Space Invaders - Embedded Systems Project 15/16 - Avinash Patel 200860407
Dependencies: Joystick N5110 SDFileSystem mbed
main.cpp@3:544b59d60ab8, 2016-03-27 (annotated)
- Committer:
- avi23
- Date:
- Sun Mar 27 18:47:07 2016 +0000
- Revision:
- 3:544b59d60ab8
- Parent:
- 2:d34c95990605
- Child:
- 4:a99953ef9e42
Cannon shot actually fades out
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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avi23 | 1:b300d052d549 | 1 | /* |
avi23 | 1:b300d052d549 | 2 | Space Invaders - Avinash Patel 200860407 |
avi23 | 1:b300d052d549 | 3 | |
avi23 | 1:b300d052d549 | 4 | Week 19 - Set up joystick class |
avi23 | 1:b300d052d549 | 5 | Week 20 - Changed to space invaders as constrained too much by screen resolution |
avi23 | 1:b300d052d549 | 6 | - Core cannon is drawn and can move, enemies are visible and they switch between states every second |
avi23 | 2:d34c95990605 | 7 | Week 21 - Begun to set up barriers |
avi23 | 1:b300d052d549 | 8 | */ |
avi23 | 0:427469992efe | 9 | #include "mbed.h" |
avi23 | 0:427469992efe | 10 | #include "N5110.h" |
avi23 | 0:427469992efe | 11 | |
avi23 | 2:d34c95990605 | 12 | //Direction invaders are travelling |
avi23 | 2:d34c95990605 | 13 | #define LEFT 0 |
avi23 | 2:d34c95990605 | 14 | #define RIGHT 1 |
avi23 | 2:d34c95990605 | 15 | |
avi23 | 2:d34c95990605 | 16 | //Preprocessor for screen map |
avi23 | 0:427469992efe | 17 | #define EMPTY 0 |
avi23 | 2:d34c95990605 | 18 | #define CANNON 1 |
avi23 | 2:d34c95990605 | 19 | #define SMALL 2 |
avi23 | 2:d34c95990605 | 20 | #define MEDIUM 3 |
avi23 | 2:d34c95990605 | 21 | #define LARGE 4 |
avi23 | 2:d34c95990605 | 22 | #define BARRIER 5 |
avi23 | 2:d34c95990605 | 23 | #define UFO 6 |
avi23 | 2:d34c95990605 | 24 | #define CANNON_SHOT 7 |
avi23 | 0:427469992efe | 25 | |
avi23 | 0:427469992efe | 26 | //Joystick Class |
avi23 | 0:427469992efe | 27 | class Joystick |
avi23 | 0:427469992efe | 28 | { |
avi23 | 0:427469992efe | 29 | public: |
avi23 | 0:427469992efe | 30 | Joystick(PinName x_axis_pin, PinName y_axis_pin, PinName button_pin) { |
avi23 | 0:427469992efe | 31 | //Dynamically allocates the pins |
avi23 | 0:427469992efe | 32 | x_axis_ = new AnalogIn(x_axis_pin); |
avi23 | 0:427469992efe | 33 | y_axis_ = new AnalogIn(y_axis_pin); |
avi23 | 0:427469992efe | 34 | button_ = new InterruptIn(button_pin); |
avi23 | 0:427469992efe | 35 | } |
avi23 | 0:427469992efe | 36 | |
avi23 | 0:427469992efe | 37 | //Initalises the Joystick |
avi23 | 0:427469992efe | 38 | //Sets up the ISRs and grabs the offsets for each axis |
avi23 | 0:427469992efe | 39 | void init() { |
avi23 | 0:427469992efe | 40 | //Sets up the button ISR |
avi23 | 0:427469992efe | 41 | button_->mode(PullUp); |
avi23 | 0:427469992efe | 42 | button_->fall(this, &Joystick::button_isr); |
avi23 | 0:427469992efe | 43 | |
avi23 | 0:427469992efe | 44 | //Initalises the vairables and flags |
avi23 | 0:427469992efe | 45 | x_offset_ = 0; |
avi23 | 0:427469992efe | 46 | y_offset_ = 0; |
avi23 | 0:427469992efe | 47 | g_button_flag_ = 0; |
avi23 | 0:427469992efe | 48 | |
avi23 | 0:427469992efe | 49 | //Samples the joystick 5 times and takes an average to get the offset |
avi23 | 0:427469992efe | 50 | float x_sum = 0; |
avi23 | 0:427469992efe | 51 | float y_sum = 0; |
avi23 | 0:427469992efe | 52 | |
avi23 | 0:427469992efe | 53 | for (int i = 0; i < 5; i++) { |
avi23 | 0:427469992efe | 54 | x_sum += x_axis_->read(); |
avi23 | 0:427469992efe | 55 | y_sum += y_axis_->read(); |
avi23 | 0:427469992efe | 56 | } |
avi23 | 0:427469992efe | 57 | |
avi23 | 0:427469992efe | 58 | x_offset_ = 0.5f - x_sum/5.0f; |
avi23 | 0:427469992efe | 59 | y_offset_ = 0.5f - y_sum/5.0f; |
avi23 | 0:427469992efe | 60 | } |
avi23 | 0:427469992efe | 61 | |
avi23 | 0:427469992efe | 62 | //Take 5 readings and returns the average measurement, accounting for joystick offset x and y values |
avi23 | 0:427469992efe | 63 | float GetXValue() { |
avi23 | 0:427469992efe | 64 | |
avi23 | 0:427469992efe | 65 | float x_sum = 0; |
avi23 | 0:427469992efe | 66 | |
avi23 | 0:427469992efe | 67 | for (int i = 0; i < 5; i++) { |
avi23 | 0:427469992efe | 68 | x_sum += x_axis_->read(); |
avi23 | 0:427469992efe | 69 | } |
avi23 | 0:427469992efe | 70 | |
avi23 | 0:427469992efe | 71 | float x_value = x_sum/5.0f + x_offset_; |
avi23 | 0:427469992efe | 72 | |
avi23 | 0:427469992efe | 73 | //Caps the value for the POT between 0 and 1 |
avi23 | 0:427469992efe | 74 | if (x_value < 0.0f) { |
avi23 | 0:427469992efe | 75 | return 0; |
avi23 | 0:427469992efe | 76 | } else if (x_value > 1.0f) { |
avi23 | 0:427469992efe | 77 | return 1; |
avi23 | 0:427469992efe | 78 | } else { |
avi23 | 0:427469992efe | 79 | return x_value; |
avi23 | 0:427469992efe | 80 | } |
avi23 | 0:427469992efe | 81 | } |
avi23 | 0:427469992efe | 82 | |
avi23 | 0:427469992efe | 83 | float GetYValue() { |
avi23 | 0:427469992efe | 84 | |
avi23 | 0:427469992efe | 85 | float y_sum = 0; |
avi23 | 0:427469992efe | 86 | |
avi23 | 0:427469992efe | 87 | for (int i = 0; i < 5; i++) { |
avi23 | 0:427469992efe | 88 | y_sum += y_axis_->read(); |
avi23 | 0:427469992efe | 89 | } |
avi23 | 0:427469992efe | 90 | |
avi23 | 0:427469992efe | 91 | float y_value = y_sum/5.0f + y_offset_; |
avi23 | 0:427469992efe | 92 | |
avi23 | 0:427469992efe | 93 | //Caps the value for the POT between 0 and 1 |
avi23 | 0:427469992efe | 94 | if (y_value < 0.0f) { |
avi23 | 0:427469992efe | 95 | return 0; |
avi23 | 0:427469992efe | 96 | } else if (y_value > 1.0f) { |
avi23 | 0:427469992efe | 97 | return 1; |
avi23 | 0:427469992efe | 98 | } else { |
avi23 | 0:427469992efe | 99 | return y_value; |
avi23 | 0:427469992efe | 100 | } |
avi23 | 0:427469992efe | 101 | } |
avi23 | 0:427469992efe | 102 | |
avi23 | 0:427469992efe | 103 | //Getter and setters for flags |
avi23 | 0:427469992efe | 104 | int get_button_flag() { |
avi23 | 0:427469992efe | 105 | return g_button_flag_; |
avi23 | 0:427469992efe | 106 | } |
avi23 | 0:427469992efe | 107 | |
avi23 | 0:427469992efe | 108 | void set_button_flag(int value) { |
avi23 | 0:427469992efe | 109 | g_button_flag_ = value; |
avi23 | 0:427469992efe | 110 | } |
avi23 | 0:427469992efe | 111 | |
avi23 | 0:427469992efe | 112 | private: |
avi23 | 0:427469992efe | 113 | //Button ISR Method |
avi23 | 0:427469992efe | 114 | void button_isr() { |
avi23 | 0:427469992efe | 115 | g_button_flag_ = 1; |
avi23 | 0:427469992efe | 116 | } |
avi23 | 0:427469992efe | 117 | |
avi23 | 0:427469992efe | 118 | private: |
avi23 | 0:427469992efe | 119 | //Pin inputs |
avi23 | 0:427469992efe | 120 | AnalogIn* x_axis_; |
avi23 | 0:427469992efe | 121 | AnalogIn* y_axis_; |
avi23 | 0:427469992efe | 122 | InterruptIn* button_; |
avi23 | 0:427469992efe | 123 | |
