Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: Gamepad N5110 Pokemon mbed
Fork of 2645_Game_Project_2 by
main.cpp
- Committer:
- 200923317
- Date:
- 2017-05-03
- Revision:
- 7:13333933413d
- Parent:
- 6:6e9a415436e0
- Child:
- 8:e47c48551124
File content as of revision 7:13333933413d:
/** Pokemon Game
@brief Game based on the main series Pokemon games by the pokemon company and Gamefreak.
@brief whole game is a battle simulator, where you can level up your companion by battling other wild pokemon
@brief You can view your pokemons stats and change the screen brightness from the menus.
@brief Revision 1.1
@author Aaron Lad
@date 2nd May 2017
@code
*/
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Pokemon.h"
#include "Images.h"
#include "Bitmap.h"
#include "Script.h"
//rewritten code to implement new/better ideas. part of the code is same as before but lots of changes were needed.
//-------------------------------- objects -------------------------------------
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Pokemon pk;
Images sp;
Script sc;
//--------------------------- Structs/Typedefs ---------------------------------
struct joyInput {
Direction d; //direction of joystick to navigate menu's
};
typedef enum State {START, PARTNER, MENU, FIGHT, POKEMON, SETTINGS} Gamepage;
//assigning names to different states
void init();
void drawStart();
void select(int x, int y);
void deselect(int _x, int _y);
void balls();
float drawPartner();
float partnerChoice(int choice);
void choice(int p);
float drawMenu();
void drawFight();
void drawPoke();
void menu();
void settings();
void ledCycle();
float YesNo();
void battleStats();
float rndm(int RA);
//-----------------------------Functions----------------------------------------
int main()
{
init(); //initialising screen and gamepad
drawStart(); //screen shows startup screen
Gamepage state = START; //go to start state
//-----------------------GAME LOOP START-------------------------------
while(1) {
if (state == START) {
state = PARTNER;
} else if (state == PARTNER) { //choosing your partner
int partner = drawPartner();
int correct = partnerChoice(partner);
if( correct == 2) {
state = START;
} else if(correct == 1) {
choice(partner);
lcd.refresh();
state = MENU;
}
}
else if (state == FIGHT) { //fight with wild pokemon
drawFight();
state = MENU;
} else if (state == SETTINGS) { //settings, screen brightness
settings();
state = MENU;
} else if (state == MENU) { // main menu
wait(1.0);
int box = drawMenu();
if (box == 0) {
state = FIGHT;
lcd.clear();
} else if (box ==1) {
state = POKEMON;
lcd.clear();
} else if (box ==2) {
state = SETTINGS;
lcd.clear();
}
lcd.refresh();
wait(2.0);
} else if (state == POKEMON) { //check partner pokemon stats
state = MENU;
drawPoke();
}
}
}
/** initialise screen and pad
*powers up the display and configures the gamepad
*sets the screen brightness to 100%
*/
void init()
{
pad.init();
lcd.init();
lcd.setBrightness(1.0);
}
void ledCycle()
{
pad.led(1,1); //cycle through LED's on gamepad
pad.led(6,1);
wait(0.5);
pad.led(2,1);
pad.led(5,1);
wait(0.5);
