Bluetooth

Dependencies:   4DGL-uLCD-SE mbed MMA8452 PinDetect SDFileSystem wave_player

Committer:
jwalker366
Date:
Mon Dec 05 04:21:11 2022 +0000
Revision:
4:d8ec758304be
Parent:
3:2499b6bda80f
review tomorrow;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ridwangs7 1:f264a7ecd285 1 /*
ridwangs7 1:f264a7ecd285 2 Jared Walker
ridwangs7 1:f264a7ecd285 3 Ridwan Sadiq
ridwangs7 1:f264a7ecd285 4 Emanuel Abdul-Salaam
ridwangs7 1:f264a7ecd285 5 Juan Padilla
ridwangs7 1:f264a7ecd285 6 */
jwalker366 2:655c8a5c2ad8 7 #include <time.h> /* time_t, struct tm, difftime, time, mktime */
jwalker366 2:655c8a5c2ad8 8 #include <ctime>
jwalker366 0:088af403d779 9 #include "mbed.h"
ridwangs7 1:f264a7ecd285 10 #include "uLCD_4DGL.h"
jwalker366 3:2499b6bda80f 11 //#include "SDFileSystem.h"
jwalker366 3:2499b6bda80f 12 #include "SDFileSystem.h"
jwalker366 3:2499b6bda80f 13 #include "wave_player.h"
jwalker366 3:2499b6bda80f 14 #include "PinDetect.h"
jwalker366 3:2499b6bda80f 15 #include "MMA8452.h"
jwalker366 3:2499b6bda80f 16 #include "Speaker.h"
ridwangs7 1:f264a7ecd285 17
jwalker366 2:655c8a5c2ad8 18 MMA8452 acc(p28, p27, 40000); //instantiate an acc object
ridwangs7 1:f264a7ecd285 19 BusOut myled(LED1,LED2,LED3,LED4);
ridwangs7 1:f264a7ecd285 20 Serial blue(p9,p10);
ridwangs7 1:f264a7ecd285 21 Serial pc(USBTX, USBRX);
ridwangs7 1:f264a7ecd285 22 uLCD_4DGL ulcd(p13,p14,p11);
jwalker366 3:2499b6bda80f 23 DigitalIn pb2(p24);//check later if thats ok
jwalker366 3:2499b6bda80f 24 DigitalIn pb1(p25);//check later if thats ok
jwalker366 3:2499b6bda80f 25 SDFileSystem sd(p5, p6, p7, p8, "sd"); // the pinout on the mbed Cool Components workshop board
jwalker366 3:2499b6bda80f 26 AnalogOut speaker(p26);
jwalker366 3:2499b6bda80f 27 wave_player waver(&speaker);
ridwangs7 1:f264a7ecd285 28
jwalker366 3:2499b6bda80f 29 int screenBreak = 0;
jwalker366 3:2499b6bda80f 30 int but_pushed1 = 0; // ==1 -> pb1 pushed, == 2 -> pb2 pushed
jwalker366 3:2499b6bda80f 31 int but_pushed2 = 0;
ridwangs7 1:f264a7ecd285 32 bool selectedDiceArray[5];
jwalker366 3:2499b6bda80f 33 int faceValCarry[5];
jwalker366 3:2499b6bda80f 34 int randoArray[5];
jwalker366 3:2499b6bda80f 35 int accFlag = 0; // this is gonna be the variable that the accelerometer flips to roll the dice
ridwangs7 1:f264a7ecd285 36
jwalker366 0:088af403d779 37
ridwangs7 1:f264a7ecd285 38 int selectDice()
ridwangs7 1:f264a7ecd285 39 {
ridwangs7 1:f264a7ecd285 40 char bnum=0;
ridwangs7 1:f264a7ecd285 41 char bhit=0;
ridwangs7 1:f264a7ecd285 42 int diceNum = 0;
ridwangs7 1:f264a7ecd285 43
ridwangs7 1:f264a7ecd285 44 if (blue.getc()=='!') {
ridwangs7 1:f264a7ecd285 45 if (blue.getc()=='B') { //button data packet
ridwangs7 1:f264a7ecd285 46 bnum = blue.getc(); //button number
ridwangs7 1:f264a7ecd285 47 bhit = blue.getc(); //1=hit, 0=release
ridwangs7 1:f264a7ecd285 48 if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK?
