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Dependencies: N5110 Ping_Pong beep mbed Servo
menu_funtions/menu.h
- Committer:
- el14jpps
- Date:
- 2017-04-15
- Revision:
- 9:80898ce9d4d5
- Parent:
- 5:722864843189
File content as of revision 9:80898ce9d4d5:
/** @file menu.h @brief Header file containing funtions used for my menu . @code The library N5110 belongs to Dr Evans */ #include "N5110.h" #include "beep.h" N5110 lcd1(PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); Beep buzzer(PTA2); void pongGame(); /** This is a funtion made for the whole code */ void gameOfLife(); void calibrateJoystick(); void updateJoystick(); void menu_intro() { lcd1.init(); // This funtion is used to inisicalise the lcd lcd1.setBrightness(0); wait(1); lcd1.setBrightness(1); buzzer.beep(500,0.5); lcd1.printString("LOADING. ",5,2); wait(1); lcd1.setBrightness(0); wait(1); lcd1.setBrightness(1); lcd1.clear(); buzzer.beep(500,0.5); lcd1.printString("LOADING.. ",5,2); lcd1.setBrightness(1); wait(1); lcd1.setBrightness(0); wait(1); lcd1.clear(); buzzer.beep(500,0.5); lcd1.printString("LOADING...",5,2); // buzzer.beep(900,0.5); lcd1.setBrightness(1); wait(1); lcd1.setBrightness(0); wait(1); lcd1.printString("LOADING...",5,2); // buzzer.beep(800,0.5); lcd1.setBrightness(1.0); /** the following funtions are to make different buzzer increase in size to make it look like a explosion.*/ lcd1.drawCircle(WIDTH/2,HEIGHT/2,8,1); // x,y,radius,black fill. buzzer.beep(500,0.5); lcd1.drawCircle(WIDTH/2,HEIGHT/2,10,2); /** x,y,radius,white fill.*/ wait(0.020); buzzer.beep(600,0.2); lcd1.drawCircle(WIDTH/2,HEIGHT/2,15,1); /** x,y,radius,transparent with outline.*/ wait(0.030); buzzer.beep(700,0.2); lcd1.drawCircle(WIDTH/2,HEIGHT/2,20,0); wait(0.020); buzzer.beep(800,0.2); lcd1.drawCircle(WIDTH/2,HEIGHT/2,25,1); /** x,y,radius,white fill.*/ wait(0.030); buzzer.beep(900,0.2); lcd1.drawCircle(WIDTH/2,HEIGHT/2,30,1); /** x,y,radius,transparent with outline.*/ wait(0.020); buzzer.beep(1000,0.2); lcd1.drawCircle(WIDTH/2,HEIGHT/2,35,2); wait(0.030); buzzer.beep(1200,0.2); lcd1.drawCircle(WIDTH/2,HEIGHT/2,40,1); /** x,y,radius,white fill.*/ wait(0.020); buzzer.beep(1300,0.2); lcd1.drawCircle(WIDTH/2,HEIGHT/2,45,0); /** x,y,radius,transparent with outline.*/ wait(0.030); buzzer.beep(1400,0.2); lcd1.drawCircle(WIDTH/2,HEIGHT/2,50,2); wait(0.020); buzzer.beep(1500,0.2); lcd1.refresh(); /** need to refresh screen after drawing buzzer.*/ lcd1.clear(); } void tone1() { buzzer.beep(1500,0.1); wait(0.3); buzzer.beep(1500,0.2); buzzer.beep(1500,0.3); buzzer.beep(1500,0.4); buzzer.beep(1500,0.5); } void tone2() { buzzer.beep(400,0.5); wait(0.1); buzzer.beep(600,0.4); wait(0.1); buzzer.beep(500,0.3); wait(0.1); buzzer.beep(400,0.2); wait(0.1); }