Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
GameObject/GameObject.cpp
- Committer:
- el15as
- Date:
- 2017-05-03
- Revision:
- 12:0a5758356381
- Parent:
- 4:1f7f32f3e017
File content as of revision 12:0a5758356381:
#include "GameObject.h" // Constructor GameObject::GameObject() { } // Destructor GameObject::~GameObject() { } // Check whether the object contains the given point bool GameObject::containsPoint(int x, int y) { // If it doesn't contain y - no point checking x if (containsY(y) == true) { if (containsX(x) == true) { return true; } } return false; } // Check whether the object contains the given x-coordinate // by comparing with every x-value the object occupies bool GameObject::containsX(int _x) { for (int i = 0; i < width; i++) { if ((position.x + i) == _x) { return true; } } return false; } // Check whether the object contains the given y-coordinate // by comparing with every y-value the object occupies bool GameObject::containsY(int _y) { for (int i = 0; i < height; i++) { if ((position.y + i) == _y) { return true; } } return false; }