ridwangs7 1:f264a7ecd285 49 if ((bnum>='1')&&(bnum<='5')){ //is a number button 1..4
ridwangs7 1:f264a7ecd285 50 diceNum = bnum-48;
ridwangs7 1:f264a7ecd285 51 selectedDiceArray[diceNum]= 1;
ridwangs7 1:f264a7ecd285 52 if (bhit=='1') {
ridwangs7 1:f264a7ecd285 53 myled = bnum - '0';
ridwangs7 1:f264a7ecd285 54 } else {
ridwangs7 1:f264a7ecd285 55 myled = '0';
ridwangs7 1:f264a7ecd285 56 }
ridwangs7 1:f264a7ecd285 57 }
ridwangs7 1:f264a7ecd285 58 }
ridwangs7 1:f264a7ecd285 59 }
ridwangs7 1:f264a7ecd285 60 }
ridwangs7 1:f264a7ecd285 61 return diceNum;
ridwangs7 1:f264a7ecd285 62 }
ridwangs7 1:f264a7ecd285 63
ridwangs7 1:f264a7ecd285 64
ridwangs7 1:f264a7ecd285 65 void draw_start(){
ridwangs7 1:f264a7ecd285 66 ulcd.text_width(2);
ridwangs7 1:f264a7ecd285 67 ulcd.text_height(2);
ridwangs7 1:f264a7ecd285 68 ulcd.locate(2,2);
ridwangs7 1:f264a7ecd285 69 ulcd.printf("\n YAHTZEE");
ridwangs7 1:f264a7ecd285 70
ridwangs7 1:f264a7ecd285 71 ulcd.text_width(1);
ridwangs7 1:f264a7ecd285 72 ulcd.text_height(1);
ridwangs7 1:f264a7ecd285 73 ulcd.locate(4,8);
ridwangs7 1:f264a7ecd285 74 ulcd.printf("\n Press to Roll");
ridwangs7 1:f264a7ecd285 75
ridwangs7 1:f264a7ecd285 76 // Processing
ridwangs7 1:f264a7ecd285 77
ridwangs7 1:f264a7ecd285 78
ridwangs7 1:f264a7ecd285 79 }
ridwangs7 1:f264a7ecd285 80
jwalker366 3:2499b6bda80f 81 void shaking_sound() {
jwalker366 3:2499b6bda80f 82 FILE *wave_file;
jwalker366 3:2499b6bda80f 83 //open wav file and play it
jwalker366 3:2499b6bda80f 84 wave_file=fopen("/sd/thread_sound.wav","r");
jwalker366 3:2499b6bda80f 85 waver.play(wave_file);
jwalker366 3:2499b6bda80f 86 fclose(wave_file);
jwalker366 3:2499b6bda80f 87 //end of program
jwalker366 3:2499b6bda80f 88 wait(.2);
jwalker366 3:2499b6bda80f 89 }
jwalker366 0:088af403d779 90
ridwangs7 1:f264a7ecd285 91 void draw_readyRoll(){
ridwangs7 1:f264a7ecd285 92 ulcd.text_width(1);
ridwangs7 1:f264a7ecd285 93 ulcd.text_height(1);
ridwangs7 1:f264a7ecd285 94 ulcd.locate(4,1);
ridwangs7 1:f264a7ecd285 95 ulcd.printf("\n Ready to Roll");
ridwangs7 1:f264a7ecd285 96
ridwangs7 1:f264a7ecd285 97 ulcd.text_width(2);
ridwangs7 1:f264a7ecd285 98 ulcd.text_height(2);
ridwangs7 1:f264a7ecd285 99 ulcd.locate(2,1);
ridwangs7 1:f264a7ecd285 100 ulcd.printf("\n Press\n Roll\n Button\n to Roll");
ridwangs7 1:f264a7ecd285 101
ridwangs7 1:f264a7ecd285 102 // Processing
ridwangs7 1:f264a7ecd285 103
ridwangs7 1:f264a7ecd285 104
ridwangs7 1:f264a7ecd285 105 }
ridwangs7 1:f264a7ecd285 106
ridwangs7 1:f264a7ecd285 107
ridwangs7 1:f264a7ecd285 108 void draw_diceDisp(){
ridwangs7 1:f264a7ecd285 109 ulcd.text_width(1);
ridwangs7 1:f264a7ecd285 110 ulcd.text_height(1);
ridwangs7 1:f264a7ecd285 111 ulcd.locate(1,1);
ridwangs7 1:f264a7ecd285 112 ulcd.printf("Do you want to select any dice?");
ridwangs7 1:f264a7ecd285 113
ridwangs7 1:f264a7ecd285 114 // Processing
ridwangs7 1:f264a7ecd285 115
ridwangs7 1:f264a7ecd285 116
ridwangs7 1:f264a7ecd285 117 }