pad.leds_on();
wait(0.5);
pad.led(1,0);
pad.led(6,0);
wait(0.5);
pad.led(2,0);
pad.led(5,0);
wait(0.5);
pad.leds_off();
wait(0.5);
}
/**
*
*/
void drawStart()
{
sc.Start(lcd);
while( pad.check_event(Gamepad::START_PRESSED) == false) { // until start is pressed, this loop cycles
ledCycle();
}
wait(0.5);
pad.init();
lcd.clear();
}
void select(int x,int y)
{
lcd.setPixel(x,y);
lcd.setPixel(x-1,y+1);
lcd.setPixel(x-1,y-1);
lcd.refresh();
}
void deselect(int _x,int _y)
{
lcd.setPixel(_x,_y,false);
lcd.setPixel(_x-1,_y+1,false);
lcd.setPixel(_x-1,_y-1,false);
lcd.refresh();
}
void balls() //show the pokeballs on the screen for player to choose from
{
sp.ball(lcd, pad);
lcd.refresh();
wait(1.0);
}
float drawPartner() //choice of pokeball
{
lcd.clear();
int offset = 1;
while(pad.check_event(Gamepad::A_PRESSED) == false) {
int _d = pad.get_direction();
if(_d == E && offset == 1||_d == E && offset == 0) {
offset = offset + 1;
} else if(_d == W && offset == 1 || _d == W && offset == 2 ) {
offset = offset - 1;
}
if(offset == 0) {
deselect(33,25);
deselect(57,25);
select(9,25);
balls();
} else if(offset == 1) {
deselect(9,25);
deselect(57,25);
select(33,25);
balls();
} else if(offset == 2) {
deselect(9,25);
deselect(33,25);
select(57,25);
balls();
}
}
wait(0.5);
pad.init();
return offset;
}
float YesNo()
{
lcd.printString("Are you",0,2);
lcd.printString(" sure??",0,3);
lcd.printString("A-Yes",50,1);
lcd.printString("B-No",50,5);
lcd.refresh();
int end = 0;
wait(1.0);
while(end == 0) {
lcd.refresh();
if(pad.check_event(Gamepad::A_PRESSED)== true) { //choose yes
end = 1;
} else if(pad.check_event(Gamepad::B_PRESSED)== true) {//choose no
end = 2;
}
lcd.refresh();
}
return end;
}
float partnerChoice(int choice) //shows pokemon inside ball, gives choice to choose that mon
{
lcd.clear();
if(choice == 0) {
sp.bulbasaur(lcd, pad); //grass starter
} else if(choice == 1) {
sp.charmander(lcd, pad);//fire starter
} else if(choice == 2) {
sp.squirtle(lcd, pad);//water starter
}
lcd.refresh();
wait(3.5);
lcd.clear();
int end = YesNo();
wait(0.5);
pad.init();
return end;
}
void choice(int p) //sets up class for your chosen starter
{
lcd.clear();
if (p == 0) {
pk.setType(Grass);
lcd.printString("You Chose",16,2);
lcd.printString("Bulbasaur",15,3);
} else if (p == 1) {
pk.setType(Fire);
lcd.printString("You Chose",16,2);
lcd.printString("Charmander",15,3);
} else if (p == 2) {
pk.setType(Water);
lcd.printString("You Chose ",16,2);
lcd.printString("Squirtle",15,3);
}
}
void menu()
{
lcd.clear();
lcd.printString("FIGHT",8,1);
lcd.printString("POKEMON",8,3);
lcd.printString("SETTINGS",8,5);
}
float drawMenu()
{
menu();
int Xo = 6;
int Yo = 11;
select(Xo, Yo);
lcd.refresh();
wait(1.0);
int box = 0;
while( pad.check_event(Gamepad::A_PRESSED) == false) {
int d = pad.get_direction();
if (d == S && box == 0 ||d == S && box == 1) {
deselect(Xo,Yo);
Yo = Yo + 16;
select(Xo,Yo);
lcd.refresh();
box = box + 1;
wait(1.0);
} else if (d == N && box == 1||d == N && box == 2) {
deselect(Xo,Yo);
Yo = Yo - 16;
select(Xo,Yo);
lcd.refresh();
box = box - 1;
wait(1.0);
}
