Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated
Fork of Two-PlayerSpaceInvaders by
test
player.h
- Committer:
- wminix3
- Date:
- 2021-04-29
- Revision:
- 33:d17d71103d41
- Parent:
- 0:3817adfaeb06
File content as of revision 33:d17d71103d41:
#ifndef PLAYER_H #define PLAYER_H #include "mbed.h" #include "player.h" #include "missile.h" #include "globals.h" extern uLCD_4DGL uLCD; typedef enum { PLAYER_DEAD = 0, PLAYER_ALIVE = 1 } PLAYER_STATUS; /// This struct contains the status of a player typedef struct { int player_blk_x; ///< horizontal position in the grid int player_blk_y; ///< vertical position in the grid unsigned int player_old_blk_x; ///< old horizontal position in the grid unsigned int player_old_blk_y; ///< old vertical position in the grid int player_width; int player_height; int player_color; ///< color of the player PLAYER_STATUS status; } player_t; void player_init(player_t * g, int blk_x, int blk_y, int color); void player_show(player_t *g); void player_erase(player_t *g); int check_player(player_t *g, missile_t *h); #endif //PLAYER_H