avi23 | 0:427469992efe | 124 | //Stores X and Y offsets |
avi23 | 0:427469992efe | 125 | float x_offset_; |
avi23 | 0:427469992efe | 126 | float y_offset_; |
avi23 | 0:427469992efe | 127 | |
avi23 | 0:427469992efe | 128 | //Stores interrupt flags |
avi23 | 0:427469992efe | 129 | volatile int g_button_flag_; |
avi23 | 0:427469992efe | 130 | }; |
avi23 | 0:427469992efe | 131 | |
avi23 | 0:427469992efe | 132 | // K64F on-board LEDs |
avi23 | 0:427469992efe | 133 | DigitalOut r_led(LED_RED); |
avi23 | 0:427469992efe | 134 | DigitalOut g_led(LED_GREEN); |
avi23 | 0:427469992efe | 135 | DigitalOut b_led(LED_BLUE); |
avi23 | 0:427469992efe | 136 | |
avi23 | 0:427469992efe | 137 | // K64F on-board switches |
avi23 | 0:427469992efe | 138 | InterruptIn sw2(SW2); |
avi23 | 0:427469992efe | 139 | InterruptIn sw3(SW3); |
avi23 | 0:427469992efe | 140 | |
avi23 | 0:427469992efe | 141 | // UART connection for PC |
avi23 | 0:427469992efe | 142 | Serial pc(USBTX,USBRX); |
avi23 | 0:427469992efe | 143 | |
avi23 | 0:427469992efe | 144 | //Joystick |
avi23 | 2:d34c95990605 | 145 | Joystick joystick(PTB2, PTB3, PTB11); |
avi23 | 2:d34c95990605 | 146 | |
avi23 | 2:d34c95990605 | 147 | //Shoot button |
avi23 | 2:d34c95990605 | 148 | InterruptIn shoot_button(PTB18); |
avi23 | 0:427469992efe | 149 | |
avi23 | 0:427469992efe | 150 | //LCD object |
avi23 | 0:427469992efe | 151 | // VCC, SCE, RST, D/C, MOSI, SCLK, LED |
avi23 | 0:427469992efe | 152 | N5110 lcd (PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); |
avi23 | 2:d34c95990605 | 153 | Ticker update_screen; |
avi23 | 2:d34c95990605 | 154 | |
avi23 | 2:d34c95990605 | 155 | //Map holding pixel data of screen |
avi23 | 2:d34c95990605 | 156 | short screen_map[84][48]; |
avi23 | 0:427469992efe | 157 | |
avi23 | 0:427469992efe | 158 | //Ship bit-map and location |
avi23 | 1:b300d052d549 | 159 | int cannon_xpos = 24; |
avi23 | 1:b300d052d549 | 160 | const int cannon_ypos = 43; |
avi23 | 1:b300d052d549 | 161 | Ticker move_cannon; |
avi23 | 1:b300d052d549 | 162 | const bool cannon_bitmap[5][9] = { |
avi23 | 0:427469992efe | 163 | {0, 0, 0, 0, 1, 0, 0, 0, 0}, |
avi23 | 0:427469992efe | 164 | {0, 0, 0, 1, 1, 1, 0, 0, 0}, |
avi23 | 0:427469992efe | 165 | {0, 1, 1, 1, 1, 1, 1, 1, 0}, |
avi23 | 0:427469992efe | 166 | {1, 1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 0:427469992efe | 167 | {1, 1, 1, 1, 1, 1, 1, 1, 1} |
avi23 | 0:427469992efe | 168 | }; |
avi23 | 0:427469992efe | 169 | |
avi23 | 2:d34c95990605 | 170 | Ticker move_cannon_shot; |
avi23 | 2:d34c95990605 | 171 | bool cannon_shot_on_screen = false; |
avi23 | 2:d34c95990605 | 172 | int cannon_shot_x_pos = 28; |
avi23 | 2:d34c95990605 | 173 | int cannon_shot_y_pos = 40; |
avi23 | 2:d34c95990605 | 174 | bool game_over = false; |
avi23 | 2:d34c95990605 | 175 | |
avi23 | 0:427469992efe | 176 | //Enemies |
avi23 | 0:427469992efe | 177 | Ticker move_enemies; |
avi23 | 2:d34c95990605 | 178 | bool invaders_in_state2 = true; |
avi23 | 2:d34c95990605 | 179 | bool invader_direction = RIGHT; |
avi23 | 1:b300d052d549 | 180 | //Struct to store enemy data |
avi23 | 2:d34c95990605 | 181 | struct Invaders { |
avi23 | 0:427469992efe | 182 | int x_pos; |
avi23 | 0:427469992efe | 183 | int y_pos; |
avi23 | 0:427469992efe | 184 | bool is_alive; |
avi23 | 2:d34c95990605 | 185 | } small_invader[5], medium_invader[5], large_invader[5]; |
avi23 | 2:d34c95990605 | 186 | int right_column_alive = 4; |
avi23 | 2:d34c95990605 | 187 | int left_column_alive = 0; |
avi23 | 2:d34c95990605 | 188 | enum LowestInvaderRow {small, medium, large}; |
avi23 | 2:d34c95990605 | 189 | LowestInvaderRow lowest_invader_row_alive = large; |
avi23 | 2:d34c95990605 | 190 | //Limits the first invader can travel |
avi23 | 2:d34c95990605 | 191 | int minimum_invader_x_pos = 0; |
avi23 | 2:d34c95990605 | 192 | int maximum_invader_x_pos = 20; |
avi23 | 1:b300d052d549 | 193 | //Bitmaps for small invaders |
avi23 | 0:427469992efe | 194 | const bool small_invader_bitmap_1[6][8] = { |
avi23 | 0:427469992efe | 195 | {0, 0, 0, 1, 1, 0, 0, 0}, |
avi23 | 0:427469992efe | 196 | {0, 1, 1, 1, 1, 1, 1, 0}, |
avi23 | 0:427469992efe | 197 | {1, 1, 0, 1, 1, 0, 1, 1}, |
avi23 | 0:427469992efe | 198 | {1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 0:427469992efe | 199 | {0, 1, 0, 1, 1, 0, 1, 0}, |
avi23 | 0:427469992efe | 200 | {1, 0, 1, 0, 0, 1, 0, 1} |
avi23 | 0:427469992efe | 201 | }; |
avi23 | 0:427469992efe | 202 | |
avi23 | 0:427469992efe | 203 | const bool small_invader_bitmap_2[6][8] = { |
avi23 | 0:427469992efe | 204 | {0, 0, 0, 1, 1, 0, 0, 0}, |
avi23 | 0:427469992efe | 205 | {0, 1, 1, 1, 1, 1, 1, 0}, |
avi23 | 0:427469992efe | 206 | {1, 1, 0, 1, 1, 0, 1, 1}, |
avi23 | 0:427469992efe | 207 | {1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 0:427469992efe | 208 | {1, 0, 0, 0, 0, 0, 0, 1}, |
avi23 | 0:427469992efe | 209 | {0, 1, 0, 0, 0, 0, 1, 0} |
avi23 | 0:427469992efe | 210 | }; |
avi23 | 1:b300d052d549 | 211 | //Bitmaps for medium invaders |
avi23 | 1:b300d052d549 | 212 | const bool medium_invader_bitmap_1[6][10] = { |
avi23 | 1:b300d052d549 | 213 | {1, 0, 0, 1, 0, 0, 1, 0, 0, 1}, |
avi23 | 1:b300d052d549 | 214 | {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, |
avi23 | 1:b300d052d549 | 215 | {1, 1, 1, 0, 1, 1, 0, 1, 1, 1}, |
avi23 | 1:b300d052d549 | 216 | {0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, |
avi23 | 1:b300d052d549 | 217 | {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, |
avi23 | 1:b300d052d549 | 218 | {0, 1, 0, 0, 0, 0, 0, 0, 1, 0} |
avi23 | 1:b300d052d549 | 219 | }; |
avi23 | 1:b300d052d549 | 220 | |
avi23 | 1:b300d052d549 | 221 | const bool medium_invader_bitmap_2[6][10] = { |
avi23 | 1:b300d052d549 | 222 | {0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, |
avi23 | 1:b300d052d549 | 223 | {0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, |
avi23 | 1:b300d052d549 | 224 | {0, 1, 1, 0, 1, 1, 0, 1, 1, 0}, |
avi23 | 1:b300d052d549 | 225 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 1:b300d052d549 | 226 | {1, 0, 1, 0, 0, 0, 0, 1, 0, 1}, |
avi23 | 1:b300d052d549 | 227 | {0, 0, 0, 1, 1, 1, 1, 0, 0, 0} |
avi23 | 1:b300d052d549 | 228 | }; |
avi23 | 1:b300d052d549 | 229 | //Bitmaps for large invaders |
avi23 | 1:b300d052d549 | 230 | const bool large_invader_bitmap_1[6][12] = { |
avi23 | 2:d34c95990605 | 231 | {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, |
avi23 | 1:b300d052d549 | 232 | {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, |
avi23 | 1:b300d052d549 | 233 | {1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1}, |
avi23 | 1:b300d052d549 | 234 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 1:b300d052d549 | 235 | {0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0}, |
