include "Gamepad.h" |
| weixitao | 0:1465fd20e75b | 4 | #include "Treasure.h" |
| weixitao | 0:1465fd20e75b | 5 | #include "hole.h" |
| weixitao | 1:83459533ff72 | 6 | #include "human.h" |
| weixitao | 1:83459533ff72 | 7 | #include "interface.h" |
| weixitao | 1:83459533ff72 | 8 | |
| weixitao | 0:1465fd20e75b | 9 | |
| weixitao | 0:1465fd20e75b | 10 | |
| weixitao | 0:1465fd20e75b | 11 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| weixitao | 0:1465fd20e75b | 12 | Gamepad pad; |
| weixitao | 0:1465fd20e75b | 13 | Treasure treasure; |
| weixitao | 0:1465fd20e75b | 14 | hole Blackhole; |
| weixitao | 1:83459533ff72 | 15 | human person; |
| weixitao | 1:83459533ff72 | 16 | interface Interface; |
| weixitao | 0:1465fd20e75b | 17 | |
| weixitao | 0:1465fd20e75b | 18 | |
| weixitao | 1:83459533ff72 | 19 | void bool_check(); |
| weixitao | 1:83459533ff72 | 20 | void A_bomb(); |
| weixitao | 1:83459533ff72 | 21 | void B_bomb(); |
| weixitao | 1:83459533ff72 | 22 | void X_bomb(); |
| weixitao | 1:83459533ff72 | 23 | void Y_bomb(); |
| weixitao | 1:83459533ff72 | 24 | void end(); |
| weixitao | 1:83459533ff72 | 25 | void welcome(); |
| weixitao | 1:83459533ff72 | 26 | void render(); |
| weixitao | 1:83459533ff72 | 27 | |
| weixitao | 1:83459533ff72 | 28 | |
| weixitao | 1:83459533ff72 | 29 | void welcome() { |
| weixitao | 1:83459533ff72 | 30 | |
| weixitao | 1:83459533ff72 | 31 | lcd.printString(" Bomb! ",0,1); |
| weixitao | 1:83459533ff72 | 32 | lcd.printString(" Press Start ",0,4); |
| weixitao | 1:83459533ff72 | 33 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 34 | |
| weixitao | 1:83459533ff72 | 35 | // wait flashing LEDs until start button is pressed |
| weixitao | 1:83459533ff72 | 36 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
| weixitao | 1:83459533ff72 | 37 | pad.leds_on(); |
| weixitao | 1:83459533ff72 | 38 | wait(0.1); |
| weixitao | 1:83459533ff72 | 39 | pad.leds_off(); |
| weixitao | 1:83459533ff72 | 40 | wait(0.1); |
| weixitao | 1:83459533ff72 | 41 | } |
| weixitao | 1:83459533ff72 | 42 | |
| weixitao | 1:83459533ff72 | 43 | } |
| weixitao | 1:83459533ff72 | 44 | |
| weixitao | 1:83459533ff72 | 45 | void render() |
| weixitao | 1:83459533ff72 | 46 | { |
| weixitao | 1:83459533ff72 | 47 | // clear screen, re-draw and refresh |
| weixitao | 1:83459533ff72 | 48 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 49 | |
| weixitao | 1:83459533ff72 | 50 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 51 | } |
| weixitao | 1:83459533ff72 | 52 | |
| weixitao | 0:1465fd20e75b | 53 | int main() |
| weixitao | 0:1465fd20e75b | 54 | { |
| weixitao | 1:83459533ff72 | 55 | double x; |
| weixitao | 1:83459533ff72 | 56 | double y; |
| weixitao | 1:83459533ff72 | 57 | |
| weixitao | 0:1465fd20e75b | 58 | lcd.init(); |
| weixitao | 0:1465fd20e75b | 59 | pad.init(); |
| weixitao | 0:1465fd20e75b | 60 | lcd.clear(); |
| weixitao | 0:1465fd20e75b | 61 | lcd.normalMode(); // normal colour mode |
| weixitao | 0:1465fd20e75b | 62 | lcd.setBrightness(0.5); // put LED backlight on 50% |
| weixitao | 1:83459533ff72 | 63 | |
| weixitao | 1:83459533ff72 | 64 | |
| weixitao | 0:1465fd20e75b | 65 | treasure.treasure_place(); |
| weixitao | 0:1465fd20e75b | 66 | Blackhole.hole_place(); |
| weixitao | 1:83459533ff72 | 67 | |
