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Dependencies: N5110 SRF02-JEB mbed
introScreen/intro.h
- Committer:
- ll13j7b
- Date:
- 2016-05-05
- Revision:
- 2:01f697b856de
- Parent:
- 1:f82359c58eda
File content as of revision 2:01f697b856de:
/**
@file intro.h
@brief Introduction
@author James Bruce
*/
#ifndef INTRO_H
#define INTRO_H
#include "mbed.h"
#include "N5110.h"
#include <bitset>
/**
@namespace update_screen
@brief defining the tickers used that update the screen
*/
Ticker update_screen, update_screen2;
/**
defining the flag for updating screen1
*/
volatile bool g_update_screen = 0;
/**
defining the flag for updating screen2
*/
volatile bool g_update_screen_2 = 0;
/**
defining a new, bigger buffer for the movable text
*/
int introBuffer[168][96];
/**
function to initialise the mbed, on board switches and LEDs
*/
void init_K64F();
/**
function that prints strings to buffer in bit form;
this avoids banks so that it can be moved easily pixel by pixel
*/
void PrintStringToBuffer(const char * str, int x, int y);
/**
function to send the new buffer to the lcd
*/
void SendBufferToLCD();
/**
function to initialise the serial connections from mbed to PC
*/
void init_serial();
/**
function to flip the flag for updating the screen
*/
void update_screen_isr();
/**
function to print the first section of the text
*/
void printFirstText();
/**
function to animate the menu sliding on to the screen
*/
void animateToMenu();
/**
function to flip the falg for updating the new screen
uses a different rate than the other
*/
void update_screen2_isr();
/**
function that runs the correct sequence for the animated intro
*/
void performAnimatedIntro();
//*****************************************************************************************************//
// END OF GLOBAL VARIABLES & FUNCTIONS //
//*****************************************************************************************************//
// FUNCTION TO PERFORM THE ORDER OF ANIMATION
void performAnimatedIntro()
{
update_screen.attach(&update_screen_isr, 0.05);
update_screen2.attach(&update_screen2_isr, 0.05);
printFirstText();
animateToMenu();
}
// FUNCTION TO FLIP FLAG OF THE TICKER
void update_screen_isr()
{
g_update_screen = 1;
}
// FUNCTION TO FLIP FLAG OF THE TICKER
void update_screen2_isr()
{
g_update_screen_2 = 1;
}
// FUNCTION TO SET SERIAL BAUD RATE FOR DEBUGGING
void init_serial()
{
// set to highest baud - ensure terminal software matches
pc.baud(115200);
}
// FUNCTION THAT PRINTS STRING TO BUFFER
void PrintStringToBuffer(const char * str, int x, int y)
{
// initialise the number of chars inside a string
int char_no = 0;
/// while the string is incrementing to the end char
while (*str) {
// sets the font position relative to the ASCII table
int font_pos = (*str - 32)*5;
/// loops through the number of columns in a char
for (int i = 0; i < 5; i++) {
int x_pixel = x + i + (char_no*6); // set to correct value for char length of 6 pixels
/// converts to the string to bitset form (8 bits per char)
std::bitset<8> bit_representation (font5x7[font_pos + i]);
/// loops through the bits and sets them for each char passed in the string
for (int bit = 0; bit < 8; bit++) {
if (bit_representation.test(bit)) {
introBuffer[x_pixel][y + bit] = 1;
}
}
}
// increase char no. & increase str pointer
char_no++;
str++;
}
}
// FUNTION THAT SENDS BUFFER TO THE LCD SCREEN
void SendBufferToLCD()
{
/// loop through the bounds of the screen and set the relative pixels to the buffer
for (int col = 0; col < 84; col++) {
for (int row = 0; row < 48; row++) {
if (introBuffer[col][row]) {
lcd.setPixel(col, row); // set pixel to buffer
}
}
}
}
// FUNCTION THAT PRINTS THE FIRST ANIMATED TEXT
void printFirstText()
{
/// preset the text to animate upwards
char text[] = "Sensor";
char text1[] = "Project By";
char text2[] = "James Bruce";
/// define their starting Y position
int y_pos = 50; //Starting y position
int y_pos1 = 58; //Starting y position
int y_pos2 = 66; //Starting y position
/// decrease the Y bit of the text until it reaches 5
while (y_pos > 5) { // while loop
if (g_update_screen) {
g_update_screen = 0;
// forces clear of the screen and buffer
for (int col = 0; col < 168; col++) {
for (int row = 0; row < 96; row++) {
introBuffer[col][row] = 0;
}
}
lcd.clear();
// print the string at the new Y position
PrintStringToBuffer(text, 3, y_pos);
PrintStringToBuffer(text1, 3, y_pos1);
PrintStringToBuffer(text2, 3, y_pos2);
SendBufferToLCD(); // send to the LCD
lcd.refresh();
/// decrease the positions of Y by 1 bit each time
y_pos--;
y_pos1--;
y_pos2--;
}
}
wait(1); // short delay so the user can read the text before next animation
}
// FUNCTION THAT PRINTS THE ANIMATED INTRO OF THE MENU
void animateToMenu()
{
/// preset the menu text
char text[] = "MENU";
char text1[] = "SETTINGS";
char text2[] = "GRAPH PLOT";
char text3[] = "NUMERICAL";
char text4[] = "RADAR MODE";
/// re-define the previous text
char oldText[] = "Sensor";
char oldText1[] = "Project By";
char oldText2[] = "James Bruce";
/// define the X positions for the menu text
int x_pos = 83+30; //Starting x position
int x_pos1 = 83+17; //Starting x position
int x_pos2 = 83+12; //Starting x position
int x_pos3 = 83+16; //Starting x position
int x_pos4 = 83+12; //Starting x position
int x = 3; // old x position
/// decreases the X position of the menu and the Y position of the previous text
while (x_pos1 > 17) { //Stops when x = 0
if (g_update_screen_2) {
g_update_screen_2 = 0;
// forces clear of the screen and buffer
for (int col = 0; col < 168; col++) {
for (int row = 0; row < 96; row++) {
introBuffer[col][row] = 0;
}
}
lcd.clear();
// prints the previous text back to its position
PrintStringToBuffer(oldText, 3, x+2);
PrintStringToBuffer(oldText1, 3, x+10);
PrintStringToBuffer(oldText2, 3, x+18);
// prints the new text to the buffer
PrintStringToBuffer(text, x_pos, 0);
PrintStringToBuffer(text1, x_pos1, 16);
PrintStringToBuffer(text2, x_pos2, 24);
PrintStringToBuffer(text3, x_pos3, 32);
PrintStringToBuffer(text4, x_pos4, 40);
SendBufferToLCD();
lcd.refresh();
/// decreases all the X positions of the menu and increases the X of the old texts
x_pos--; //Decrements the y coordinate
x_pos1--;
x_pos2--;
x_pos3--;
x_pos4--;
x++;
// dont allow the old text to wrap round the top and distorting the screen
if (x > 60) {
x = 60;
}
}
}
}
//*****************************************************************************************************//
// END OF FUNCTION IMPLEMENTATIONS //
//*****************************************************************************************************//
#endif