avi23 | 1:b300d052d549 | 236 | {0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0} |
avi23 | 1:b300d052d549 | 237 | }; |
avi23 | 1:b300d052d549 | 238 | |
avi23 | 1:b300d052d549 | 239 | const bool large_invader_bitmap_2[6][12] = { |
avi23 | 2:d34c95990605 | 240 | {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, |
avi23 | 1:b300d052d549 | 241 | {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, |
avi23 | 1:b300d052d549 | 242 | {1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1}, |
avi23 | 1:b300d052d549 | 243 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 1:b300d052d549 | 244 | {0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0}, |
avi23 | 1:b300d052d549 | 245 | {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1} |
avi23 | 1:b300d052d549 | 246 | }; |
avi23 | 1:b300d052d549 | 247 | |
avi23 | 2:d34c95990605 | 248 | //Barriers |
avi23 | 2:d34c95990605 | 249 | struct Barriers { |
avi23 | 2:d34c95990605 | 250 | int x_pos; |
avi23 | 2:d34c95990605 | 251 | int y_pos; |
avi23 | 2:d34c95990605 | 252 | bool before_bitmap[8][14]; |
avi23 | 2:d34c95990605 | 253 | bool after_bitmap[8][14]; |
avi23 | 2:d34c95990605 | 254 | } barrier[3]; |
avi23 | 2:d34c95990605 | 255 | int no_of_barriers = 3; |
avi23 | 2:d34c95990605 | 256 | const bool barrier_bitmap[8][14] = { |
avi23 | 2:d34c95990605 | 257 | {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, |
avi23 | 2:d34c95990605 | 258 | {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, |
avi23 | 2:d34c95990605 | 259 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 2:d34c95990605 | 260 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 2:d34c95990605 | 261 | {1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1}, |
avi23 | 2:d34c95990605 | 262 | {1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1}, |
avi23 | 2:d34c95990605 | 263 | {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1}, |
avi23 | 2:d34c95990605 | 264 | {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1} |
avi23 | 2:d34c95990605 | 265 | }; |
avi23 | 2:d34c95990605 | 266 | |
avi23 | 2:d34c95990605 | 267 | //TEST FOR SPEC UFO |
avi23 | 2:d34c95990605 | 268 | const bool ufo_bitmap[5][14] = { |
avi23 | 2:d34c95990605 | 269 | {0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0}, |
avi23 | 2:d34c95990605 | 270 | {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, |
avi23 | 2:d34c95990605 | 271 | {0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0}, |
avi23 | 2:d34c95990605 | 272 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
avi23 | 2:d34c95990605 | 273 | {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0} |
avi23 | 2:d34c95990605 | 274 | }; |
avi23 | 2:d34c95990605 | 275 | |
avi23 | 2:d34c95990605 | 276 | int row_no = 5; |
avi23 | 2:d34c95990605 | 277 | int col_no = 14; |
avi23 | 0:427469992efe | 278 | |
avi23 | 0:427469992efe | 279 | //ISR Flags |
avi23 | 2:d34c95990605 | 280 | volatile bool g_update_screen_flag = true; |
avi23 | 2:d34c95990605 | 281 | volatile bool g_move_cannon_flag = true; |
avi23 | 2:d34c95990605 | 282 | volatile bool g_shoot_pressed_flag = false; |
avi23 | 2:d34c95990605 | 283 | volatile bool g_move_cannon_shot_flag = false; |
avi23 | 0:427469992efe | 284 | volatile bool g_move_enemies_flag = true; |
avi23 | 0:427469992efe | 285 | |
avi23 | 0:427469992efe | 286 | // function prototypes |
avi23 | 0:427469992efe | 287 | // error function hangs flashing an LED |
avi23 | 0:427469992efe | 288 | void error(); |
avi23 | 0:427469992efe | 289 | // setup serial port |
avi23 | 0:427469992efe | 290 | void init_serial(); |
avi23 | 0:427469992efe | 291 | // set-up the on-board LEDs and switches |
avi23 | 0:427469992efe | 292 | void init_K64F(); |
avi23 | 2:d34c95990605 | 293 | //Init shoot button |
avi23 | 2:d34c95990605 | 294 | void init_shoot(); |
avi23 | 0:427469992efe | 295 | // Added functions |
avi23 | 2:d34c95990605 | 296 | void MoveCannon(); |
avi23 | 0:427469992efe | 297 | void InitSmallInvaders(); |
avi23 | 2:d34c95990605 | 298 | void ClearSmallInvaders(); |
avi23 | 0:427469992efe | 299 | void DrawSmallInvaders(); |
avi23 | 2:d34c95990605 | 300 | void ClearMediumInvaders(); |
avi23 | 1:b300d052d549 | 301 | void InitMediumInvaders(); |
avi23 | 1:b300d052d549 | 302 | void DrawMediumInvaders(); |
avi23 | 1:b300d052d549 | 303 | void InitLargeInvaders(); |
avi23 | 2:d34c95990605 | 304 | void CLearLargeInvaders(); |
avi23 | 1:b300d052d549 | 305 | void DrawLargeInvaders(); |
avi23 | 2:d34c95990605 | 306 | void InitBarriers(); |
avi23 | 2:d34c95990605 | 307 | void DrawBarriers(); |
avi23 | 2:d34c95990605 | 308 | void ShiftInvaderXPositions(); |
avi23 | 2:d34c95990605 | 309 | void ShiftInvaderYPositions(bool new_direction); |
avi23 | 2:d34c95990605 | 310 | //void InitUFO(); |
avi23 | 2:d34c95990605 | 311 | void DrawUFO(); |
avi23 | 2:d34c95990605 | 312 | //void DrawEnemies(struct Invaders invader[], int no_of_invaders); |
avi23 | 2:d34c95990605 | 313 | |
avi23 | 0:427469992efe | 314 | //ISR's |
avi23 | 2:d34c95990605 | 315 | void update_screen_isr(); |
avi23 | 2:d34c95990605 | 316 | void move_cannon_isr(); |
avi23 | 0:427469992efe | 317 | void move_enemies_isr(); |
avi23 | 2:d34c95990605 | 318 | void shoot_pressed_isr(); |
avi23 | 2:d34c95990605 | 319 | void move_cannon_shot_isr(); |
avi23 | 0:427469992efe | 320 | |
avi23 | 2:d34c95990605 | 321 | int down_count = 0; |
avi23 | 0:427469992efe | 322 | |
avi23 | 0:427469992efe | 323 | int main() |
avi23 | 0:427469992efe | 324 | { |
avi23 | 0:427469992efe | 325 | //Initalises the board and perhiperals |
avi23 | 0:427469992efe | 326 | init_K64F(); |
avi23 | 0:427469992efe | 327 | init_serial(); |
avi23 | 2:d34c95990605 | 328 | init_shoot(); |
avi23 | 0:427469992efe | 329 | lcd.init(); |
avi23 | 0:427469992efe | 330 | lcd.clear(); |
avi23 | 0:427469992efe | 331 | |
avi23 | 2:d34c95990605 | 332 | update_screen.attach(&update_screen_isr, 0.05); |
avi23 | 2:d34c95990605 | 333 | move_cannon.attach(&move_cannon_isr, 0.05); |
avi23 | 0:427469992efe | 334 | move_enemies.attach(&move_enemies_isr, 1); |
avi23 | 0:427469992efe | 335 | |
avi23 | 0:427469992efe | 336 | InitSmallInvaders(); |
avi23 | 1:b300d052d549 | 337 | InitMediumInvaders(); |
avi23 | 1:b300d052d549 | 338 | InitLargeInvaders(); |
avi23 | 2:d34c95990605 | 339 | InitBarriers(); |
avi23 | 1:b300d052d549 | 340 | |
avi23 | 2:d34c95990605 | 341 | lcd.refresh(); |
avi23 | 2:d34c95990605 | 342 | |
avi23 | 2:d34c95990605 | 343 | while (true) { |
avi23 | 2:d34c95990605 | 344 | //IF the game is over detach all the tickers |
avi23 | 2:d34c95990605 | 345 | if (game_over) { |
avi23 | 2:d34c95990605 | 346 | move_cannon.detach(); |
avi23 | 2:d34c95990605 | 347 | move_enemies.detach(); |
avi23 | 1:b300d052d549 | 348 | |
avi23 | 2:d34c95990605 | 349 | lcd.clear(); |
