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Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated
Fork of Two-PlayerSpaceInvaders by
test
Diff: main.cpp
- Revision:
- 22:a907eeb128a4
- Parent:
- 21:a6b4c5598083
- Child:
- 23:56f6a12aaebd
--- a/main.cpp Sun Apr 25 04:04:31 2021 +0000 +++ b/main.cpp Sun Apr 25 21:12:30 2021 +0000 @@ -1130,15 +1130,22 @@ } } - + int prevColor; // checks if player was hit if (hit_player) { // updates lives if (level == 1) { lives1 -= 1; + prevColor = player.player_color; + player_erase(&player); + player.player_color = 0xFF0000; // briefly flash the player red. + player_show(&player); Thread::wait(500); // changed from wait(0.5) to Thread::wait since we're using threads -- Brice - hit_player = 0; + player_erase(&player); + player.player_color = prevColor; // briefly flash the player red. + player_show(&player); + hit_player = 0; player_show(&player); player.status = PLAYER_ALIVE; @@ -1147,7 +1154,15 @@ uLCD.printf("Lives:%i", lives1); } else if (level == 2) { lives2 -= 1; + prevColor = player.player_color; + player_erase(&player); + player.player_color = 0xFF0000; // briefly flash the player red. + player_show(&player); Thread::wait(500); // changed from wait(0.5) to Thread::wait since we're using threads -- Brice + player_erase(&player); + player.player_color = prevColor; // briefly flash the player red. + player_show(&player); + //Thread::wait(500); // changed from wait(0.5) to Thread::wait since we're using threads -- Brice hit_player = 0; player_show(&player); player.status = PLAYER_ALIVE; @@ -1157,7 +1172,15 @@ uLCD.printf("Lives:%i", lives2); } else if (level == 3) { lives3 -= 1; + prevColor = player.player_color; + player_erase(&player); + player.player_color = 0xFF0000; // briefly flash the player red. + player_show(&player); Thread::wait(500); // changed from wait(0.5) to Thread::wait since we're using threads -- Brice + player_erase(&player); + player.player_color = prevColor; // briefly flash the player red. + player_show(&player); + //Thread::wait(500); // changed from wait(0.5) to Thread::wait since we're using threads -- Brice hit_player = 0; player_show(&player); player.status = PLAYER_ALIVE;