| weixitao | 1:83459533ff72 | 68 | //printf("First stage\n"); |
| weixitao | 1:83459533ff72 | 69 | |
| weixitao | 1:83459533ff72 | 70 | welcome(); |
| weixitao | 1:83459533ff72 | 71 | |
| weixitao | 1:83459533ff72 | 72 | |
| weixitao | 1:83459533ff72 | 73 | while (1) { |
| weixitao | 1:83459533ff72 | 74 | // |
| weixitao | 1:83459533ff72 | 75 | |
| weixitao | 1:83459533ff72 | 76 | int four = ((rand())%4)+1; |
| weixitao | 1:83459533ff72 | 77 | printf("%i\n", four); |
| weixitao | 1:83459533ff72 | 78 | x = person.humanX(); |
| weixitao | 1:83459533ff72 | 79 | //printf("Pass one "); |
| weixitao | 1:83459533ff72 | 80 | y = person.humanY(); |
| weixitao | 1:83459533ff72 | 81 | //printf("Pass two"); |
| weixitao | 1:83459533ff72 | 82 | person.print_human(); |
| weixitao | 1:83459533ff72 | 83 | |
| weixitao | 1:83459533ff72 | 84 | Blackhole.hole_show(); |
| weixitao | 1:83459533ff72 | 85 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 86 | lcd.clear(); |
| weixitao | 0:1465fd20e75b | 87 | |
| weixitao | 0:1465fd20e75b | 88 | |
| weixitao | 1:83459533ff72 | 89 | printf("check 1\n"); |
| weixitao | 1:83459533ff72 | 90 | bool check = Blackhole.test(x,y); |
| weixitao | 1:83459533ff72 | 91 | printf("%i\n",four); |
| weixitao | 1:83459533ff72 | 92 | if( pad.check_event(Gamepad::R_PRESSED) == true && check ) |
| weixitao | 1:83459533ff72 | 93 | { |
| weixitao | 1:83459533ff72 | 94 | printf("taoweixi"); |
| weixitao | 1:83459533ff72 | 95 | switch (four){ |
| weixitao | 1:83459533ff72 | 96 | |
| weixitao | 1:83459533ff72 | 97 | case 1 : |
| weixitao | 1:83459533ff72 | 98 | printf ("bomb_A\n"); |
| weixitao | 1:83459533ff72 | 99 | A_bomb(); |
| weixitao | 1:83459533ff72 | 100 | |
| weixitao | 1:83459533ff72 | 101 | break; |
| weixitao | 1:83459533ff72 | 102 | case 2 : B_bomb(); |
| weixitao | 1:83459533ff72 | 103 | printf ("bomb_B"); |
| weixitao | 1:83459533ff72 | 104 | |
| weixitao | 1:83459533ff72 | 105 | break; |
| weixitao | 1:83459533ff72 | 106 | case 3 : X_bomb(); |
| weixitao | 1:83459533ff72 | 107 | printf ("bomb_X"); |
| weixitao | 1:83459533ff72 | 108 | |
| weixitao | 1:83459533ff72 | 109 | break; |
| weixitao | 1:83459533ff72 | 110 | case 4 : Y_bomb(); |
| weixitao | 1:83459533ff72 | 111 | printf ("bomb_Y"); |
| weixitao | 1:83459533ff72 | 112 | |
| weixitao | 1:83459533ff72 | 113 | break; |
| weixitao | 1:83459533ff72 | 114 | } |
| weixitao | 1:83459533ff72 | 115 | |
| weixitao | 1:83459533ff72 | 116 | |
| weixitao | 1:83459533ff72 | 117 | |
| weixitao | 0:1465fd20e75b | 118 | } |
| weixitao | 0:1465fd20e75b | 119 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 120 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 121 | } |
| weixitao | 1:83459533ff72 | 122 | |
| weixitao | 1:83459533ff72 | 123 | } |
| weixitao | 1:83459533ff72 | 124 | |
| weixitao | 1:83459533ff72 | 125 | void bool_check() |
| weixitao | 1:83459533ff72 | 126 | { |
| weixitao | 1:83459533ff72 | 127 | |
| weixitao | 1:83459533ff72 | 128 | } |
| weixitao | 1:83459533ff72 | 129 | |
| weixitao | 1:83459533ff72 | 130 | void A_bomb() |
| weixitao | 1:83459533ff72 | 131 | { |
| weixitao | 1:83459533ff72 | 132 | bool first = true; |
| weixitao | 1:83459533ff72 | 133 | bool second = true; |
| weixitao | 1:83459533ff72 | 134 | bool third = true; |
