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Dependencies: Gamepad N5110 Pokemon mbed
Fork of 2645_Game_Project_2 by
main.cpp
- Committer:
- 200923317
- Date:
- 2017-04-24
- Revision:
- 5:add0351183be
- Parent:
- 4:713ac9379ac6
- Child:
- 6:6e9a415436e0
File content as of revision 5:add0351183be:
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Pokemon.h"
#include "Images.h"
#include "Bitmap.h"
//rewritten code to implement new/better ideas. part of the code is same as before but lots of changes were needed.
//-------------------------------- objects -------------------------------------
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Pokemon pk;
Images sp;
//--------------------------- Structs/Typedefs ---------------------------------
struct joyInput {
Direction d; //direction of joystick to navigate menu's
};
typedef enum State {START, PARTNER, MENU, FIGHT, POKEMON, SETTINGS} Gamepage;
//assigning names to different states
void init();
void drawStart();
void select(int x, int y, int L);
void deselect(int _x, int _y, int _L);
void balls();
float drawPartner();
float partnerChoice(int choice);
void choice(int p);
float drawMenu();
void drawFight();
void drawPoke();
void menu();
void settings();
//------------------------------------------------------------------------------
int main()
{
init(); //initialising screen and gamepad
drawStart(); //screen shows startup screen
Gamepage state = START; //go to start state
//-----------------------GAME LOOP START-------------------------------
while(1) {
if (state == START) {
state = PARTNER;
} else if (state == PARTNER) { //choosing your partner
int partner = drawPartner();
int correct = partnerChoice(partner);
if( correct == 1) {
state = PARTNER;
} else if(correct == 0) {
choice(partner);
lcd.refresh();
state = MENU;
}
} else if (state == FIGHT) { //fight with wild pokemon
state = MENU;
} else if (state == SETTINGS) { //settings, screen brightness
state = MENU;
} else if (state == MENU) { // main menu
wait(1.0);
int box = drawMenu();
if (box == 0) {
state = FIGHT;
lcd.clear();
lcd.printString("FIGHT",8,2);
} else if (box ==1) {
state = POKEMON;
lcd.clear();
lcd.printString("POKEMON",20,4);
} else if (box ==2) {
state = SETTINGS;
lcd.clear();
lcd.printString("SETTINGS",50,2);
}
lcd.refresh();
wait(2.0);
lcd.clear();
} else if (state == POKEMON) { //check partner pokemon stats
state = MENU;
drawPoke();
}
}
}
void init()
{
pad.init();
lcd.init();
lcd.setBrightness(1.0);
}
void drawStart()
{
lcd.printString(" Welcome to ",0,0);
lcd.printString(" the World of ",0,1);
lcd.printString(" Pokemon ",0,2);
lcd.printString(" Press Start ",0,4);
lcd.refresh();
while( pad.check_event(Gamepad::START_PRESSED) == false) { // until start is pressed, this loop cycles
pad.led(1,1); //cycle through LED's on gamepad
pad.led(6,1);
wait(0.5);
pad.led(2,1);
pad.led(5,1);
wait(0.5);
pad.leds_on();
wait(0.5);
pad.led(1,0);
pad.led(6,0);
wait(0.5);
pad.led(2,0);
pad.led(5,0);
wait(0.5);
pad.leds_off();
wait(0.5);
}
wait(1.0);
}
void select(int x,int y, int L, int H) //select box's
{
lcd.drawRect(x,y,L,H,FILL_TRANSPARENT);
}
void deselect(int _x,int _y, int _L, int _H) //removing select box's
{
lcd.drawRect(_x,_y,_L,_H, FILL_WHITE);
}
void balls() //show the pokeballs on the screen for player to choose from
{
sp.ball(11,18);
sp.ball(35,18);
sp.ball(59,18);
