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main.cpp
- Committer:
- el15s3p
- Date:
- 2016-04-25
- Revision:
- 0:d3a050703801
- Child:
- 1:9d69901e18d0
File content as of revision 0:d3a050703801:
#include "mbed.h"
#include "N5110.h"
#define DIRECTION_TOLERANCE 0.05
//         VCC,    SCE,   RST,   D/C,   MOSI,  SCLK,   LED
N5110 lcd (PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3);
// connections for joystick
DigitalIn buttonJoy(PTB11);
AnalogIn xPot(PTB2);
AnalogIn yPot(PTB3);
AnalogIn Pot1(PTB10);
BusOut leds(LED1,LED2);
DigitalOut led1(LED1);
DigitalOut led2(LED2);
InterruptIn sw2 (SW2);
DigitalIn buttonA(PTB18);
DigitalIn buttonB(PTB19);
PwmOut buzzer(PTA2);
// timer to regularly read the joystick
Ticker pollJoystick;
enum DirectionName {
    UP,
    DOWN,
    LEFT,
    RIGHT,
    CENTRE,
    UNKNOWN
};
// struct for Joystick
typedef struct JoyStick Joystick;
struct JoyStick {
    float x;    // current x value
    float x0;   // 'centred' x value
    float y;    // current y value
    float y0;   // 'centred' y value
    int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
    DirectionName direction;  // current direction
};
// create struct variable
Joystick joystick;
int printFlag = 0;
int main()
{
    lcd.init();
    lcd.clear();
    lcd.normalMode();
    lcd.printString("Comet Crusher!",0,0);
    lcd.printString("Start",10,2);
    lcd.printString("Difficulty",10,3);
    lcd.printString("Scores",10,4);
    lcd.printString("Instructions",10,5);
    lcd.printString(">",5,2);
    while(1) {
    }
}
void Game()
{
}
void DifficultySet()
{
}
void HighScore()
{
}
void Instructions()
{
}