| weixitao | 1:83459533ff72 | 135 | bool fourth = true; |
| weixitao | 1:83459533ff72 | 136 | |
| weixitao | 1:83459533ff72 | 137 | bool check1 = false; |
| weixitao | 1:83459533ff72 | 138 | bool check2 = false; |
| weixitao | 1:83459533ff72 | 139 | bool check3 = false; |
| weixitao | 1:83459533ff72 | 140 | |
| weixitao | 1:83459533ff72 | 141 | bool_check(); |
| weixitao | 1:83459533ff72 | 142 | while(1) |
| weixitao | 1:83459533ff72 | 143 | { |
| weixitao | 1:83459533ff72 | 144 | if(pad.check_event(Gamepad::B_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 145 | { |
| weixitao | 1:83459533ff72 | 146 | second = false; |
| weixitao | 1:83459533ff72 | 147 | check1 = true; |
| weixitao | 1:83459533ff72 | 148 | } |
| weixitao | 1:83459533ff72 | 149 | else if(pad.check_event(Gamepad::X_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 150 | { |
| weixitao | 1:83459533ff72 | 151 | third = false; |
| weixitao | 1:83459533ff72 | 152 | check2 = true; |
| weixitao | 1:83459533ff72 | 153 | } |
| weixitao | 1:83459533ff72 | 154 | else if(pad.check_event(Gamepad::Y_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 155 | { |
| weixitao | 1:83459533ff72 | 156 | fourth = false; |
| weixitao | 1:83459533ff72 | 157 | check3 = true; |
| weixitao | 1:83459533ff72 | 158 | } |
| weixitao | 1:83459533ff72 | 159 | else if(pad.check_event(Gamepad::A_PRESSED) == true) // bomb A |
| weixitao | 1:83459533ff72 | 160 | { |
| weixitao | 1:83459533ff72 | 161 | end(); |
| weixitao | 1:83459533ff72 | 162 | } |
| weixitao | 1:83459533ff72 | 163 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 164 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 165 | if(first) |
| weixitao | 1:83459533ff72 | 166 | { |
| weixitao | 1:83459533ff72 | 167 | Interface.A(); |
| weixitao | 1:83459533ff72 | 168 | } |
| weixitao | 1:83459533ff72 | 169 | if(second) |
| weixitao | 1:83459533ff72 | 170 | { |
| weixitao | 1:83459533ff72 | 171 | Interface.B(); |
| weixitao | 1:83459533ff72 | 172 | |
| weixitao | 1:83459533ff72 | 173 | } |
| weixitao | 1:83459533ff72 | 174 | if(third) |
| weixitao | 1:83459533ff72 | 175 | { |
| weixitao | 1:83459533ff72 | 176 | Interface.X(); |
| weixitao | 1:83459533ff72 | 177 | |
| weixitao | 1:83459533ff72 | 178 | } |
| weixitao | 1:83459533ff72 | 179 | if(fourth) |
| weixitao | 1:83459533ff72 | 180 | { |
| weixitao | 1:83459533ff72 | 181 | Interface.Y(); |
| weixitao | 1:83459533ff72 | 182 | } |
| weixitao | 1:83459533ff72 | 183 | if(check1 && check2 && check3) |
| weixitao | 1:83459533ff72 | 184 | { |
| weixitao | 1:83459533ff72 | 185 | main(); |
| weixitao | 1:83459533ff72 | 186 | } |
| weixitao | 1:83459533ff72 | 187 | Interface.border(); |
| weixitao | 1:83459533ff72 | 188 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 189 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 190 | } // end of A press |
| weixitao | 1:83459533ff72 | 191 | } |
| weixitao | 0:1465fd20e75b | 192 | |
| weixitao | 0:1465fd20e75b | 193 | |
| weixitao | 1:83459533ff72 | 194 | void B_bomb() |
| weixitao | 1:83459533ff72 | 195 | { |
| weixitao | 1:83459533ff72 | 196 | bool first = true; |
| weixitao | 1:83459533ff72 | 197 | bool second = true; |
| weixitao | 1:83459533ff72 | 198 | bool third = true; |
| weixitao | 1:83459533ff72 | 199 | bool fourth = true; |