lcd.refresh();
}
float drawPartner() //choice of pokeball
{
select(9,16,15,15);
int offset = 0;
int _d = pad.get_direction();
while(pad.check_event(Gamepad::A_PRESSED) == false) {
if(_d == E && offset <= 1) {
offset ++;
} else if(_d == W && offset >=1) {
offset --;
}
if(offset == 0) {
deselect(57,16,15,15);
deselect(33,16,15,15);
select(9,16,15,15);
balls();
} else if(offset == 1) {
deselect(57,16,15,15);
deselect(9,16,15,15);
select(33,16,15,15);
balls();
} else if(offset == 2) {
deselect(9,16,15,15);
deselect(33,16,15,15);
select(57,16,15,15);
balls();
}
lcd.refresh();
wait(0.5);
}
return offset;
}
float partnerChoice(int choice) //shows pokemon inside ball, gives choice to choose that mon
{
lcd.clear();
int _d = pad.get_direction();
int end = 0;
if(choice == 0) {
sp.bulbasaur(16,0); //grass starter
} else if(choice == 1) {
sp.charmander(16,0);//fire starter
} else if(choice == 2) {
sp.squirtle(16,0);//water starter
}
lcd.printString("Are you",0,2);
lcd.printString(" sure??",0,3);
lcd.printString("Yes",65,1);
lcd.printString("No",65,5);
select(62,6,10,10);
lcd.refresh();
while(pad.check_event(Gamepad::A_PRESSED)== false) {
lcd.printString("Yes",65,1);
lcd.printString("No",65,5);
lcd.refresh();
wait(0.25);
int offset1 = 0;
if(offset1 == 0 && _d == S) { //choose no
deselect(62,6,10,10);
select(62,38,10,10);
end = 0;
} else if(offset1 == 1 && _d ==N) {//choose yes
deselect(62,38,10,10);
select(62,6,10,10);
end = 1;
}
return offset1;
}
return end;
}
void choice(int p) //sets up class for your chosen starter
{
lcd.clear();
if (p == 0) {
pk.setType(Grass);
lcd.printString("You Chose",16,2);
lcd.printString("Bulbasaur",15,3);
} else if (p == 1) {
pk.setType(Fire);
lcd.printString("You Chose",16,2);
lcd.printString("Charmander",15,3);
} else if (p == 2) {
pk.setType(Water);
lcd.printString("You Chose ",16,2);
lcd.printString("Squirtle",15,3);
}
}
void menu()
{
lcd.clear();
lcd.printString(" FIGHT",8,1);
lcd.printString(" POKEMON",8,3);
lcd.printString(" SETTINGS",8,5);
}
float drawMenu()
{
menu();
int Xo = 19;
int Yo = 11;
select(Xo, Yo,42,12);
lcd.refresh();
wait(1.0);
int box = 0;
while( pad.check_event(Gamepad::A_PRESSED) == false) {
int d = pad.get_direction();
if (d == S && box >= 1 ) {
deselect(Xo, Yo,48,12);
Yo = Yo + 16;
select(Xo, Yo,48,12);
lcd.refresh();
box = box + 1;
wait(1.0);
} else if (d == N && box <= 1) {
deselect(Xo, Yo,48,12);
Yo = Yo - 16;
select(Xo, Yo,48,12);
lcd.refresh();
box = box - 1;
wait(1.0);
}
}
return box;
}
void drawFight()
{
}
void drawPoke()
{
lcd.clear();
while(pad.check_event(Gamepad::B_PRESSED) == false) {
std::string pkn = pk.Name();
std::string pkl = pk.Level();
std::string pkh = pk.HP();
std::string pkt = pk.Type();
char a[50];
char b[50];
char c[50];
char d[50];
strncpy(a, pkn.c_str(), sizeof(a));
strncpy(b, pkl.c_str(), sizeof(b));
strncpy(c, pkt.c_str(), sizeof(c));
strncpy(d, pkh.c_str(), sizeof(d));
lcd.printString("Pokemon:",2,0);
lcd.printString(a,2,1);
lcd.printString(b,2,2);
lcd.printString(c,2,3);
lcd.printString(d,2,4);
lcd.printString(" B = Back ",24,5);
lcd.refresh();
}
}
void settings()
{
lcd.clear();
int bright = 1;
while(pad.check_event(Gamepad::B_PRESSED) == false) {
lcd.printString("SET BRIGHTNESS", 2, 20);
lcd.printString("B = BACK", 4, 20);
bright = pad.read_pot();
float brightness = 0.5*bright;
lcd.setBrightness(brightness);
}
}