ridwangs7 1:f264a7ecd285 118
jwalker366 3:2499b6bda80f 119 int roll(){
jwalker366 3:2499b6bda80f 120
jwalker366 3:2499b6bda80f 121 int rando = (rand()%6)+1;
jwalker366 3:2499b6bda80f 122
jwalker366 3:2499b6bda80f 123 return rando;
jwalker366 3:2499b6bda80f 124 }
ridwangs7 1:f264a7ecd285 125
ridwangs7 1:f264a7ecd285 126 void draw_diceSelect(){
ridwangs7 1:f264a7ecd285 127 ulcd.text_width(1);
ridwangs7 1:f264a7ecd285 128 ulcd.text_height(1);
ridwangs7 1:f264a7ecd285 129 ulcd.locate(1,1);
ridwangs7 1:f264a7ecd285 130 ulcd.printf("Press button 1 to roll again");
ridwangs7 1:f264a7ecd285 131 ulcd.printf("\n Press button 2 to break");
ridwangs7 1:f264a7ecd285 132
ridwangs7 1:f264a7ecd285 133 // Processing
ridwangs7 1:f264a7ecd285 134
ridwangs7 1:f264a7ecd285 135
ridwangs7 1:f264a7ecd285 136 }
ridwangs7 1:f264a7ecd285 137
ridwangs7 1:f264a7ecd285 138
ridwangs7 1:f264a7ecd285 139 void draw_scoreScreen(){
jwalker366 3:2499b6bda80f 140 // I think we should add "ulcd.cls;" to declutter the screen sometimes, or print a black background
ridwangs7 1:f264a7ecd285 141 ulcd.text_width(1);
ridwangs7 1:f264a7ecd285 142 ulcd.text_height(1);
ridwangs7 1:f264a7ecd285 143 ulcd.locate(1,1);
ridwangs7 1:f264a7ecd285 144 ulcd.printf("Please score your round and reset.");
ridwangs7 1:f264a7ecd285 145
ridwangs7 1:f264a7ecd285 146 // Processing
ridwangs7 1:f264a7ecd285 147
ridwangs7 1:f264a7ecd285 148
ridwangs7 1:f264a7ecd285 149 }
ridwangs7 1:f264a7ecd285 150
jwalker366 2:655c8a5c2ad8 151 // This fuctuion prints a single dice to the screen, but can be used over and over to print every dice
jwalker366 3:2499b6bda80f 152 int xarry[] = {22,22,64,64,105};//holds the center point for every dice on the X axis (for ulcd)
jwalker366 3:2499b6bda80f 153 int yarry[] = {32,96,32,96,32};//holds the center point for every dice on the Y axis (for ulcd)
jwalker366 3:2499b6bda80f 154 void diceLoc(int diceLoc,int diceFaceNum,int color)//diceLoc is the location of the dice (1-5) and diceFaceNum is the number on the dice face (provided by a random number gen
jwalker366 2:655c8a5c2ad8 155 {
jwalker366 2:655c8a5c2ad8 156
jwalker366 2:655c8a5c2ad8 157 int x1=xarry[diceLoc] + 20;
jwalker366 2:655c8a5c2ad8 158 int x2=xarry[diceLoc] - 20;
jwalker366 2:655c8a5c2ad8 159 int y1=yarry[diceLoc] + 20;
jwalker366 2:655c8a5c2ad8 160 int y2=yarry[diceLoc] - 20;
jwalker366 3:2499b6bda80f 161 if(color == 1){
jwalker366 3:2499b6bda80f 162 ulcd.rectangle(x1,y1,x2,y2,WHITE);
jwalker366 3:2499b6bda80f 163 }
jwalker366 3:2499b6bda80f 164 else if(color == 2){
jwalker366 3:2499b6bda80f 165 ulcd.rectangle(x1,y1,x2,y2,BLUE);
jwalker366 3:2499b6bda80f 166 }
jwalker366 2:655c8a5c2ad8 167 switch(diceFaceNum){
jwalker366 2:655c8a5c2ad8 168 case 1://if dice =1
jwalker366 3:2499b6bda80f 169 ulcd.filled_circle(xarry[diceLoc] , yarry[diceLoc] ,3, WHITE);
jwalker366 2:655c8a5c2ad8 170 break;
jwalker366 2:655c8a5c2ad8 171
jwalker366 2:655c8a5c2ad8 172 case 2://if dice =2