| weixitao | 1:83459533ff72 | 200 | |
| weixitao | 1:83459533ff72 | 201 | bool check1 = false; |
| weixitao | 1:83459533ff72 | 202 | bool check2 = false; |
| weixitao | 1:83459533ff72 | 203 | bool check3 = false; |
| weixitao | 1:83459533ff72 | 204 | |
| weixitao | 1:83459533ff72 | 205 | bool_check(); |
| weixitao | 1:83459533ff72 | 206 | while(1) |
| weixitao | 1:83459533ff72 | 207 | { |
| weixitao | 1:83459533ff72 | 208 | if(pad.check_event(Gamepad::A_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 209 | { |
| weixitao | 1:83459533ff72 | 210 | second = false; |
| weixitao | 1:83459533ff72 | 211 | check1 = true; |
| weixitao | 1:83459533ff72 | 212 | } |
| weixitao | 1:83459533ff72 | 213 | else if(pad.check_event(Gamepad::X_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 214 | { |
| weixitao | 1:83459533ff72 | 215 | third = false; |
| weixitao | 1:83459533ff72 | 216 | check2 = true; |
| weixitao | 1:83459533ff72 | 217 | } |
| weixitao | 1:83459533ff72 | 218 | else if(pad.check_event(Gamepad::Y_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 219 | { |
| weixitao | 1:83459533ff72 | 220 | fourth = false; |
| weixitao | 1:83459533ff72 | 221 | check3 = true; |
| weixitao | 1:83459533ff72 | 222 | } |
| weixitao | 1:83459533ff72 | 223 | else if(pad.check_event(Gamepad::B_PRESSED) == true) // bomb B |
| weixitao | 1:83459533ff72 | 224 | { |
| weixitao | 1:83459533ff72 | 225 | end(); |
| weixitao | 1:83459533ff72 | 226 | } |
| weixitao | 1:83459533ff72 | 227 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 228 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 229 | if(first) |
| weixitao | 1:83459533ff72 | 230 | { |
| weixitao | 1:83459533ff72 | 231 | Interface.B(); |
| weixitao | 1:83459533ff72 | 232 | } |
| weixitao | 1:83459533ff72 | 233 | if(second) |
| weixitao | 1:83459533ff72 | 234 | { |
| weixitao | 1:83459533ff72 | 235 | Interface.A(); |
| weixitao | 1:83459533ff72 | 236 | |
| weixitao | 1:83459533ff72 | 237 | } |
| weixitao | 1:83459533ff72 | 238 | if(third) |
| weixitao | 1:83459533ff72 | 239 | { |
| weixitao | 1:83459533ff72 | 240 | Interface.X(); |
| weixitao | 0:1465fd20e75b | 241 | |
| weixitao | 1:83459533ff72 | 242 | } |
| weixitao | 1:83459533ff72 | 243 | if(fourth) |
| weixitao | 1:83459533ff72 | 244 | { |
| weixitao | 1:83459533ff72 | 245 | Interface.Y(); |
| weixitao | 1:83459533ff72 | 246 | } |
| weixitao | 1:83459533ff72 | 247 | if(check1 && check2 && check3) |
| weixitao | 1:83459533ff72 | 248 | { |
| weixitao | 1:83459533ff72 | 249 | main(); |
| weixitao | 1:83459533ff72 | 250 | } |
| weixitao | 1:83459533ff72 | 251 | Interface.border(); |
| weixitao | 1:83459533ff72 | 252 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 253 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 254 | } // end of B press |
| weixitao | 1:83459533ff72 | 255 | } |
| weixitao | 1:83459533ff72 | 256 | |
| weixitao | 1:83459533ff72 | 257 | void X_bomb() |
| weixitao | 1:83459533ff72 | 258 | { |
| weixitao | 1:83459533ff72 | 259 | bool first = true; |
| weixitao | 1:83459533ff72 | 260 | bool second = true; |
| weixitao | 1:83459533ff72 | 261 | bool third = true; |
| weixitao | 1:83459533ff72 | 262 | bool fourth = true; |
| weixitao | 1:83459533ff72 | 263 | |
| weixitao | 1:83459533ff72 | 264 | bool check1 = false; |
