The final(?) edition of el14jbed's ELEC2645 project

Dependencies:   N5110 SDFileSystem mbed

Jacob Markl 200852678

Revision:
0:cba7494d5dff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Main.h	Thu May 05 13:33:38 2016 +0000
@@ -0,0 +1,144 @@
+/**
+@file Main.h
+@brief The header file containing the main functions for the game.
+@brief Revision 9.9.
+@author Jacob Markl
+@date   May 2016
+*/
+#ifndef MAIN_H
+#define MAIN_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include <vector>
+
+
+
+
+/**
+Initialises the mbed and peripherals
+*/
+void init_K64F();
+
+/**
+Toggles the Up button flag
+*/
+void BUI_isr();
+/**
+Toggles the Right button flag
+*/
+void BRI_isr();
+/**
+Toggles the Down button flag
+*/
+void BDI_isr();
+/**
+Toggles the Left button flag
+*/
+void BLI_isr();
+/**
+Toggles the A button flag
+*/
+void BAI_isr();
+/**
+Toggles the B button flag
+*/
+void BBI_isr();
+/**
+Selects the current layout and bulids the map for the game, with the sprites for each point
+@param mapnumber - the current mapnumber, passed from the game function
+@returns a filled g_screen array
+*/
+void map_builder(int mapnumber);
+/**
+Bulids the current player sprite for the game and draws it on g_screen
+*/
+void player_builder();
+/**
+Draws the screen onto the lcd. Loops through g_screen and sets each pixel
+*/
+void screen_builder();
+/**
+changes the next location and direction of the player sprite based on the inputs from the player
+*/
+void player_movement();
+/**
+calls the attack animation and checks for the mobs in the attacked space
+*/
+void Attack();
+/**
+calculates and displays the stats on the side of the screen
+*/
+void stats();
+/**
+toggles the timer1 flag
+*/
+void timer1_isr();
+/**
+toggles the timer 2 flag
+*/
+void timer2_isr();
+/**
+checks each button flag for the next movement or action
+*/
+void buttons();
+/**
+initializes the game variables
+*/
+void init_game();
+/**
+raises the isidle flag when triggered
+*/
+void outidle();
+/**
+shows the win screen and calls the score saving function
+*/
+void win();
+/**
+show the lose screen and calls the score saving function
+*/
+void lose();
+/**
+displays the main menu and controls the inputs for it
+*/
+void main_menu();
+/**
+displays the game screen and stats, runs untill the win or lose screen is called
+*/
+void game();
+/**
+displays the settings menu and controls the inputs for it
+*/
+void settings();
+
+/**
+sorts the current score into the high score array
+*/
+void addtopscore();
+/**
+displayes the highscore screen
+*/
+void highscores();
+/**
+displays the tutorial for the game
+*/
+void tutorial();
+/**
+turns the current note off when called from tout
+*/
+void timeoutsound();
+/**
+shows the intro screen for the game
+*/
+void startscreen();
+/**
+draws lines for the tutorial
+*/
+void drawlines();
+/**
+pauses on the Level 2 intro screen between levels
+*/
+void level2screen();
+
+
+#endif
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