ELEC2645 (2016/17) / Mbed 2 deprecated 2645_Project_el15as

Dependencies:   mbed

Revision:
12:0a5758356381
Parent:
8:c3cf8d1057bb
--- a/GameObject/GameObject.h	Wed May 03 19:12:39 2017 +0000
+++ b/GameObject/GameObject.h	Wed May 03 19:57:08 2017 +0000
@@ -5,27 +5,63 @@
 #include "N5110.h"
 #include "Gamepad.h"
 
+/** Constants */
 #define OBJECTCOUNT 51
 #define MENUOBJECTCOUNT 10
 
+/** GameObject class
+@brief Stores the parameters of on-screen objects
+
+@brief Revision 1.0
+
+@author Aleksejs Sladzevskis
+@date   3rd May 2017
+*/
+
 class GameObject
 {
 
 public:
 
+    /** Constructor */
     GameObject();
+
+    /** Destructor */
     ~GameObject();
 
-    int type; // 0 - Platform, 1 - Horizontal Spikes, 2 - Vertical Spikes, 3 - Door, 4 - Switch, 5 - Uncollected Coin, 6 - Collected Coin, 7 - Menu Box
-    intVector2D position; // Top-left corner of the cube
+    /** Type of the object where:
+    * 0 - Platform, 
+    * 1 - Horizontal Spikes, 
+    * 2 - Vertical Spikes, 
+    * 3 - Door, 
+    * 4 - Switch, 
+    * 5 - Uncollected Coin, 
+    * 6 - Collected Coin, 
+    * 7 - Menu Box
+    */
+    int type; 
+
+    /** Coordinates of object's top-left corner */
+    intVector2D position;
+
+    /** Object's width */
     int width;
+
+    /** Object's height */
     int height;
 
+    /** Check whether the object contains given point
+    *@param x x-coordinate to check
+    *@param y y-coordinate to check
+    */
     bool containsPoint(int x, int y);
 
 private:
 
+    // Check x coordinate
     bool containsX(int _x);
+
+    // Check y coordinate
     bool containsY(int _y);
 
 };