![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
The final(?) edition of el14jbed's ELEC2645 project
Dependencies: N5110 SDFileSystem mbed
Jacob Markl 200852678
Main.h
- Committer:
- horizontalwolf
- Date:
- 2016-05-05
- Revision:
- 0:cba7494d5dff
File content as of revision 0:cba7494d5dff:
/** @file Main.h @brief The header file containing the main functions for the game. @brief Revision 9.9. @author Jacob Markl @date May 2016 */ #ifndef MAIN_H #define MAIN_H #include "mbed.h" #include "N5110.h" #include <vector> /** Initialises the mbed and peripherals */ void init_K64F(); /** Toggles the Up button flag */ void BUI_isr(); /** Toggles the Right button flag */ void BRI_isr(); /** Toggles the Down button flag */ void BDI_isr(); /** Toggles the Left button flag */ void BLI_isr(); /** Toggles the A button flag */ void BAI_isr(); /** Toggles the B button flag */ void BBI_isr(); /** Selects the current layout and bulids the map for the game, with the sprites for each point @param mapnumber - the current mapnumber, passed from the game function @returns a filled g_screen array */ void map_builder(int mapnumber); /** Bulids the current player sprite for the game and draws it on g_screen */ void player_builder(); /** Draws the screen onto the lcd. Loops through g_screen and sets each pixel */ void screen_builder(); /** changes the next location and direction of the player sprite based on the inputs from the player */ void player_movement(); /** calls the attack animation and checks for the mobs in the attacked space */ void Attack(); /** calculates and displays the stats on the side of the screen */ void stats(); /** toggles the timer1 flag */ void timer1_isr(); /** toggles the timer 2 flag */ void timer2_isr(); /** checks each button flag for the next movement or action */ void buttons(); /** initializes the game variables */ void init_game(); /** raises the isidle flag when triggered */ void outidle(); /** shows the win screen and calls the score saving function */ void win(); /** show the lose screen and calls the score saving function */ void lose(); /** displays the main menu and controls the inputs for it */ void main_menu(); /** displays the game screen and stats, runs untill the win or lose screen is called */ void game(); /** displays the settings menu and controls the inputs for it */ void settings(); /** sorts the current score into the high score array */ void addtopscore(); /** displayes the highscore screen */ void highscores(); /** displays the tutorial for the game */ void tutorial(); /** turns the current note off when called from tout */ void timeoutsound(); /** shows the intro screen for the game */ void startscreen(); /** draws lines for the tutorial */ void drawlines(); /** pauses on the Level 2 intro screen between levels */ void level2screen(); #endif