jwalker366 2:655c8a5c2ad8 173
jwalker366 3:2499b6bda80f 174 ulcd.filled_circle((xarry[diceLoc]- 10) , (yarry[diceLoc]- 10), 3, WHITE);
jwalker366 3:2499b6bda80f 175 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]+10) ,3, WHITE);
jwalker366 2:655c8a5c2ad8 176
jwalker366 2:655c8a5c2ad8 177 break;
jwalker366 2:655c8a5c2ad8 178
jwalker366 2:655c8a5c2ad8 179 case 3://so on
jwalker366 3:2499b6bda80f 180 ulcd.filled_circle((xarry[diceLoc]) , (yarry[diceLoc]) ,3, WHITE);
jwalker366 3:2499b6bda80f 181 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]+10) ,3, WHITE);
jwalker366 3:2499b6bda80f 182 ulcd.filled_circle((xarry[diceLoc]- 10) , (yarry[diceLoc] - 10) ,3, WHITE);
jwalker366 2:655c8a5c2ad8 183
jwalker366 2:655c8a5c2ad8 184 break;
jwalker366 2:655c8a5c2ad8 185
jwalker366 2:655c8a5c2ad8 186 case 4://so forth
jwalker366 3:2499b6bda80f 187 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]- 10) ,3, WHITE);
jwalker366 3:2499b6bda80f 188 ulcd.filled_circle((xarry[diceLoc]- 10) , (yarry[diceLoc]+10) ,3, WHITE);
jwalker366 3:2499b6bda80f 189 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]+ 10) ,3, WHITE);
jwalker366 3:2499b6bda80f 190 ulcd.filled_circle((xarry[diceLoc]- 10) , (yarry[diceLoc]- 10) ,3, WHITE);
jwalker366 2:655c8a5c2ad8 191
jwalker366 2:655c8a5c2ad8 192 break;
jwalker366 2:655c8a5c2ad8 193
jwalker366 2:655c8a5c2ad8 194 case 5:
jwalker366 2:655c8a5c2ad8 195
jwalker366 3:2499b6bda80f 196 ulcd.filled_circle((xarry[diceLoc]) , (yarry[diceLoc]) ,3, WHITE);
jwalker366 3:2499b6bda80f 197 ulcd.filled_circle((xarry[diceLoc]- 10) , (yarry[diceLoc]+ 10) ,3, WHITE);
jwalker366 3:2499b6bda80f 198 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]+10) ,3, WHITE);
jwalker366 3:2499b6bda80f 199 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]- 10) ,3, WHITE);
jwalker366 3:2499b6bda80f 200 ulcd.filled_circle((xarry[diceLoc]- 10) , (yarry[diceLoc]- 10) ,3, WHITE);
jwalker366 2:655c8a5c2ad8 201 break;
jwalker366 2:655c8a5c2ad8 202 case 6:
jwalker366 2:655c8a5c2ad8 203
jwalker366 3:2499b6bda80f 204 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]- 10) ,3, WHITE);
jwalker366 3:2499b6bda80f 205 ulcd.filled_circle((xarry[diceLoc]- 10) , (yarry[diceLoc]+10) ,3, WHITE);
jwalker366 3:2499b6bda80f 206 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]+ 10) ,3, WHITE);
jwalker366 3:2499b6bda80f 207 ulcd.filled_circle((xarry[diceLoc]- 10) , (yarry[diceLoc]- 10) ,3, WHITE);
jwalker366 3:2499b6bda80f 208 ulcd.filled_circle((xarry[diceLoc]+ 10) , (yarry[diceLoc]) ,3, WHITE);
jwalker366 3:2499b6bda80f 209 ulcd.filled_circle((xarry[diceLoc]- 10 ) , (yarry[diceLoc]) ,3, WHITE);
jwalker366 2:655c8a5c2ad8 210 break;
jwalker366 2:655c8a5c2ad8 211
jwalker366 2:655c8a5c2ad8 212 default:
jwalker366 2:655c8a5c2ad8 213 break;
jwalker366 2:655c8a5c2ad8 214 }
jwalker366 3:2499b6bda80f 215 }
jwalker366 2:655c8a5c2ad8 216 //end dice printing function
jwalker366 2:655c8a5c2ad8 217