| weixitao | 1:83459533ff72 | 265 | bool check2 = false; |
| weixitao | 1:83459533ff72 | 266 | bool check3 = false; |
| weixitao | 1:83459533ff72 | 267 | |
| weixitao | 1:83459533ff72 | 268 | bool_check(); |
| weixitao | 1:83459533ff72 | 269 | while(1) |
| weixitao | 1:83459533ff72 | 270 | { |
| weixitao | 1:83459533ff72 | 271 | if(pad.check_event(Gamepad::A_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 272 | { |
| weixitao | 1:83459533ff72 | 273 | second = false; |
| weixitao | 1:83459533ff72 | 274 | check1 = true; |
| weixitao | 1:83459533ff72 | 275 | } |
| weixitao | 1:83459533ff72 | 276 | else if(pad.check_event(Gamepad::B_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 277 | { |
| weixitao | 1:83459533ff72 | 278 | third = false; |
| weixitao | 1:83459533ff72 | 279 | check2 = true; |
| weixitao | 1:83459533ff72 | 280 | } |
| weixitao | 1:83459533ff72 | 281 | else if(pad.check_event(Gamepad::Y_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 282 | { |
| weixitao | 1:83459533ff72 | 283 | fourth = false; |
| weixitao | 1:83459533ff72 | 284 | check3 = true; |
| weixitao | 1:83459533ff72 | 285 | } |
| weixitao | 1:83459533ff72 | 286 | else if(pad.check_event(Gamepad::X_PRESSED) == true) // bomb X |
| weixitao | 1:83459533ff72 | 287 | { |
| weixitao | 1:83459533ff72 | 288 | end(); |
| weixitao | 1:83459533ff72 | 289 | } |
| weixitao | 1:83459533ff72 | 290 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 291 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 292 | if(first) |
| weixitao | 1:83459533ff72 | 293 | { |
| weixitao | 1:83459533ff72 | 294 | Interface.X(); |
| weixitao | 1:83459533ff72 | 295 | } |
| weixitao | 1:83459533ff72 | 296 | if(second) |
| weixitao | 1:83459533ff72 | 297 | { |
| weixitao | 1:83459533ff72 | 298 | Interface.A(); |
| weixitao | 1:83459533ff72 | 299 | |
| weixitao | 1:83459533ff72 | 300 | } |
| weixitao | 1:83459533ff72 | 301 | if(third) |
| weixitao | 1:83459533ff72 | 302 | { |
| weixitao | 1:83459533ff72 | 303 | Interface.B(); |
| weixitao | 1:83459533ff72 | 304 | |
| weixitao | 1:83459533ff72 | 305 | } |
| weixitao | 1:83459533ff72 | 306 | if(fourth) |
| weixitao | 1:83459533ff72 | 307 | { |
| weixitao | 1:83459533ff72 | 308 | Interface.Y(); |
| weixitao | 1:83459533ff72 | 309 | } |
| weixitao | 1:83459533ff72 | 310 | if(check1 && check2 && check3) |
| weixitao | 1:83459533ff72 | 311 | { |
| weixitao | 1:83459533ff72 | 312 | main(); |
| weixitao | 1:83459533ff72 | 313 | } |
| weixitao | 1:83459533ff72 | 314 | Interface.border(); |
| weixitao | 1:83459533ff72 | 315 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 316 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 317 | } // end of X press |
| weixitao | 1:83459533ff72 | 318 | } |
| weixitao | 1:83459533ff72 | 319 | |
| weixitao | 1:83459533ff72 | 320 | void Y_bomb() |
| weixitao | 1:83459533ff72 | 321 | { |
| weixitao | 1:83459533ff72 | 322 | bool first = true; |
| weixitao | 1:83459533ff72 | 323 | bool second = true; |
| weixitao | 1:83459533ff72 | 324 | bool third = true; |
| weixitao | 1:83459533ff72 | 325 | bool fourth = true; |
| weixitao | 1:83459533ff72 | 326 | |
| weixitao | 1:83459533ff72 | 327 | bool check1 = false; |
| weixitao | 1:83459533ff72 | 328 | bool check2 = false; |
| weixitao | 1:83459533ff72 | 329 | bool check3 = false; |