avi23 | 2:d34c95990605 | 350 | lcd.printString("Game Over", 1, 2); |
avi23 | 2:d34c95990605 | 351 | } else { |
avi23 | 2:d34c95990605 | 352 | //Updates pixels on the screen |
avi23 | 2:d34c95990605 | 353 | if (g_update_screen_flag) { |
avi23 | 2:d34c95990605 | 354 | g_update_screen_flag = false; |
avi23 | 2:d34c95990605 | 355 | |
avi23 | 2:d34c95990605 | 356 | //Loops through the screen map and sets pixels on the LCD |
avi23 | 2:d34c95990605 | 357 | for (int col = 0; col < 84; col++) { |
avi23 | 2:d34c95990605 | 358 | for (int row = 0; row < 48; row++) { |
avi23 | 2:d34c95990605 | 359 | if (screen_map[col][row]) { |
avi23 | 2:d34c95990605 | 360 | lcd.setPixel(col, row); |
avi23 | 2:d34c95990605 | 361 | } else { |
avi23 | 2:d34c95990605 | 362 | lcd.clearPixel(col, row); |
avi23 | 2:d34c95990605 | 363 | } |
avi23 | 1:b300d052d549 | 364 | } |
avi23 | 1:b300d052d549 | 365 | } |
avi23 | 1:b300d052d549 | 366 | } |
avi23 | 2:d34c95990605 | 367 | //Controls cannon movement |
avi23 | 2:d34c95990605 | 368 | if (g_move_cannon_flag) { |
avi23 | 2:d34c95990605 | 369 | g_move_cannon_flag = false; |
avi23 | 2:d34c95990605 | 370 | |
avi23 | 2:d34c95990605 | 371 | MoveCannon(); |
avi23 | 2:d34c95990605 | 372 | DrawBarriers(); |
avi23 | 2:d34c95990605 | 373 | |
avi23 | 2:d34c95990605 | 374 | lcd.refresh(); |
avi23 | 2:d34c95990605 | 375 | } |
avi23 | 2:d34c95990605 | 376 | //Spawns a player bullet if the shoot button is pressed and there isn't a bullet on the screen |
avi23 | 2:d34c95990605 | 377 | if (g_shoot_pressed_flag) { |
avi23 | 2:d34c95990605 | 378 | g_shoot_pressed_flag = false; |
avi23 | 2:d34c95990605 | 379 | |
avi23 | 3:544b59d60ab8 | 380 | if (!cannon_shot_on_screen) { |
avi23 | 3:544b59d60ab8 | 381 | cannon_shot_on_screen = true; |
avi23 | 3:544b59d60ab8 | 382 | |
avi23 | 3:544b59d60ab8 | 383 | pc.printf("Shot Fired\n"); |
avi23 | 2:d34c95990605 | 384 | |
avi23 | 3:544b59d60ab8 | 385 | //Add 4 to cannon x_pos to get shot x_pos |
avi23 | 3:544b59d60ab8 | 386 | cannon_shot_x_pos = cannon_xpos + 4; |
avi23 | 3:544b59d60ab8 | 387 | cannon_shot_y_pos = 40; |
avi23 | 3:544b59d60ab8 | 388 | move_cannon_shot.attach(&move_cannon_shot_isr, 0.1); |
avi23 | 3:544b59d60ab8 | 389 | } |
avi23 | 2:d34c95990605 | 390 | } |
avi23 | 2:d34c95990605 | 391 | //Move the cannon's shot |
avi23 | 2:d34c95990605 | 392 | if (g_move_cannon_shot_flag) { |
avi23 | 2:d34c95990605 | 393 | g_move_cannon_shot_flag = false; |
avi23 | 2:d34c95990605 | 394 | |
avi23 | 2:d34c95990605 | 395 | //Checks bullet will not go beyond the bounds of the screen map |
avi23 | 2:d34c95990605 | 396 | if (cannon_shot_y_pos > -1) { |
avi23 | 3:544b59d60ab8 | 397 | //Loops throught the shot bitmap and clears the pixels in the screen map |
avi23 | 2:d34c95990605 | 398 | for (int row = 0; row < 3; row++) { |
avi23 | 2:d34c95990605 | 399 | //Clears the position where the bullet was |
avi23 | 2:d34c95990605 | 400 | screen_map[cannon_shot_x_pos][cannon_shot_y_pos + row] = EMPTY; |
avi23 | 2:d34c95990605 | 401 | } |
avi23 | 2:d34c95990605 | 402 | |
avi23 | 2:d34c95990605 | 403 | //Increments the shot going up the screen |
avi23 | 2:d34c95990605 | 404 | cannon_shot_y_pos--; |
avi23 | 2:d34c95990605 | 405 | |
avi23 | 3:544b59d60ab8 | 406 | //Checks to see what the shot hits. If it hits nothing the shot gets pushed to the screen map |
avi23 | 2:d34c95990605 | 407 | for (int row = 0; row < 3; row++) { |
avi23 | 3:544b59d60ab8 | 408 | if (screen_map[cannon_shot_x_pos][cannon_shot_y_pos + row] == SMALL) |
avi23 | 3:544b59d60ab8 | 409 | { |
avi23 | 3:544b59d60ab8 | 410 | pc.printf("Small Hit\n"); |
avi23 | 3:544b59d60ab8 | 411 | cannon_shot_on_screen = false; |
avi23 | 3:544b59d60ab8 | 412 | move_cannon_shot.detach(); |
avi23 | 3:544b59d60ab8 | 413 | break; |
avi23 | 3:544b59d60ab8 | 414 | } else if (screen_map[cannon_shot_x_pos][cannon_shot_y_pos + row] == MEDIUM) { |
avi23 | 3:544b59d60ab8 | 415 | pc.printf("Medium Hit\n"); |
avi23 | 3:544b59d60ab8 | 416 | cannon_shot_on_screen = false; |
avi23 | 3:544b59d60ab8 | 417 | move_cannon_shot.detach(); |
avi23 | 3:544b59d60ab8 | 418 | break; |
avi23 | 3:544b59d60ab8 | 419 | } else if (screen_map[cannon_shot_x_pos][cannon_shot_y_pos + row] == LARGE) { |
avi23 | 3:544b59d60ab8 | 420 | pc.printf("Large Hit\n"); |
avi23 | 3:544b59d60ab8 | 421 | cannon_shot_on_screen = false; |
avi23 | 3:544b59d60ab8 | 422 | move_cannon_shot.detach(); |
avi23 | 3:544b59d60ab8 | 423 | break; |
avi23 | 3:544b59d60ab8 | 424 | } else if (screen_map[cannon_shot_x_pos][cannon_shot_y_pos + row] == BARRIER) { |
avi23 | 3:544b59d60ab8 | 425 | pc.printf("Barrier Hit\n"); |
avi23 | 3:544b59d60ab8 | 426 | cannon_shot_on_screen = false; |
avi23 | 3:544b59d60ab8 | 427 | move_cannon_shot.detach(); |
avi23 | 3:544b59d60ab8 | 428 | break; |
avi23 | 3:544b59d60ab8 | 429 | } else if (screen_map[cannon_shot_x_pos][cannon_shot_y_pos + row] == UFO) { |
avi23 | 3:544b59d60ab8 | 430 | pc.printf("UFO Hit\n"); |
avi23 | 3:544b59d60ab8 | 431 | cannon_shot_on_screen = false; |
avi23 | 3:544b59d60ab8 | 432 | move_cannon_shot.detach(); |
avi23 | 3:544b59d60ab8 | 433 | break; |
avi23 | 3:544b59d60ab8 | 434 | } else { |
avi23 | 3:544b59d60ab8 | 435 | screen_map[cannon_shot_x_pos][cannon_shot_y_pos + row] = CANNON_SHOT; |
avi23 | 2:d34c95990605 | 436 | } |
avi23 | 3:544b59d60ab8 | 437 | } |
avi23 | 3:544b59d60ab8 | 438 | } else { |
avi23 | 3:544b59d60ab8 | 439 | //Loops throught the shot bitmap and clears the pixels in the screen map |
avi23 | 3:544b59d60ab8 | 440 | for (int row = 1; row < 3; row++) { |
avi23 | 3:544b59d60ab8 | 441 | //Clears the position where the bullet was |
avi23 | 3:544b59d60ab8 | 442 | screen_map[cannon_shot_x_pos][cannon_shot_y_pos + row] = EMPTY; |
avi23 | 1:b300d052d549 | 443 | } |
avi23 | 3:544b59d60ab8 | 444 | cannon_shot_on_screen = false; |
avi23 | 1:b300d052d549 | 445 | } |
avi23 | 1:b300d052d549 | 446 | } |
avi23 | 1:b300d052d549 | 447 | } |
avi23 | 2:d34c95990605 | 448 | //Controls enemy movement |
avi23 | 0:427469992efe | 449 | if (g_move_enemies_flag) { |
avi23 | 0:427469992efe | 450 | g_move_enemies_flag = false; |
avi23 | 0:427469992efe | 451 | |
avi23 | 2:d34c95990605 | 452 | //Added stuff to move to function |
avi23 | 2:d34c95990605 | 453 | //Checks which columns of invaders are alive on the right and left sides and changes the limits of the first invader |
avi23 | 2:d34c95990605 | 454 | //MOVE TO COLLISION DETECTION WHEN IT'S DONE |
avi23 | 2:d34c95990605 | 455 | //Checking the left side |
avi23 | 2:d34c95990605 | 456 | for (int i = 0; i < 5; i++) { |
avi23 | 2:d34c95990605 | 457 | if (small_invader[i].is_alive || medium_invader[i].is_alive || large_invader[i].is_alive) { |
avi23 | 2:d34c95990605 | 458 | left_column_alive = i; |
