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Dependencies: Joystick N5110 SDFileSystem beep fsmMenu mbed
Fork of SnakeProjectRev1 by
main.cpp
- Committer:
- meurigp
- Date:
- 2016-04-05
- Revision:
- 1:97ac723959f2
- Parent:
- 0:fcb5a32bc2fc
- Child:
- 2:663b9aadf00c
File content as of revision 1:97ac723959f2:
/* Joystick Example code of how to read a joystick https://www.sparkfun.com/products/9032 Craig A. Evans 7 March 2015 */ #include "mbed.h" #include "N5110.h" // change this to alter tolerance of joystick direction #define DIRECTION_TOLERANCE 0.05 // VCC, SCE, RST, D/C, MOSI, SCLK, LED N5110 lcd (PTD3, PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); // Can also power (VCC) directly from VOUT (3.3 V) - // Can give better performance due to current limitation from GPIO pin // connections for joystick DigitalIn button(PTB18); AnalogIn xPot(PTC11); AnalogIn yPot(PTC10); // buttons to simulate joystick InterruptIn upButton(PTB19); InterruptIn downButton(PTC1); InterruptIn leftButton(SW3); InterruptIn rightButton(SW2); // flag - must be volatile as changes within ISR // g_ prefix makes it easier to distinguish it as global volatile int g_right_flag = 0; volatile int g_left_flag = 0; volatile int g_up_flag = 0; volatile int g_down_flag = 0; // function prototypes void left_isr(); void right_isr(); void up_isr(); void down_isr(); // SW2 has a pull-up resistor, so the pin will be at 3.3 V by default // and fall to 0 V when pressed. We therefore need to look for a falling edge // on the pin to fire the interrupt sw2.fall(&sw2_isr); sw3.fall(&sw3_isr); // since SW2 has an external pull-up, we should disable to internal pull-down // resistor that is enabled by default using InterruptIn sw2.mode(PullNone); sw3.mode(PullNone); // timer to regularly read the joystick Ticker pollJoystick; // Serial for debug Serial serial(USBTX,USBRX); // create enumerated type (0,1,2,3 etc. for direction) // could be extended for diagonals etc. enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; /// create enumerated type (0,1,2,3 etc. for current direction snake is travelling (not joystick reading)) enum CurrentDirection { up, down, left, right, centre, }; CurrentDirection currentDirection = centre; /// intialise direction at beginning // struct for Joystick typedef struct JoyStick Joystick; struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; // create struct variable Joystick joystick; int printFlag = 0; // function prototypes void calibrateJoystick(); void updateJoystick(); int main() { calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second upButton.mode(PullDown); downButton.mode(PullDown); int i = 41; int j = 23; lcd.init(); lcd.drawRect(i,j,2,2,1); while(1) { if (printFlag) { // if flag set, clear flag and print joystick values to serial port printFlag = 0; serial.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button); // check joystick direction if (joystick.direction == UP) serial.printf(" UP\n"); if (joystick.direction == DOWN) serial.printf(" DOWN\n"); if (joystick.direction == LEFT) serial.printf(" LEFT\n"); if (joystick.direction == RIGHT) serial.printf(" RIGHT\n"); if (joystick.direction == CENTRE) serial.printf(" CENTRE\n"); if (joystick.direction == UNKNOWN) serial.printf(" Unsupported direction\n"); if (leftButton == 0) { if (currentDirection != right) { // user can't turn opposite way currentDirection = left; // direct enum updated } while (currentDirection == left) { // enters left movement loop lcd.clear(); i -= 3; // shifts three pixels (snake thickness) lcd.drawRect(i,j,2,2,1); wait(1.0); if (upButton == 1) { currentDirection = up; // direction enum updated, this while loop ends, up while loop starts } if (downButton == 1) { currentDirection = down; // direction enum updated, this while loop ends, down while loop starts } } } if (rightButton == 0) { if (currentDirection != left) { currentDirection = right; } while (currentDirection == right) { lcd.clear(); i += 3; lcd.drawRect(i,j,2,2,1); wait(1.0); if (upButton == 1) { currentDirection = up; // direction enum updated, this while loop ends, up while loop starts } if (downButton == 1) { currentDirection = down; // direction enum updated, this while loop ends, down while loop starts } } } if (upButton == 1) { if (currentDirection != down) { currentDirection = up; } while (currentDirection == up) { lcd.clear(); j -= 3; lcd.drawRect(i,j,2,2,1); wait(1.0); if (leftButton == 0) { currentDirection = left; // direction enum updated, this while loop ends, left while loop starts } if (rightButton == 0) { currentDirection = right; // direction enum updated, this while loop ends, right while loop starts } } } if (downButton == 1) { if (currentDirection != up) { currentDirection = down; } while (currentDirection == down) { lcd.clear(); j += 3; lcd.drawRect(i,j,2,2,1); wait(1.0); if (leftButton == 0) { currentDirection = left; // direction enum updated, this while loop ends, left while loop starts } if (rightButton == 0) { currentDirection = right; // direction enum updated, this while loop ends, right while loop starts } } } } } } // read default positions of the joystick to calibrate later readings void calibrateJoystick() { button.mode(PullDown); // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.x = xPot - joystick.x0; joystick.y = yPot - joystick.y0; // read button state joystick.button = button; // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; } else { joystick.direction = UNKNOWN; } // set flag for printing printFlag = 1; } void left_isr() { g_left_flag = 1; // set flag in ISR } void right_isr() { g_right_flag = 1; // set flag in ISR } void up_isr() { g_up_flag = 1; // set flag in ISR } void down_isr() { g_down_flag = 1; // set flag in ISR }