| weixitao | 1:83459533ff72 | 330 | |
| weixitao | 1:83459533ff72 | 331 | bool_check(); |
| weixitao | 1:83459533ff72 | 332 | while(1) |
| weixitao | 1:83459533ff72 | 333 | { |
| weixitao | 1:83459533ff72 | 334 | if(pad.check_event(Gamepad::A_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 335 | { |
| weixitao | 1:83459533ff72 | 336 | second = false; |
| weixitao | 1:83459533ff72 | 337 | check1 = true; |
| weixitao | 1:83459533ff72 | 338 | } |
| weixitao | 1:83459533ff72 | 339 | else if(pad.check_event(Gamepad::B_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 340 | { |
| weixitao | 1:83459533ff72 | 341 | third = false; |
| weixitao | 1:83459533ff72 | 342 | check2 = true; |
| weixitao | 1:83459533ff72 | 343 | } |
| weixitao | 1:83459533ff72 | 344 | else if(pad.check_event(Gamepad::X_PRESSED) == true) |
| weixitao | 1:83459533ff72 | 345 | { |
| weixitao | 1:83459533ff72 | 346 | fourth = false; |
| weixitao | 1:83459533ff72 | 347 | check3 = true; |
| weixitao | 1:83459533ff72 | 348 | } |
| weixitao | 1:83459533ff72 | 349 | else if(pad.check_event(Gamepad::Y_PRESSED) == true) // bomb Y |
| weixitao | 1:83459533ff72 | 350 | { |
| weixitao | 1:83459533ff72 | 351 | end(); |
| weixitao | 1:83459533ff72 | 352 | } |
| weixitao | 1:83459533ff72 | 353 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 354 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 355 | if(first) |
| weixitao | 1:83459533ff72 | 356 | { |
| weixitao | 1:83459533ff72 | 357 | Interface.Y(); |
| weixitao | 1:83459533ff72 | 358 | } |
| weixitao | 1:83459533ff72 | 359 | if(second) |
| weixitao | 1:83459533ff72 | 360 | { |
| weixitao | 1:83459533ff72 | 361 | Interface.A(); |
| weixitao | 1:83459533ff72 | 362 | |
| weixitao | 1:83459533ff72 | 363 | } |
| weixitao | 1:83459533ff72 | 364 | if(third) |
| weixitao | 1:83459533ff72 | 365 | { |
| weixitao | 1:83459533ff72 | 366 | Interface.B(); |
| weixitao | 1:83459533ff72 | 367 | |
| weixitao | 1:83459533ff72 | 368 | } |
| weixitao | 1:83459533ff72 | 369 | if(fourth) |
| weixitao | 1:83459533ff72 | 370 | { |
| weixitao | 1:83459533ff72 | 371 | Interface.X(); |
| weixitao | 1:83459533ff72 | 372 | } |
| weixitao | 1:83459533ff72 | 373 | if(check1 && check2 && check3) |
| weixitao | 1:83459533ff72 | 374 | { |
| weixitao | 1:83459533ff72 | 375 | main(); |
| weixitao | 1:83459533ff72 | 376 | } |
| weixitao | 1:83459533ff72 | 377 | Interface.border(); |
| weixitao | 1:83459533ff72 | 378 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 379 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 380 | } // end of Y press |
| weixitao | 1:83459533ff72 | 381 | } |
| weixitao | 1:83459533ff72 | 382 | |
| weixitao | 1:83459533ff72 | 383 | void end() |
| weixitao | 1:83459533ff72 | 384 | { |
| weixitao | 1:83459533ff72 | 385 | while (1){ |
| weixitao | 1:83459533ff72 | 386 | |
| weixitao | 1:83459533ff72 | 387 | lcd.printString(" Game Over ",0,2); |
| weixitao | 1:83459533ff72 | 388 | lcd.refresh(); |
| weixitao | 1:83459533ff72 | 389 | lcd.clear(); |
| weixitao | 1:83459533ff72 | 390 | } |
| weixitao | 1:83459533ff72 | 391 | } |
| weixitao | 1:83459533ff72 | 392 | |
| weixitao | 1:83459533ff72 | 393 | |
| weixitao | 1:83459533ff72 | 394 | |
| weixitao | 1:83459533ff72 | 395 | |
| weixitao | 1:83459533ff72 | 396 |