avi23 | 2:d34c95990605 | 459 | break; |
avi23 | 2:d34c95990605 | 460 | } |
avi23 | 2:d34c95990605 | 461 | } |
avi23 | 2:d34c95990605 | 462 | minimum_invader_x_pos = 0 - left_column_alive*13; |
avi23 | 2:d34c95990605 | 463 | //Checking the right side |
avi23 | 2:d34c95990605 | 464 | for (int j = 4; j >= 0; j--) { |
avi23 | 2:d34c95990605 | 465 | if (small_invader[j].is_alive || medium_invader[j].is_alive || large_invader[j].is_alive) { |
avi23 | 2:d34c95990605 | 466 | right_column_alive = j; |
avi23 | 2:d34c95990605 | 467 | break; |
avi23 | 2:d34c95990605 | 468 | } |
avi23 | 2:d34c95990605 | 469 | } |
avi23 | 2:d34c95990605 | 470 | maximum_invader_x_pos = 72 - right_column_alive*13; |
avi23 | 2:d34c95990605 | 471 | |
avi23 | 2:d34c95990605 | 472 | //End of block |
avi23 | 2:d34c95990605 | 473 | |
avi23 | 2:d34c95990605 | 474 | //Clears the old bitmaps |
avi23 | 2:d34c95990605 | 475 | ClearSmallInvaders(); |
avi23 | 2:d34c95990605 | 476 | ClearMediumInvaders(); |
avi23 | 2:d34c95990605 | 477 | CLearLargeInvaders(); |
avi23 | 2:d34c95990605 | 478 | |
avi23 | 2:d34c95990605 | 479 | ShiftInvaderXPositions(); |
avi23 | 2:d34c95990605 | 480 | |
avi23 | 0:427469992efe | 481 | DrawSmallInvaders(); |
avi23 | 1:b300d052d549 | 482 | DrawMediumInvaders(); |
avi23 | 1:b300d052d549 | 483 | DrawLargeInvaders(); |
avi23 | 2:d34c95990605 | 484 | DrawUFO(); |
avi23 | 1:b300d052d549 | 485 | |
avi23 | 2:d34c95990605 | 486 | invaders_in_state2 = !invaders_in_state2; |
avi23 | 0:427469992efe | 487 | |
avi23 | 0:427469992efe | 488 | lcd.refresh(); |
avi23 | 2:d34c95990605 | 489 | |
avi23 | 2:d34c95990605 | 490 | //TEST CODE |
avi23 | 2:d34c95990605 | 491 | |
avi23 | 2:d34c95990605 | 492 | //END |
avi23 | 0:427469992efe | 493 | } |
avi23 | 2:d34c95990605 | 494 | |
avi23 | 0:427469992efe | 495 | sleep(); |
avi23 | 0:427469992efe | 496 | } |
avi23 | 0:427469992efe | 497 | } |
avi23 | 0:427469992efe | 498 | |
avi23 | 0:427469992efe | 499 | void init_K64F() |
avi23 | 0:427469992efe | 500 | { |
avi23 | 0:427469992efe | 501 | // on-board LEDs are active-low, so set pin high to turn them off. |
avi23 | 0:427469992efe | 502 | r_led = 1; |
avi23 | 0:427469992efe | 503 | g_led = 1; |
avi23 | 0:427469992efe | 504 | b_led = 1; |
avi23 | 0:427469992efe | 505 | |
avi23 | 0:427469992efe | 506 | // since the on-board switches have external pull-ups, we should disable the internal pull-down |
avi23 | 0:427469992efe | 507 | // resistors that are enabled by default using InterruptIn |
avi23 | 0:427469992efe | 508 | sw2.mode(PullNone); |
avi23 | 0:427469992efe | 509 | sw3.mode(PullNone); |
avi23 | 0:427469992efe | 510 | |
avi23 | 0:427469992efe | 511 | } |
avi23 | 0:427469992efe | 512 | |
avi23 | 0:427469992efe | 513 | void error() |
avi23 | 0:427469992efe | 514 | { |
avi23 | 0:427469992efe | 515 | while(1) { // if error, hang while flashing error message |
avi23 | 0:427469992efe | 516 | r_led = 0; |
avi23 | 0:427469992efe | 517 | wait(0.2); |
avi23 | 0:427469992efe | 518 | r_led = 1; |
avi23 | 0:427469992efe | 519 | wait(0.2); |
avi23 | 0:427469992efe | 520 | } |
avi23 | 0:427469992efe | 521 | } |
avi23 | 0:427469992efe | 522 | |
avi23 | 0:427469992efe | 523 | void init_serial() |
avi23 | 0:427469992efe | 524 | { |
avi23 | 0:427469992efe | 525 | // set to highest baud - ensure terminal software matches |
avi23 | 0:427469992efe | 526 | pc.baud(115200); |
avi23 | 0:427469992efe | 527 | } |
avi23 | 0:427469992efe | 528 | |
avi23 | 2:d34c95990605 | 529 | void init_shoot() |
avi23 | 0:427469992efe | 530 | { |
avi23 | 2:d34c95990605 | 531 | shoot_button.mode(PullUp); |
avi23 | 2:d34c95990605 | 532 | shoot_button.fall(&shoot_pressed_isr); |
avi23 | 2:d34c95990605 | 533 | |
avi23 | 2:d34c95990605 | 534 | } |
avi23 | 2:d34c95990605 | 535 | |
avi23 | 2:d34c95990605 | 536 | void update_screen_isr() |
avi23 | 2:d34c95990605 | 537 | { |
avi23 | 2:d34c95990605 | 538 | g_update_screen_flag = true; |
avi23 | 0:427469992efe | 539 | } |
avi23 | 0:427469992efe | 540 | |
avi23 | 2:d34c95990605 | 541 | void shoot_pressed_isr() |
avi23 | 2:d34c95990605 | 542 | { |
avi23 | 2:d34c95990605 | 543 | g_shoot_pressed_flag = true; |
avi23 | 2:d34c95990605 | 544 | } |
avi23 | 2:d34c95990605 | 545 | |
avi23 | 2:d34c95990605 | 546 | void move_cannon_shot_isr() |
avi23 | 2:d34c95990605 | 547 | { |
avi23 | 2:d34c95990605 | 548 | g_move_cannon_shot_flag = true; |
avi23 | 2:d34c95990605 | 549 | } |
avi23 | 2:d34c95990605 | 550 | |
avi23 | 2:d34c95990605 | 551 | void move_cannon_isr() |
avi23 | 2:d34c95990605 | 552 | { |
avi23 | 2:d34c95990605 | 553 | g_move_cannon_flag = true; |
avi23 | 2:d34c95990605 | 554 | } |
avi23 | 2:d34c95990605 | 555 | |
avi23 | 2:d34c95990605 | 556 | void MoveCannon() |
avi23 | 0:427469992efe | 557 | { |
avi23 | 0:427469992efe | 558 | //Clears the ship |
avi23 | 0:427469992efe | 559 | for (int col = 0; col < 9; col++) { |
avi23 | 0:427469992efe | 560 | for (int row = 0; row < 5; row++) { |
avi23 | 1:b300d052d549 | 561 | if(cannon_bitmap[row][col]) { |
avi23 | 2:d34c95990605 | 562 | //lcd.clearPixel(cannon_xpos+col, cannon_ypos+row); |
avi23 | 2:d34c95990605 | 563 | screen_map[cannon_xpos+col][cannon_ypos+row] = EMPTY; |
avi23 | 0:427469992efe | 564 | } |
avi23 | 0:427469992efe | 565 | } |
avi23 | 0:427469992efe | 566 | } |
avi23 | 0:427469992efe | 567 | |
avi23 | 0:427469992efe | 568 | //Changes the position of the ship when the joystick is moved, capping at 0 and 75 so it always fits on the screen |
avi23 | 0:427469992efe | 569 | if (joystick.GetXValue() < 0.25f) { |
avi23 | 1:b300d052d549 | 570 | cannon_xpos--; |
avi23 | 1:b300d052d549 | 571 | if (cannon_xpos < 0) { |
avi23 | 1:b300d052d549 | 572 | cannon_xpos = 0; |
avi23 | 0:427469992efe | 573 | } |
avi23 | 0:427469992efe | 574 | } else if (joystick.GetXValue() > 0.75f) { |
avi23 | 1:b300d052d549 | 575 | cannon_xpos++; |
avi23 | 1:b300d052d549 | 576 | if (cannon_xpos > 75) { |
avi23 | 1:b300d052d549 | 577 | cannon_xpos = 75; |
avi23 | 0:427469992efe | 578 | } |
avi23 | 0:427469992efe | 579 | } |
avi23 | 0:427469992efe | 580 | |
avi23 | 0:427469992efe | 581 | //Redraws the ship |
avi23 | 0:427469992efe | 582 | for (int col = 0; col < 9; col++) { |
avi23 | 0:427469992efe | 583 | for (int row = 0; row < 5; row++) { |
avi23 | 1:b300d052d549 | 584 | if(cannon_bitmap[row][col]) { |
avi23 | 2:d34c95990605 | 585 | //lcd.setPixel(cannon_xpos+col, cannon_ypos+row); |
avi23 | 2:d34c95990605 | 586 | screen_map[cannon_xpos+col][cannon_ypos+row] = CANNON; |
avi23 | 0:427469992efe | 587 | } |
avi23 | 0:427469992efe | 588 | } |
avi23 | 0:427469992efe | 589 | } |
avi23 | 0:427469992efe | 590 | } |
avi23 | 0:427469992efe | 591 | |
avi23 | 0:427469992efe | 592 | void move_enemies_isr() |
avi23 | 0:427469992efe | 593 | { |
