ELEC2645 (2015/16) / Mbed 2 deprecated Targetpractice

Dependencies:   N5110 mbed

main.h

Committer:
el15yc
Date:
2016-05-05
Revision:
1:412410b64834
Parent:
0:6acec66462d7
Child:
2:eb6d811f9256

File content as of revision 1:412410b64834:

//    VCC,SCE,RST,D/C,MOSI,SCLK,LED
N5110 lcd (PTE26 , PTA0 , PTC4 , PTD0, PTD2 , PTD1 , PTC3);
// Can also power (VCC) directly from VOUT (3.3 V) -
// Can give better performance due to current limitation from GPIO pin

#define DIRECTION_TOLERANCE 0.05
 
// connections for joystick
DigitalIn button(PTB18);
AnalogIn xPot(PTB2);
AnalogIn yPot(PTB3);
 
// timer to regularly read the joystick
Ticker pollJoystick;

// Serial for debug
Serial serial(USBTX,USBRX);
 
// create enumerated type (0,1,2,3 etc. for direction)
// could be extended for diagonals etc.
enum DirectionName {
    UP,
    DOWN,
    LEFT,
    RIGHT,
    CENTRE,
    UNKNOWN
};
 
// struct for Joystick
typedef struct JoyStick Joystick;
struct JoyStick {
    float x;    // current x value
    float x0;   // 'centred' x value
    float y;    // current y value
    float y0;   // 'centred' y value
    int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
    DirectionName direction;  // current direction
};
// create struct variable
Joystick joystick;
 

// function prototypes
void calibrateJoystick();
void updateJoystick();




int printFlag = 0;
int x1=42;       //x value of the start point to draw the line1 of the crosshair
int y1=19;       //y value of the start point to draw the line1 of the crosshair
int x2=42;       //x value of the end point to draw the line1 of the crosshair
int y2=29;       //y value of the end point to draw the line1 of the crosshair
int x3=37;       //x value of the start point to draw the line2 of the crosshair
int y3=24;       //y value of the start point to draw the line2 of the crosshair
int x4=47;       //x value of the end point to draw the line2 of the crosshair
int y4=24;       //y value of the end point to draw the line2 of the crosshair
int x5=10;       //x value for target 1
int y5=20;       //y value for target 1
int x6=40;       //x value for target 2
int y6=30;       //y value for target 2
int x7=30;       //x value for target 3
int y7=10;       //y value for target 3
int x8=60;       //x value for target 4
int y8=15;       //y value for target 4
int opentimes=0; //the  value to draw a circle in the opening animation
int r2=2;        //the  value of radius to darw the circle in the opening animation
int colour=0;    //the  value of clour of the target1
int colour1=0;   //the  value of clour of the target1
int colour2=0;   //the  value of clour of the target1
int colour3=0;   //the  value of clour of the target1
int moves=0;     //the value of the progress bar