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Dependencies: Joystick N5110 SDFileSystem beep fsmMenu mbed
Fork of SnakeProjectRev1 by
Diff: main.cpp
- Revision:
- 0:fcb5a32bc2fc
- Child:
- 1:97ac723959f2
diff -r 000000000000 -r fcb5a32bc2fc main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Mar 30 15:41:38 2016 +0000 @@ -0,0 +1,222 @@ +/* Joystick + +Example code of how to read a joystick + +https://www.sparkfun.com/products/9032 + +Craig A. Evans +7 March 2015 +*/ + +#include "mbed.h" +#include "N5110.h" + +// change this to alter tolerance of joystick direction +#define DIRECTION_TOLERANCE 0.05 + +// VCC, SCE, RST, D/C, MOSI, SCLK, LED +N5110 lcd (PTD3, PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); +// Can also power (VCC) directly from VOUT (3.3 V) - +// Can give better performance due to current limitation from GPIO pin + +// connections for joystick +DigitalIn button(PTB18); +AnalogIn xPot(PTB2); +AnalogIn yPot(PTB3); + +// buttons to simulate joystick +DigitalIn upButton(PTB19); +DigitalIn downButton(PTC1); +DigitalIn leftButton(SW3); +DigitalIn rightButton(SW2); + + +// timer to regularly read the joystick +Ticker pollJoystick; +// Serial for debug +Serial serial(USBTX,USBRX); + +// create enumerated type (0,1,2,3 etc. for direction) +// could be extended for diagonals etc. +enum DirectionName { + UP, + DOWN, + LEFT, + RIGHT, + CENTRE, + UNKNOWN +}; + +/// create enumerated type (0,1,2,3 etc. for current direction snake is travelling (not joystick reading)) +enum CurrentDirection { + up, + down, + left, + right, + centre, +}; +CurrentDirection currentDirection = centre; /// intialise direction at beginning + +// struct for Joystick +typedef struct JoyStick Joystick; +struct JoyStick { + float x; // current x value + float x0; // 'centred' x value + float y; // current y value + float y0; // 'centred' y value + int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) + DirectionName direction; // current direction +}; +// create struct variable +Joystick joystick; + + + +int printFlag = 0; + +// function prototypes +void calibrateJoystick(); +void updateJoystick(); + +int main() +{ + calibrateJoystick(); // get centred values of joystick + pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second + upButton.mode(PullDown); + downButton.mode(PullDown); + + int i = 41; + int j = 23; + + lcd.init(); + lcd.drawRect(i,j,2,2,1); + + while(1) { + + if (printFlag) { // if flag set, clear flag and print joystick values to serial port + printFlag = 0; + serial.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button); + + // check joystick direction + if (joystick.direction == UP) + serial.printf(" UP\n"); + if (joystick.direction == DOWN) + serial.printf(" DOWN\n"); + if (joystick.direction == LEFT) + serial.printf(" LEFT\n"); + if (joystick.direction == RIGHT) + serial.printf(" RIGHT\n"); + if (joystick.direction == CENTRE) + serial.printf(" CENTRE\n"); + if (joystick.direction == UNKNOWN) + serial.printf(" Unsupported direction\n"); + + if (leftButton == 0) { + if (currentDirection != right) { + currentDirection = left; + } + while (currentDirection == left) { + lcd.clear(); + i--; + lcd.drawRect(i,j,2,2,1); + wait(1.0); + } + } + if (rightButton == 0) { + if (currentDirection != left) { + currentDirection = right; + } + while (currentDirection == right) { + lcd.clear(); + i++; + lcd.drawRect(i,j,2,2,1); + wait(1.0); + } + } + if (upButton == 1) { + if (currentDirection != down) { + currentDirection = up; + } + while (currentDirection == up) { + lcd.clear(); + j--; + lcd.drawRect(i,j,2,2,1); + wait(1.0); + } + } + if (downButton == 1) { + if (currentDirection != up) { + currentDirection = down; + } + while (currentDirection == down) { + lcd.clear(); + j++; + lcd.drawRect(i,j,2,2,1); + wait(1.0); + } + } + /*if (joystick.direction == CENTRE) { + if (currentDirection == left) { + lcd.clear(); + i--; + lcd.drawRect(i,j,2,2,1); + } + else if (currentDirection == right) { + lcd.clear(); + i++; + lcd.drawRect(i,j,2,2,1); + } + else if (currentDirection == up) { + lcd.clear(); + j--; + lcd.drawRect(i,j,2,2,1); + } + else if (currentDirection == down) { + lcd.clear(); + j++; + lcd.drawRect(i,j,2,2,1); + } + } */ + + + } + + } +} + +// read default positions of the joystick to calibrate later readings +void calibrateJoystick() +{ + button.mode(PullDown); + // must not move during calibration + joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) + joystick.y0 = yPot; +} +void updateJoystick() +{ + // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) + joystick.x = xPot - joystick.x0; + joystick.y = yPot - joystick.y0; + // read button state + joystick.button = button; + + // calculate direction depending on x,y values + // tolerance allows a little lee-way in case joystick not exactly in the stated direction + if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { + joystick.direction = CENTRE; + } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { + joystick.direction = UP; + } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { + joystick.direction = DOWN; + } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { + joystick.direction = RIGHT; + } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { + joystick.direction = LEFT; + } else { + joystick.direction = UNKNOWN; + } + + // set flag for printing + printFlag = 1; +} + \ No newline at end of file