avi23 | 0:427469992efe | 594 | g_move_enemies_flag = true; |
avi23 | 0:427469992efe | 595 | } |
avi23 | 0:427469992efe | 596 | |
avi23 | 0:427469992efe | 597 | //Sets the position and aliveness of the small invaders |
avi23 | 0:427469992efe | 598 | void InitSmallInvaders() |
avi23 | 0:427469992efe | 599 | { |
avi23 | 2:d34c95990605 | 600 | for (int i = 0; i < 5; i++) { |
avi23 | 1:b300d052d549 | 601 | small_invader[i].x_pos = 2+ (i*13); |
avi23 | 2:d34c95990605 | 602 | small_invader[i].y_pos = 1; |
avi23 | 0:427469992efe | 603 | small_invader[i].is_alive = true; |
avi23 | 0:427469992efe | 604 | } |
avi23 | 0:427469992efe | 605 | } |
avi23 | 0:427469992efe | 606 | |
avi23 | 2:d34c95990605 | 607 | void ClearSmallInvaders() |
avi23 | 2:d34c95990605 | 608 | { |
avi23 | 2:d34c95990605 | 609 | for (int i = 0; i < 5; i++) { |
avi23 | 2:d34c95990605 | 610 | if (!invaders_in_state2) { |
avi23 | 2:d34c95990605 | 611 | for (int col = 0; col < 8; col++) { |
avi23 | 2:d34c95990605 | 612 | for (int row = 0; row < 6; row++) { |
avi23 | 2:d34c95990605 | 613 | if(small_invader_bitmap_1[row][col]) { |
avi23 | 2:d34c95990605 | 614 | //lcd.clearPixel(small_invader[i].x_pos + col, small_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 615 | screen_map[small_invader[i].x_pos + col][small_invader[i].y_pos + row] = EMPTY; |
avi23 | 2:d34c95990605 | 616 | } |
avi23 | 2:d34c95990605 | 617 | } |
avi23 | 2:d34c95990605 | 618 | } |
avi23 | 2:d34c95990605 | 619 | } else { |
avi23 | 2:d34c95990605 | 620 | for (int col = 0; col < 8; col++) { |
avi23 | 2:d34c95990605 | 621 | for (int row = 0; row < 6; row++) { |
avi23 | 2:d34c95990605 | 622 | if(small_invader_bitmap_2[row][col]) { |
avi23 | 2:d34c95990605 | 623 | //lcd.clearPixel(small_invader[i].x_pos + col, small_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 624 | screen_map[small_invader[i].x_pos + col][small_invader[i].y_pos + row] = EMPTY; |
avi23 | 2:d34c95990605 | 625 | } |
avi23 | 2:d34c95990605 | 626 | } |
avi23 | 2:d34c95990605 | 627 | } |
avi23 | 2:d34c95990605 | 628 | } |
avi23 | 2:d34c95990605 | 629 | } |
avi23 | 2:d34c95990605 | 630 | } |
avi23 | 2:d34c95990605 | 631 | |
avi23 | 0:427469992efe | 632 | void DrawSmallInvaders() |
avi23 | 0:427469992efe | 633 | { |
avi23 | 0:427469992efe | 634 | //For each small invader clear and redraws them if they're alive |
avi23 | 2:d34c95990605 | 635 | for (int i = 0; i < 5; i++) { |
avi23 | 0:427469992efe | 636 | //Checks if the invader is alive |
avi23 | 0:427469992efe | 637 | if (small_invader[i].is_alive) { |
avi23 | 0:427469992efe | 638 | //Reads off the bitmap and sets the allowed pixels |
avi23 | 2:d34c95990605 | 639 | if (invaders_in_state2) { |
avi23 | 2:d34c95990605 | 640 | for (int col = 0; col < 8; col++) { |
avi23 | 2:d34c95990605 | 641 | for (int row = 0; row < 6; row++) { |
avi23 | 0:427469992efe | 642 | if(small_invader_bitmap_1[row][col]) { |
avi23 | 2:d34c95990605 | 643 | //lcd.setPixel(small_invader[i].x_pos + col, small_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 644 | screen_map[small_invader[i].x_pos + col][small_invader[i].y_pos + row] = SMALL; |
avi23 | 0:427469992efe | 645 | } |
avi23 | 0:427469992efe | 646 | } |
avi23 | 0:427469992efe | 647 | } |
avi23 | 0:427469992efe | 648 | } else { |
avi23 | 2:d34c95990605 | 649 | for (int col = 0; col < 8; col++) { |
avi23 | 2:d34c95990605 | 650 | for (int row = 0; row < 6; row++) { |
avi23 | 0:427469992efe | 651 | if(small_invader_bitmap_2[row][col]) { |
avi23 | 2:d34c95990605 | 652 | //lcd.setPixel(small_invader[i].x_pos + col, small_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 653 | screen_map[small_invader[i].x_pos + col][small_invader[i].y_pos + row] = SMALL; |
avi23 | 0:427469992efe | 654 | } |
avi23 | 0:427469992efe | 655 | } |
avi23 | 0:427469992efe | 656 | } |
avi23 | 0:427469992efe | 657 | } |
avi23 | 0:427469992efe | 658 | } |
avi23 | 0:427469992efe | 659 | } |
avi23 | 1:b300d052d549 | 660 | } |
avi23 | 1:b300d052d549 | 661 | |
avi23 | 1:b300d052d549 | 662 | //Sets the position and aliveness of the medium invaders |
avi23 | 1:b300d052d549 | 663 | void InitMediumInvaders() |
avi23 | 1:b300d052d549 | 664 | { |
avi23 | 2:d34c95990605 | 665 | for (int i = 0; i < 5; i++) { |
avi23 | 1:b300d052d549 | 666 | medium_invader[i].x_pos = 1 + (i*13); |
avi23 | 2:d34c95990605 | 667 | medium_invader[i].y_pos = 8; |
avi23 | 1:b300d052d549 | 668 | medium_invader[i].is_alive = true; |
avi23 | 1:b300d052d549 | 669 | } |
avi23 | 1:b300d052d549 | 670 | } |
avi23 | 1:b300d052d549 | 671 | |
avi23 | 2:d34c95990605 | 672 | void ClearMediumInvaders() |
avi23 | 2:d34c95990605 | 673 | { |
avi23 | 2:d34c95990605 | 674 | for (int i = 0; i < 5; i++) { |
avi23 | 2:d34c95990605 | 675 | if (!invaders_in_state2) { |
avi23 | 2:d34c95990605 | 676 | for (int col = 0; col < 10; col++) { |
avi23 | 2:d34c95990605 | 677 | for (int row = 0; row < 6; row++) { |
avi23 | 2:d34c95990605 | 678 | if(medium_invader_bitmap_1[row][col]) { |
avi23 | 2:d34c95990605 | 679 | //lcd.clearPixel(medium_invader[i].x_pos + col, medium_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 680 | screen_map[medium_invader[i].x_pos + col][medium_invader[i].y_pos + row] = EMPTY; |
avi23 | 2:d34c95990605 | 681 | } |
avi23 | 2:d34c95990605 | 682 | } |
avi23 | 2:d34c95990605 | 683 | } |
avi23 | 2:d34c95990605 | 684 | } else { |
avi23 | 2:d34c95990605 | 685 | for (int col = 0; col < 10; col++) { |
avi23 | 2:d34c95990605 | 686 | for (int row = 0; row < 6; row++) { |
avi23 | 2:d34c95990605 | 687 | if(medium_invader_bitmap_2[row][col]) { |
avi23 | 2:d34c95990605 | 688 | //lcd.clearPixel(medium_invader[i].x_pos + col, medium_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 689 | screen_map[medium_invader[i].x_pos + col][medium_invader[i].y_pos + row] = EMPTY; |
avi23 | 2:d34c95990605 | 690 | } |
avi23 | 2:d34c95990605 | 691 | } |
avi23 | 2:d34c95990605 | 692 | } |
avi23 | 2:d34c95990605 | 693 | } |
avi23 | 2:d34c95990605 | 694 | } |
avi23 | 2:d34c95990605 | 695 | } |
avi23 | 2:d34c95990605 | 696 | |
avi23 | 1:b300d052d549 | 697 | void DrawMediumInvaders() |
avi23 | 1:b300d052d549 | 698 | { |
avi23 | 1:b300d052d549 | 699 | //For each small invader clear and redraws them if they're alive |
avi23 | 2:d34c95990605 | 700 | for (int i = 0; i < 5; i++) { |
avi23 | 1:b300d052d549 | 701 | //Checks if the invader is alive |
avi23 | 1:b300d052d549 | 702 | if (medium_invader[i].is_alive) { |
avi23 | 1:b300d052d549 | 703 | //Reads off the bitmap and sets the allowed pixels |
avi23 | 2:d34c95990605 | 704 | if (invaders_in_state2) { |
avi23 | 2:d34c95990605 | 705 | for (int col = 0; col < 10; col++) { |
avi23 | 2:d34c95990605 | 706 | for (int row = 0; row < 6; row++) { |
avi23 | 1:b300d052d549 | 707 | if(medium_invader_bitmap_1[row][col]) { |