jwalker366 2:655c8a5c2ad8 218
jwalker366 3:2499b6bda80f 219 void shakeDetect()
jwalker366 3:2499b6bda80f 220 {
jwalker366 2:655c8a5c2ad8 221 acc.setBitDepth(MMA8452::BIT_DEPTH_12);
jwalker366 2:655c8a5c2ad8 222 acc.setDynamicRange(MMA8452::DYNAMIC_RANGE_4G);
jwalker366 3:2499b6bda80f 223 acc.setDataRate(MMA8452::RATE_100);// dont worry about this garbage. it just sets some internal values for the acc
jwalker366 2:655c8a5c2ad8 224 double x = 0;
jwalker366 3:2499b6bda80f 225 double y = 0;
jwalker366 3:2499b6bda80f 226
jwalker366 3:2499b6bda80f 227 while(1)
jwalker366 3:2499b6bda80f 228 {
jwalker366 2:655c8a5c2ad8 229 acc.readXGravity(&x); //notice this is passed by reference use pointers
jwalker366 3:2499b6bda80f 230 acc.readYGravity(&y);
jwalker366 3:2499b6bda80f 231 if(x >= .6 || y >= .6)
jwalker366 3:2499b6bda80f 232 {
jwalker366 3:2499b6bda80f 233 accFlag = 1;
jwalker366 2:655c8a5c2ad8 234 break;
jwalker366 3:2499b6bda80f 235 }
jwalker366 3:2499b6bda80f 236 }
jwalker366 3:2499b6bda80f 237
jwalker366 3:2499b6bda80f 238 }// end acc stuff
jwalker366 2:655c8a5c2ad8 239
ridwangs7 1:f264a7ecd285 240 int main()
ridwangs7 1:f264a7ecd285 241 {
jwalker366 3:2499b6bda80f 242
ridwangs7 1:f264a7ecd285 243 ulcd.cls();
ridwangs7 1:f264a7ecd285 244 ulcd.baudrate(3000000); //jack up baud rate to max for fast display
jwalker366 3:2499b6bda80f 245 //int selectedDice = 0;
jwalker366 3:2499b6bda80f 246
jwalker366 3:2499b6bda80f 247 while(1)
jwalker366 3:2499b6bda80f 248 {
jwalker366 3:2499b6bda80f 249 draw_start();
jwalker366 3:2499b6bda80f 250 //audio needed here
jwalker366 3:2499b6bda80f 251
jwalker366 3:2499b6bda80f 252 screenBreak = pb1;
jwalker366 3:2499b6bda80f 253 if(screenBreak == 1)
jwalker366 3:2499b6bda80f 254 {
jwalker366 3:2499b6bda80f 255 break;
jwalker366 3:2499b6bda80f 256 }
jwalker366 3:2499b6bda80f 257 }
jwalker366 3:2499b6bda80f 258
jwalker366 3:2499b6bda80f 259 screenBreak = 0;
jwalker366 3:2499b6bda80f 260
jwalker366 3:2499b6bda80f 261 for (int j=0; 3 ;++j)
jwalker366 3:2499b6bda80f 262 { //tbis is where the Game happens, breaks after j = 3 for three rounds
jwalker366 3:2499b6bda80f 263 while(1)
jwalker366 3:2499b6bda80f 264 {
jwalker366 3:2499b6bda80f 265 draw_readyRoll();
jwalker366 3:2499b6bda80f 266 screenBreak = pb1;
jwalker366 3:2499b6bda80f 267 shakeDetect();
jwalker366 3:2499b6bda80f 268 if (accFlag== 1 && screenBreak == 1)
jwalker366 3:2499b6bda80f 269 {
jwalker366 3:2499b6bda80f 270 break;
jwalker366 3:2499b6bda80f 271 }
jwalker366 3:2499b6bda80f 272
jwalker366 3:2499b6bda80f 273 }
jwalker366 3:2499b6bda80f 274 accFlag = 0;
jwalker366 3:2499b6bda80f 275 screenBreak = 0;
jwalker366 3:2499b6bda80f 276 for(int k = 0; 5 ; ++k)
jwalker366 3:2499b6bda80f 277 {
jwalker366 3:2499b6bda80f 278 if(selectedDiceArray[k] == false)
jwalker366 3:2499b6bda80f 279 {
jwalker366 3:2499b6bda80f 280 randoArray[k] = roll();
jwalker366 3:2499b6bda80f 281 }
jwalker366 3:2499b6bda80f 282 }
jwalker366 3:2499b6bda80f 283
