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Dependencies: mbed
main.cpp
- Committer:
- el15as
- Date:
- 2017-05-03
- Revision:
- 8:c3cf8d1057bb
- Parent:
- 7:b54323241435
- Child:
- 9:35f992fd407b
File content as of revision 8:c3cf8d1057bb:
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "GameEngine.h"
#include "MenuEngine.h"
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Serial pc(USBTX, USBRX); // tx, rx
Gamepad pad;
GameEngine game;
MenuEngine menu;
void update_screen();
void welcome();
bool showStart = true;
int main()
{
lcd.init();
pad.init();
lcd.normalMode();
lcd.setBrightness(1);
while (!pad.check_event(Gamepad::START_PRESSED)) {
welcome();
}
while(1)
{
menu.init();
while (!menu.gameStarted)
{
menu.read_input(pad, pc);
menu.update(pad, pc, lcd);
menu.draw(lcd,pc);
menu.check_finish(pad, lcd, pc);
wait(1.0f/10);
}
game.init(menu.selectedLevel, menu.soundIsOn, pad);
while (game.isActive)
{
game.read_input(pad,pc);
game.update(pad, pc, lcd);
game.draw(lcd);
game.check_finish(pad, lcd);
wait(1.0f/10); // 10 fps
}
}
}
void welcome()
{
lcd.clear();
lcd.printString("Escape", 5, 0);
lcd.printString("is", 30, 1);
lcd.printString("an", 35, 2);
lcd.printString("Ellusion", 30, 3);
if (showStart)
{
lcd.printString("Press START", 10, 5);
showStart = false;
}
else
{
showStart = true;
}
lcd.refresh();
wait(0.5);
}