avi23 | 2:d34c95990605 | 708 | //lcd.setPixel(medium_invader[i].x_pos + col, medium_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 709 | screen_map[medium_invader[i].x_pos + col][medium_invader[i].y_pos + row] = MEDIUM; |
avi23 | 1:b300d052d549 | 710 | } |
avi23 | 1:b300d052d549 | 711 | } |
avi23 | 1:b300d052d549 | 712 | } |
avi23 | 1:b300d052d549 | 713 | } else { |
avi23 | 2:d34c95990605 | 714 | for (int col = 0; col < 10; col++) { |
avi23 | 2:d34c95990605 | 715 | for (int row = 0; row < 6; row++) { |
avi23 | 1:b300d052d549 | 716 | if(medium_invader_bitmap_2[row][col]) { |
avi23 | 2:d34c95990605 | 717 | //lcd.setPixel(medium_invader[i].x_pos + col, medium_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 718 | screen_map[medium_invader[i].x_pos + col][medium_invader[i].y_pos + row] = MEDIUM; |
avi23 | 1:b300d052d549 | 719 | } |
avi23 | 1:b300d052d549 | 720 | } |
avi23 | 1:b300d052d549 | 721 | } |
avi23 | 1:b300d052d549 | 722 | } |
avi23 | 1:b300d052d549 | 723 | } |
avi23 | 1:b300d052d549 | 724 | } |
avi23 | 1:b300d052d549 | 725 | } |
avi23 | 1:b300d052d549 | 726 | |
avi23 | 1:b300d052d549 | 727 | //Sets the position and aliveness of the large invaders |
avi23 | 1:b300d052d549 | 728 | void InitLargeInvaders() |
avi23 | 1:b300d052d549 | 729 | { |
avi23 | 2:d34c95990605 | 730 | for (int i = 0; i < 5; i++) { |
avi23 | 1:b300d052d549 | 731 | large_invader[i].x_pos = 0 + (i*13); |
avi23 | 2:d34c95990605 | 732 | large_invader[i].y_pos = 15; |
avi23 | 1:b300d052d549 | 733 | large_invader[i].is_alive = true; |
avi23 | 1:b300d052d549 | 734 | } |
avi23 | 1:b300d052d549 | 735 | } |
avi23 | 1:b300d052d549 | 736 | |
avi23 | 2:d34c95990605 | 737 | void CLearLargeInvaders() |
avi23 | 2:d34c95990605 | 738 | { |
avi23 | 2:d34c95990605 | 739 | for (int i = 0; i < 5; i++) { |
avi23 | 2:d34c95990605 | 740 | //Reads off the bitmap and sets the allowed pixels |
avi23 | 2:d34c95990605 | 741 | if (!invaders_in_state2) { |
avi23 | 2:d34c95990605 | 742 | for (int col = 0; col < 12; col++) { |
avi23 | 2:d34c95990605 | 743 | for (int row = 0; row < 6; row++) { |
avi23 | 2:d34c95990605 | 744 | if(large_invader_bitmap_1[row][col]) { |
avi23 | 2:d34c95990605 | 745 | ///lcd.clearPixel(large_invader[i].x_pos + col, large_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 746 | screen_map[large_invader[i].x_pos + col][large_invader[i].y_pos + row] = EMPTY; |
avi23 | 2:d34c95990605 | 747 | } |
avi23 | 2:d34c95990605 | 748 | } |
avi23 | 2:d34c95990605 | 749 | } |
avi23 | 2:d34c95990605 | 750 | } else { |
avi23 | 2:d34c95990605 | 751 | for (int col = 0; col < 12; col++) { |
avi23 | 2:d34c95990605 | 752 | for (int row = 0; row < 6; row++) { |
avi23 | 2:d34c95990605 | 753 | if(large_invader_bitmap_2[row][col]) { |
avi23 | 2:d34c95990605 | 754 | //lcd.clearPixel(large_invader[i].x_pos + col, large_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 755 | screen_map[large_invader[i].x_pos + col][large_invader[i].y_pos + row] = EMPTY; |
avi23 | 2:d34c95990605 | 756 | } |
avi23 | 2:d34c95990605 | 757 | } |
avi23 | 2:d34c95990605 | 758 | } |
avi23 | 2:d34c95990605 | 759 | } |
avi23 | 2:d34c95990605 | 760 | } |
avi23 | 2:d34c95990605 | 761 | } |
avi23 | 2:d34c95990605 | 762 | |
avi23 | 1:b300d052d549 | 763 | void DrawLargeInvaders() |
avi23 | 1:b300d052d549 | 764 | { |
avi23 | 1:b300d052d549 | 765 | //For each small invader clear and redraws them if they're alive |
avi23 | 2:d34c95990605 | 766 | for (int i = 0; i < 5; i++) { |
avi23 | 2:d34c95990605 | 767 | //Checks if the invader is alive |
avi23 | 2:d34c95990605 | 768 | if (large_invader[i].is_alive) { |
avi23 | 2:d34c95990605 | 769 | //Reads off the bitmap and sets the allowed pixels |
avi23 | 2:d34c95990605 | 770 | if (invaders_in_state2) { |
avi23 | 2:d34c95990605 | 771 | for (int col = 0; col < 12; col++) { |
avi23 | 2:d34c95990605 | 772 | for (int row = 0; row < 6; row++) { |
avi23 | 2:d34c95990605 | 773 | if(large_invader_bitmap_1[row][col]) { |
avi23 | 2:d34c95990605 | 774 | //lcd.setPixel(large_invader[i].x_pos + col, large_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 775 | screen_map[large_invader[i].x_pos + col][large_invader[i].y_pos + row] = LARGE; |
avi23 | 2:d34c95990605 | 776 | } |
avi23 | 2:d34c95990605 | 777 | } |
avi23 | 2:d34c95990605 | 778 | } |
avi23 | 2:d34c95990605 | 779 | } else { |
avi23 | 2:d34c95990605 | 780 | for (int col = 0; col < 12; col++) { |
avi23 | 2:d34c95990605 | 781 | for (int row = 0; row < 6; row++) { |
avi23 | 2:d34c95990605 | 782 | if(large_invader_bitmap_2[row][col]) { |
avi23 | 2:d34c95990605 | 783 | //lcd.setPixel(large_invader[i].x_pos + col, large_invader[i].y_pos + row); |
avi23 | 2:d34c95990605 | 784 | screen_map[large_invader[i].x_pos + col][large_invader[i].y_pos + row] = LARGE; |
avi23 | 2:d34c95990605 | 785 | } |
avi23 | 2:d34c95990605 | 786 | } |
avi23 | 2:d34c95990605 | 787 | } |
avi23 | 2:d34c95990605 | 788 | } |
avi23 | 2:d34c95990605 | 789 | } |
avi23 | 2:d34c95990605 | 790 | } |
avi23 | 2:d34c95990605 | 791 | } |
avi23 | 2:d34c95990605 | 792 | /* |
avi23 | 2:d34c95990605 | 793 | void DrawInvaders(struct Invaders invader[], int no_of_invaders, bool bitmap[][]) |
avi23 | 2:d34c95990605 | 794 | { |
avi23 | 2:d34c95990605 | 795 | //For each small invader clear and redraws them if they're alive |
avi23 | 2:d34c95990605 | 796 | for (int i = 0; i < no_of_invaders; i++) { |
avi23 | 1:b300d052d549 | 797 | //Clears the enemy position |
avi23 | 2:d34c95990605 | 798 | lcd.drawRect(invader[i].x_pos, invader[i].y_pos, 12, 6, 2); |
avi23 | 1:b300d052d549 | 799 | |
avi23 | 1:b300d052d549 | 800 | //Checks if the invader is alive |
avi23 | 2:d34c95990605 | 801 | if (invader[i].is_alive) { |
avi23 | 1:b300d052d549 | 802 | //Reads off the bitmap and sets the allowed pixels |
avi23 | 1:b300d052d549 | 803 | int col = 0; |
avi23 | 1:b300d052d549 | 804 | int row = 0; |
avi23 | 1:b300d052d549 | 805 | //Flips the bitmap everytime the function is called |
avi23 | 2:d34c95990605 | 806 | if (invaders_in_state2) { |
avi23 | 1:b300d052d549 | 807 | for (col = 0; col < 12; col++) { |
avi23 | 1:b300d052d549 | 808 | for (row = 0; row < 6; row++) { |
avi23 | 1:b300d052d549 | 809 | if(large_invader_bitmap_1[row][col]) { |
avi23 | 1:b300d052d549 | 810 | lcd.setPixel(large_invader[i].x_pos + col, large_invader[i].y_pos + row); |
avi23 | 1:b300d052d549 | 811 | } |
avi23 | 1:b300d052d549 | 812 | } |
avi23 | 1:b300d052d549 | 813 | } |
avi23 | 1:b300d052d549 | 814 | } else { |
avi23 | 1:b300d052d549 | 815 | for (col = 0; col < 12; col++) { |
avi23 | 1:b300d052d549 | 816 | for (row = 0; row < 6; row++) { |
avi23 | 1:b300d052d549 | 817 | if(large_invader_bitmap_2[row][col]) { |
avi23 | 1:b300d052d549 | 818 | lcd.setPixel(large_invader[i].x_pos + col, large_invader[i].y_pos + row); |