jwalker366 3:2499b6bda80f 284 for (int i=0; 5 ;++i)
jwalker366 3:2499b6bda80f 285 { //tbis part prints the dice on the ulcd
jwalker366 3:2499b6bda80f 286
jwalker366 3:2499b6bda80f 287 if(selectedDiceArray[i] == false)
jwalker366 3:2499b6bda80f 288 {//this wont reprint the values of the duce if the dice has been selected on the bluetooth
jwalker366 3:2499b6bda80f 289 diceLoc(i,randoArray[i],1);// print function for dice. i is the location of the dice and rando is a random number for the dice face
jwalker366 3:2499b6bda80f 290 }
jwalker366 3:2499b6bda80f 291 else if (selectedDiceArray[i] == true)
jwalker366 3:2499b6bda80f 292 {
jwalker366 3:2499b6bda80f 293 diceLoc(i,randoArray[i],2);
jwalker366 3:2499b6bda80f 294 //faceValCarry[i] = randoArray[i];// I think this works, what I am tring to do is retain the random value I generated earlier
jwalker366 3:2499b6bda80f 295 }
jwalker366 3:2499b6bda80f 296 }
jwalker366 3:2499b6bda80f 297
jwalker366 3:2499b6bda80f 298 draw_diceDisp();
jwalker366 3:2499b6bda80f 299 wait(2);
jwalker366 3:2499b6bda80f 300
jwalker366 3:2499b6bda80f 301 while(1)
jwalker366 3:2499b6bda80f 302 {
jwalker366 3:2499b6bda80f 303 draw_diceSelect();
jwalker366 3:2499b6bda80f 304 but_pushed1 = pb1;
jwalker366 3:2499b6bda80f 305 but_pushed2 = pb2;
jwalker366 3:2499b6bda80f 306 if(but_pushed1==1)
jwalker366 3:2499b6bda80f 307 {
jwalker366 3:2499b6bda80f 308 selectDice();
jwalker366 3:2499b6bda80f 309 break;
jwalker366 3:2499b6bda80f 310 }
jwalker366 3:2499b6bda80f 311
jwalker366 3:2499b6bda80f 312 else if(but_pushed2==1)
jwalker366 3:2499b6bda80f 313 {
jwalker366 3:2499b6bda80f 314 break;
jwalker366 3:2499b6bda80f 315 }
jwalker366 3:2499b6bda80f 316 }
jwalker366 3:2499b6bda80f 317 }
jwalker366 3:2499b6bda80f 318
jwalker366 3:2499b6bda80f 319 while (1)
jwalker366 3:2499b6bda80f 320 {//score screen
jwalker366 3:2499b6bda80f 321 draw_scoreScreen();
jwalker366 3:2499b6bda80f 322 }
jwalker366 3:2499b6bda80f 323
jwalker366 3:2499b6bda80f 324
jwalker366 3:2499b6bda80f 325 }//end main()
jwalker366 3:2499b6bda80f 326
jwalker366 3:2499b6bda80f 327
jwalker366 3:2499b6bda80f 328 //selectedDice = selectDice();
jwalker366 3:2499b6bda80f 329 //pc.printf("Selected Dice: '%d %d'\n", selectedDice, selectedDiceArray[selectedDice]);
ridwangs7 1:f264a7ecd285 330
ridwangs7 1:f264a7ecd285 331 /* pseudocode to match flow block diagram
ridwangs7 1:f264a7ecd285 332 but_pushed = -1;
ridwangs7 1:f264a7ecd285 333 while(but_pushed != 2){ // enter while if 1 pressed (yes) -> (initially -1)
ridwangs7 1:f264a7ecd285 334 but_pushed = -1;
ridwangs7 1:f264a7ecd285 335 while (but_pushed != 1){
ridwangs7 1:f264a7ecd285 336 draw_readyRoll();
ridwangs7 1:f264a7ecd285 337 draw_diceDisp();
ridwangs7 1:f264a7ecd285 338 }
ridwangs7 1:f264a7ecd285 339 draw_diceSelect();
ridwangs7 1:f264a7ecd285 340 }
ridwangs7 1:f264a7ecd285 341 */
ridwangs7 1:f264a7ecd285 342 // draw_scoreScreen();
jwalker366 3:2499b6bda80f 343