}
return box;
}
float rndm(int RA)
{
int R = rand() %2;
if (R ==1) {
} else {
if ( RA <= 6 ) {
R = R;
} else if ( RA >= 13 ) {
R = R + 4;
} else {
R = R + 2;
}
}
return R;
}
void battleStats()
{
std::string pkn = pk.Name();
std::string pkl = pk.Level();
char aa[50];
char bb[50];
strncpy(aa, pkn.c_str(), sizeof(aa));
strncpy(bb, pkl.c_str(), sizeof(bb));
lcd.printString(aa,2,4);
lcd.printString(bb,2,5);
lcd.refresh();
wait(2.0);
lcd.clear();
lcd.printString(aa,2,4);
}
void drawFight()
{
lcd.clear();
srand(time(NULL));
std::string PokemonNames[18] = {"Charmander","Cyndaquil","Torchic","Chimchar","Tepig","Fennekin","Bulbasaur","Chikorita","Treeko","Turtwig","Snivy","Chespin","Squirtle","Totodile","Mudkip","Piplup","Oshawott","Froakie"};
Pokemon enemy[6] = {Pokemon(5,20,Fire), Pokemon(10,30,Fire), Pokemon(5,20,Grass), Pokemon(10,30,Grass), Pokemon(5,20,Water), Pokemon(10,30,Water)};
int ene = rand() % 18;
int ene2 = rndm(ene);
std::string Pokename = PokemonNames[ene];
Pokemon opponent = enemy[ene2];
char buffer[64];
std::string nameStr = Pokename;
strncpy(buffer, nameStr.c_str(), sizeof(buffer));
lcd.printString("A wild",25,2);
lcd.printString(buffer,18,3);
lcd.printString("appeared",20,4);
lcd.refresh();
wait(2.0);
lcd.clear();
lcd.printString(buffer,35,0);
lcd.printString("LVL:??",35,1);
battleStats();
lcd.printString(buffer,35,0);
char HP1[10];
char HP2[10];
int HPOT;
int HPAT;
int HPO = HPOT = pk.HPO(opponent);
int HPA = HPAT = pk.HPA();
int win = 0; //1 = win, 2 = loss, 3 = draw
// After HP cycles past 0, The HP counter goes to above 429,000,000 ;
//
while ( win == 0 ) {
HPAT = HPAT - pk.OpponentTurn(opponent);
HPOT = HPOT - pk.YourTurn(opponent);
wait(1.5);
if( HPOT >> HPO) {
win = 1;
lcd.printString("HP:0",2,5);
pk.win(lcd);
} else if( HPAT >> HPA) {
win = 2;
lcd.printString("HP:0",35,1);
} else if( HPOT >> HPO && HPAT >> HPA) {
win = 3;
lcd.printString("HP:0",2,5);
lcd.printString("HP:0",35,1);
} else {
lcd.drawRect(2,40,50,8,FILL_WHITE);
lcd.drawRect(35,8,50,8,FILL_WHITE);
sprintf(HP1, "HP:%u",HPAT);
sprintf(HP2, "HP:%u",HPOT);
lcd.printString(HP1,2,5);
lcd.printString(HP2,35,1);
lcd.refresh();
}
}
sc.Battle(lcd, win);
lcd.refresh();
wait(2.0);
pad.init();
}
void drawPoke()
{
lcd.clear();
while(pad.check_event(Gamepad::B_PRESSED) == false) {
std::string pkn = pk.Name();
std::string pkl = pk.Level();
std::string pkh = pk.HP();
std::string pkt = pk.Type();
char a[50];
char b[50];
char c[50];
char d[50];
strncpy(a, pkn.c_str(), sizeof(a));
strncpy(b, pkl.c_str(), sizeof(b));
strncpy(c, pkt.c_str(), sizeof(c));
strncpy(d, pkh.c_str(), sizeof(d));
lcd.printString("Pokemon:",2,0);
lcd.printString(a,2,1);
lcd.printString(b,2,2);
lcd.printString(c,2,3);
lcd.printString(d,2,4);
lcd.printString(" B = Back ",24,5);
lcd.refresh();
}
}
void settings()
{
lcd.clear();
int bright = 1;
lcd.printString("SET BRIGHTNESS", 2, 20);
lcd.printString("B = BACK", 4, 20);
lcd.refresh();
while(pad.check_event(Gamepad::B_PRESSED) == false) {
bright = pad.read_pot();
float brightness = 0.5*bright;
lcd.setBrightness(brightness);
lcd.refresh();
}
}