avi23 | 1:b300d052d549 | 819 | } |
avi23 | 1:b300d052d549 | 820 | } |
avi23 | 1:b300d052d549 | 821 | } |
avi23 | 1:b300d052d549 | 822 | } |
avi23 | 1:b300d052d549 | 823 | } |
avi23 | 1:b300d052d549 | 824 | } |
avi23 | 2:d34c95990605 | 825 | } |
avi23 | 2:d34c95990605 | 826 | */ |
avi23 | 2:d34c95990605 | 827 | |
avi23 | 2:d34c95990605 | 828 | |
avi23 | 2:d34c95990605 | 829 | void InitBarriers() |
avi23 | 2:d34c95990605 | 830 | { |
avi23 | 2:d34c95990605 | 831 | for (int i = 0; i < no_of_barriers; i++) { |
avi23 | 2:d34c95990605 | 832 | barrier[i].x_pos = 10 + (i*25); |
avi23 | 2:d34c95990605 | 833 | barrier[i].y_pos = 33; |
avi23 | 2:d34c95990605 | 834 | //Copies the bitmap into the structs |
avi23 | 2:d34c95990605 | 835 | memcpy(barrier[i].before_bitmap, barrier_bitmap, sizeof(barrier_bitmap)); |
avi23 | 2:d34c95990605 | 836 | memcpy(barrier[i].after_bitmap, barrier_bitmap, sizeof(barrier_bitmap)); |
avi23 | 2:d34c95990605 | 837 | } |
avi23 | 2:d34c95990605 | 838 | } |
avi23 | 2:d34c95990605 | 839 | |
avi23 | 2:d34c95990605 | 840 | void DrawBarriers() |
avi23 | 2:d34c95990605 | 841 | { |
avi23 | 2:d34c95990605 | 842 | //Clears the barrier and redraws it with damage applied |
avi23 | 2:d34c95990605 | 843 | for (int i = 0; i < no_of_barriers; i++) { |
avi23 | 2:d34c95990605 | 844 | for (int col = 0; col < 14; col++) { |
avi23 | 2:d34c95990605 | 845 | for (int row = 0; row < 8; row++) { |
avi23 | 2:d34c95990605 | 846 | if (barrier[i].before_bitmap[row][col]) { |
avi23 | 2:d34c95990605 | 847 | //lcd.clearPixel(barrier[i].x_pos + col, barrier[i].y_pos + row); |
avi23 | 2:d34c95990605 | 848 | screen_map[barrier[i].x_pos + col][barrier[i].y_pos + row] = EMPTY; |
avi23 | 2:d34c95990605 | 849 | } |
avi23 | 2:d34c95990605 | 850 | if (barrier[i].after_bitmap[row][col]) { |
avi23 | 2:d34c95990605 | 851 | //lcd.setPixel(barrier[i].x_pos + col, barrier[i].y_pos + row); |
avi23 | 2:d34c95990605 | 852 | screen_map[barrier[i].x_pos + col][barrier[i].y_pos + row] = BARRIER; |
avi23 | 2:d34c95990605 | 853 | } |
avi23 | 2:d34c95990605 | 854 | } |
avi23 | 2:d34c95990605 | 855 | } |
avi23 | 2:d34c95990605 | 856 | //Copies the after array to the before array |
avi23 | 2:d34c95990605 | 857 | memcpy(barrier[i].before_bitmap, barrier[i].after_bitmap, sizeof(barrier[i].after_bitmap)); |
avi23 | 2:d34c95990605 | 858 | } |
avi23 | 2:d34c95990605 | 859 | } |
avi23 | 2:d34c95990605 | 860 | |
avi23 | 2:d34c95990605 | 861 | void ShiftInvaderXPositions() |
avi23 | 2:d34c95990605 | 862 | { |
avi23 | 2:d34c95990605 | 863 | if (invader_direction == RIGHT) { |
avi23 | 2:d34c95990605 | 864 | //Checks the first large invader to see if it can travel anymore |
avi23 | 2:d34c95990605 | 865 | if (large_invader[0].x_pos < maximum_invader_x_pos) { |
avi23 | 2:d34c95990605 | 866 | for (int i = 0; i < 5; i++) { |
avi23 | 2:d34c95990605 | 867 | small_invader[i].x_pos += 2; |
avi23 | 2:d34c95990605 | 868 | medium_invader[i].x_pos += 2; |
avi23 | 2:d34c95990605 | 869 | large_invader[i].x_pos += 2; |
avi23 | 2:d34c95990605 | 870 | } |
avi23 | 2:d34c95990605 | 871 | } else { |
avi23 | 2:d34c95990605 | 872 | ShiftInvaderYPositions(LEFT); |
avi23 | 2:d34c95990605 | 873 | } |
avi23 | 2:d34c95990605 | 874 | } else { |
avi23 | 2:d34c95990605 | 875 | //Checks the first large invader to see if it can travel anymore |
avi23 | 2:d34c95990605 | 876 | if (large_invader[0].x_pos > minimum_invader_x_pos) { |
avi23 | 2:d34c95990605 | 877 | for (int i = 0; i < 5; i++) { |
avi23 | 2:d34c95990605 | 878 | small_invader[i].x_pos -= 2; |
avi23 | 2:d34c95990605 | 879 | medium_invader[i].x_pos -= 2; |
avi23 | 2:d34c95990605 | 880 | large_invader[i].x_pos -= 2; |
avi23 | 2:d34c95990605 | 881 | } |
avi23 | 2:d34c95990605 | 882 | } else { |
avi23 | 2:d34c95990605 | 883 | ShiftInvaderYPositions(RIGHT); |
avi23 | 2:d34c95990605 | 884 | } |
avi23 | 2:d34c95990605 | 885 | } |
avi23 | 2:d34c95990605 | 886 | } |
avi23 | 2:d34c95990605 | 887 | |
avi23 | 2:d34c95990605 | 888 | void ShiftInvaderYPositions(bool new_direction) |
avi23 | 2:d34c95990605 | 889 | { |
avi23 | 2:d34c95990605 | 890 | //Checks to see which row of invaders are still alive to work out maximum y positions |
avi23 | 2:d34c95990605 | 891 | if (large_invader[0].is_alive || large_invader[1].is_alive || large_invader[2].is_alive || large_invader[3].is_alive || large_invader[4].is_alive) { |
avi23 | 2:d34c95990605 | 892 | lowest_invader_row_alive = large; |
avi23 | 2:d34c95990605 | 893 | } else if (medium_invader[0].is_alive || medium_invader[1].is_alive || medium_invader[2].is_alive || medium_invader[3].is_alive || medium_invader[4].is_alive) { |
avi23 | 2:d34c95990605 | 894 | lowest_invader_row_alive = medium; |
avi23 | 2:d34c95990605 | 895 | } else { |
avi23 | 2:d34c95990605 | 896 | lowest_invader_row_alive = small; |
avi23 | 2:d34c95990605 | 897 | } |
avi23 | 2:d34c95990605 | 898 | //If an invader touches the bottom the game ends, otherwise the invaders descend |
avi23 | 2:d34c95990605 | 899 | if (small_invader[0].y_pos < 39 - (7*lowest_invader_row_alive)) { |
avi23 | 2:d34c95990605 | 900 | for (int i = 0; i < 5; i++) { |
avi23 | 2:d34c95990605 | 901 | small_invader[i].y_pos += 3; |
avi23 | 2:d34c95990605 | 902 | medium_invader[i].y_pos += 3; |
avi23 | 2:d34c95990605 | 903 | large_invader[i].y_pos += 3; |
avi23 | 2:d34c95990605 | 904 | invader_direction = new_direction; |
avi23 | 2:d34c95990605 | 905 | } |
avi23 | 2:d34c95990605 | 906 | } else { |
avi23 | 2:d34c95990605 | 907 | game_over = true; |
avi23 | 2:d34c95990605 | 908 | } |
avi23 | 2:d34c95990605 | 909 | |
avi23 | 2:d34c95990605 | 910 | //TEST CODE |
avi23 | 2:d34c95990605 | 911 | down_count++; |
avi23 | 2:d34c95990605 | 912 | } |
avi23 | 2:d34c95990605 | 913 | |
avi23 | 2:d34c95990605 | 914 | /* |
avi23 | 2:d34c95990605 | 915 | void InitUFO() |
avi23 | 2:d34c95990605 | 916 | { |
avi23 | 2:d34c95990605 | 917 | |
avi23 | 2:d34c95990605 | 918 | } |
avi23 | 2:d34c95990605 | 919 | */ |
avi23 | 2:d34c95990605 | 920 | |
avi23 | 2:d34c95990605 | 921 | void DrawUFO() |
avi23 | 2:d34c95990605 | 922 | { |
avi23 | 2:d34c95990605 | 923 | //Draws the UFO |
avi23 | 2:d34c95990605 | 924 | int x_pos = 20; |
avi23 | 2:d34c95990605 | 925 | int y_pos = 25; |
avi23 | 2:d34c95990605 | 926 | for (int col = 0; col < col_no; col++) { |
avi23 | 2:d34c95990605 | 927 | for (int row = 0; row < row_no; row++) { |
avi23 | 2:d34c95990605 | 928 | if(ufo_bitmap[row][col]) { |
avi23 | 2:d34c95990605 | 929 | //lcd.setPixel(x_pos + col, y_pos + row); |
avi23 | 2:d34c95990605 | 930 | screen_map[x_pos + col][y_pos + row] = UFO; |
avi23 | 2:d34c95990605 | 931 | } |
avi23 | 2:d34c95990605 | 932 | } |
avi23 | 2:d34c95990605 | 933 | } |
avi23 | 0:427469992efe | 934 | } |