Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated
Fork of Two-PlayerSpaceInvaders by
test
Diff: player.cpp
- Revision:
- 21:a6b4c5598083
- Parent:
- 20:ede4fa57d082
- Child:
- 22:a907eeb128a4
--- a/player.cpp Sun Apr 25 03:13:50 2021 +0000 +++ b/player.cpp Sun Apr 25 04:04:31 2021 +0000 @@ -4,33 +4,50 @@ #define GREEN 0x00FF00 #define BLUE 0x0000FF #define PINK 0xFFC0CB +#define PURPLE 0x800080 #define YELLOW 0xFFFF00 -#define BROWN 0xD2691E -#define DIRT BROWN -void draw_img(int u, int v, const char* img) +// Modified from the RPG Game from ECE 2035. Draw more complex player object (with changing color). +void draw_img(int u, int v, int width, int height, const char* img) { - int colors[11*11]; - for (int i = 0; i < 11*11; i++) + int colors[width*height]; + for (int i = 0; i < width*height; i++) { - if (img[i] == 'R') colors[i] = RED; + if (img[i] == 'G') colors[i] = GREEN; + else if (img[i] == 'B') colors[i] = BLUE; + else if (img[i] == 'P') colors[i] = PINK; + else if (img[i] == 'U') colors[i] = PURPLE; else if (img[i] == 'Y') colors[i] = YELLOW; - else if (img[i] == 'G') colors[i] = GREEN; - else if (img[i] == 'D') colors[i] = DIRT; - else if (img[i] == '5') colors[i] = LGREY; - else if (img[i] == '3') colors[i] = DGREY; - else if (img[i] == 'W') colors[i] = WHITE; - else if (img[i] == 'U') colors[i] = BLUE; else colors[i] = BLACK; } - uLCD.BLIT(u, v, 11, 11, colors); + uLCD.BLIT(u, v, width, height, colors); wait_us(250); // Recovery time! } void draw_player_object(int blk_x, int blk_y, int player_color, int p_width, int p_height) { + char* colors; //uLCD.filled_rectangle(blk_x,blk_y,blk_x+p_width,blk_y+p_height,player_color); - const int* colors = [ - uLCD.BLIT(blk_x, blk_y, e_width, e_height, + if (player_color == GREEN) { + colors = "000000G00000000000GGG0000000000GGG000000GGGGGGGGGGG0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG"; + } else if (player_color == BLUE) { + colors = "000000B00000000000BBB0000000000BBB000000BBBBBBBBBBB0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"; + } else if (player_color == PINK) { + colors = "000000P00000000000PPP0000000000PPP000000PPPPPPPPPPP0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP"; + } else if (player_color == PURPLE) { + colors = "000000U00000000000UUU0000000000UUU000000UUUUUUUUUUU0UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"; + } else { + colors = "000000Y00000000000YYY0000000000YYY000000YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY"; + } + +/* "000000G000000 + 00000GGG00000 + 00000GGG00000 + 0GGGGGGGGGGG0 + GGGGGGGGGGGGG + GGGGGGGGGGGGG + GGGGGGGGGGGGG + GGGGGGGGGGGGG */ + draw_img(blk_x, blk_y, p_width, p_height, colors); } void erase_player(int blk_x, int blk_y, int p_width, int p_height) @@ -43,8 +60,10 @@ g->player_blk_x = blk_x; g->player_blk_y = blk_y; g->player_color = 0x00FF00; + //g->player_height = 8; + //g->player_width = 8; g->player_height = 8; - g->player_width = 8; + g->player_width = 13; g->status = PLAYER_ALIVE; }