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Dependencies: mbed
GameObject/GameObject.cpp
- Committer:
- el15as
- Date:
- 2017-04-19
- Revision:
- 2:8c5c47b2372d
File content as of revision 2:8c5c47b2372d:
#include "GameObject.h"
GameObject::GameObject()
{
}
GameObject::~GameObject()
{
}
bool GameObject::containsPoint(int x, int y)
{
if (containsY(y) == true) {
if (containsX(x) == true) {
return true;
}
}
return false;
}
bool GameObject::containsX(int _x)
{
for (int i = 0; i < width; i++) {
if ((position.x + i) == _x) {
return true;
}
}
return false;
}
bool GameObject::containsY(int _y)
{
for (int i = 0; i < height; i++) {
if ((position.y + i) == _y) {
return true;
}
}
return false;
}